Why reach is better.

TL;DR at bottom.

You want to know something? I have never played a game that has had such a good campaign, such an innovative way of weekly story telling for free…and then such a terrible multiplayer experience that forsakes almost everything Halo was known for.

Let me explain. The multiplayer part, anyway. I think almost all of us can agree campaign and Spartan Ops is cool.

Jeez, where do I begin? The DMR being a death star, even better than Reach’s no bloom DMR? Personal ordnance discouraging map movement? Dynamic spawns on the premier BTB map Ragnarok? The inexcusable amount of glitches and bugs found so far? Instant kill weapons in loadouts? Slayer Pro not really having ‘pro’ settings but stripped down features? The awful bullet magnetism? Aim assist?

All of those are off the top of my head. Top of my head. I know I’m missing some things. Let’s just go down the list.

  1. The DMR. It’s the best loadout weapon in game. It will trump every other loadout weapon unless the user isn’t that good. The shots fire faster than the BR’s burst, it’s magnetism is higher, and the bloom is meaningless. The range is so ridiculous there is no reason to push up in BTB anymore. Camp middle or get punished. That brings me to my next point.

  2. What’s better than a gun that discourages getting closer and map movement? Personal ordnance! Not only can you camp the middle on Ragnarok with no reason to move, you can get your very own weapons dropped at your feet so you don’t need to move into enemy territory and grab power weapons! You have no reason to go there. Spawn trapping was a skill, now it’s discouraged.

  3. Oh, nevermind…you couldn’t spawn trap anyway. There are dynamic spawns on premier BTB maps like Ragnarok (and probably all maps). This is a pure noob friendly and casual catering mechanic. If you risked the chance to go into the enemy base and grab the sniper and get back out? You had a good team and or good individual skill. Sure, you can do that now, but they’ll spawn at your base now.

  4. The inexcusable amount of bugs. Enough said, you’ve all seen or heard everyone talk about crap like fake ordnance markers, ordnance stuck in the ground, the FOV zoomed in randomly, exploit spots, instant reloading and backpack reloading, active camo blue dots not showing, so on and so forth. I made a thread a while back that I can’t find, but within two weeks of the game being out…the glitch count that affected gameplay was something like 31. And 343i said they didn’t need a public beta. That’s funny.

  5. Instant kill weapons in loadouts. Who thought of this one? Hell, who thought of putting the boltshot as a secondary? Best case scenario is that the boltshot ruins CQC and you can hardly ever avoid of because of terrible lag compensation methods (more on that later).

The worst case scenario? It’s completely absurd and people will do this, and it will be god awful. People will use the DMR and Boltshot in conjunction, along with active camo (to get easy DMR kills and the Boltshot when charging doesn’t take you out of camo and if they’re lucky the blue dots on radar dont show) and Wetwork Stealth. They’ll do this in BTB at the middle of the map, they’ll call down personal ordnance and have no need to push up…and when someone comes to them and happens to have Pro Vision? They won’t be seen anyway.

That’s just…wow. Can you comprehend the awfulness of that?

  1. Slayer Pro is not ‘pro’. Slayer pro is a boring game with everything stripped down with some stupid mechanics left in anyway. Okay, maybe you purely outskilled this one guy with the BR? Well thanks to instant respawn he can attack you again before your shields are up! Does this seem like ‘pro’ to you?

  2. Bullet magnetism. For anyone who doesn’t know about this, do yourself a favor. Go into forge, lay down several weapons, sign in a guest controller and do tests with the weapons. Aim a tiny bit off their body, shoot, repeat until you find the end of the bullet magnetism. The automatics are freaking hilarious with this, and the DMR for what it is has too much of it.

  3. Aim assist kind of goes hand in hand with magnetism but it is a different noob friendly aiming mechanism for players anyway. Unload a full clip of AR or SAW into your guest while rotating your aiming stick around and around as fast as you can. Chances are your gun is still on the target. Now do the same at the air. Your screen goes crazy. What the heck.

  4. Terrible netcode/lag compensation. Now, I’m not going to get off into a huge tangent full of technical terms and all that because my last thread that did, hardly anyone posted or understood. I’ll just explain some things to you in layman’s terms.

Ever blasted a guy with a shotty in CQC and they faceplant the floor, then all of the sudden their sticky manifests on your torso without any warning? Lag compensation. Ever been shot by a guy behind a wall a split second before he actually comes into view? Lag compensation. I can go on and on but this happens to me and it happens to you if you have a GOOD connection.

  1. Castrated customs and forge. Enough said. What couldn’t you do in Reach with customs? What couldn’t you do in forge for the custom you made? Halo 4 has so much less. The only cool things are better color in forge pieces, and trait zones. Sorry, but that’s it. Dominion was a cool concept but you can’t forge good BTB dominion maps. Forgeworld would have been great for that.

  2. I’m sorry, but it’s true. When you have a perk system with a loadout system there will always be some combinations that are completely broke. Like I said above, the DMR, bolt shot, active camo and stealth loadout…come on…really?

You know what? Halo 4 fixed the few flaws Reach had but introduced a ten page checklist of other problems. I’ll take being out-bloomed occasionally and not being able to strafe as well over ALLLLLLL OF THAT STUFF I’ve pointed out.

In fact if having Forgeworld still ripe with oppurtunities, great and awesome customs, a good Forge, and balanced weapons means being out-bloomed occasionally (only in default settings)? I’ll take it!

TL;DR: Reach is better.

This was posted on bungie.net so I taught I’ll share it here

So I guess were are just going to pretend that…
…Armor Lock
…OP grenades
…Grenade spam
…Infection on Swordbase
…Dying in a FALCON counting as a betrayal (when killed by enemy)
…double bash
…no damage carries over shields

Never happened?

Ok, then yeah Reach was better >_>

edit: I said hornet by mistake…going to bed now.

I agree with Providence, Reach was bottom of the barrel.

> I agree with Providence, Reach was bottom of the barrel.

> terrible multiplayer experience that forsakes almost everything Halo was known for.

That’s exactly what Reach was. It was no better than this.

No.

> > I agree with Providence, Reach was bottom of the barrel.

Reach was an awesome game, so much better than halo 3. Sure it wasn’t perfect but it was incredibly good compared to what we had before.

Fast forward to halo 4 and what happens? We lose gametypes, whole gamemodes and in return we get a game riddled with bugs, not fully thought out and certainly no better overall than what reach was.

Sure the game has its highlights, but the only reason I think its got more population now is because its newer. Nothing else.

> So I guess were are just going to pretend that…
> …Armor Lock
> …OP grenades
> …Grenade spam
> …Infection on Swordbase
> …Dying in a Hornet counting as a betrayal (when killed by enemy)
> …double bash
> …no damage carries over shields
>
> Never happened?
>
> Ok, then yeah Reach was better >_>

Halo 2

…Suberbouncing
…bxb/bxr combos
…cheaters/modders galore (much more common than in any of the current games)
…sword lunges + Unlimited Sword ammo + Huge hitboxes + Lots of Bullet magnetism
…More lag than halo 3
…halo2sucks.com
…Plus all of These issues

Halo 3

…bubble camping
…Elite necks
Disk Read Error
What he said

You are right though. Halo Reach Sucked MORE than halo 1-3. But you can’t deny that lots of people still despised Halo CE, Halo 2, and Halo 3. Not to mention the huge lists of problems and complaints the original games had. You also can’t disagree that Halo 4 is Worse than Halo Reach. So Post Title Update-and three DLC packs later- Halo Reach, is better than the current Halo 4.

> So I guess were are just going to pretend that…
> …Armor Lock
> <mark>…OP grenades</mark>
> <mark>…Grenade spam</mark>
> …Infection on Swordbase
> …Dying in a Hornet counting as a betrayal (when killed by enemy)
> …double bash
> …no damage carries over shields
>
> Never happened?
>
> Ok, then yeah Reach was better >_>

As if that got fixed at all. I don’t know what’s so difficult about setting the grenades back to Halo 3 settings, their perk crap didn’t help at all.

The only thing I’d add to the OP is a discussion on the laughable vehicles. In the real world, many vehicles are made with the sole purpose of protecting the people inside of them. So I find it ridiculous that a vehicle in this game must hide from a sniper. Or a DMR, for that matter.

Hey, that was my thread on Bungie. Thanks for not naming who actually wrote that. It was me.

Anyways, my perspective on a FEW of these things has changed, but compared to all I know about the game now…that list is INCREDIBLY short. Just saying.

The way I see it…

Halos 1-3<<<<<Reach>>>>>Halo 4

(no, these are not greater/less than symbols)

Considering what halos 1-3 were and what halo 4 is, id say reach falls right in the middle. Halos 1-3 overall were great games. The only thing that reach did well was forge and customs. Halo 4 just has issues across the board.

> I have never played a game that has had such a good campaign, such an innovative way of weekly story telling for free…and then such a terrible multiplayer experience that forsakes almost everything Halo was known for.

This.

Halo 4 is easily the worst in the series. There are just way to may poor choices made when designing this game.

Look I love Halo 4 and Reach but this guy is right when i buy a Halo game i expect to have theater for everything from campaign, Spartan Ops, and multiplayer. Custom games that have many possibilities. Reach is better because Halo 4 is a step back in terms of content.

Also to all you reach bashers using the AL as a complaint watch this http://www.youtube.com/watch?v=LcIJg6uQZs0

have a good day.

Reach was disapointment, but still it’s quite good when compared to some other shooters. I’ve stuck on level 70, so I started playing Halo 3 and Reach again. I’ve always prefered Halo 3, but lately I must say I actually play Reach more. There are thing that annoys me as hell (Armor Lock, lack of bleedthrough, fall damage, notorious 2v4 matches, etc), but this game is still quite fun. I actually like powerful grenades and DMR with bloom, and whole gameplay isn’t as slow as it’s in Halo 3.
However when I will get spec code, I will comeback to Halo 4. It just nailed so many things I like, and fixed so many things I hated, I cannot imagine how someone can say it’s worse than Reach (or even Halo 3).

> Also to all you reach bashers using the AL as a complaint watch this http://www.youtube.com/watch?v=LcIJg6uQZs0

Very funny. But really there is not one thing I like about AL. Not only “hold on a sec” moment. Grenade spammers with AL are just nightmare.

> Also to all you reach bashers using the AL as a complaint watch this http://www.youtube.com/watch?v=LcIJg6uQZs0
>
> have a good day.

HAHAHAHAHA That was a awesome vid!

But we all know Armor Lock isn’t used that way. The most common scenario is attempting a Triple Kill, you throw a nade after breaking the shields of 2 enemies, and the third guy armorlocks turning your (would be) triple kill into a suicide.

Or attempt to rocket a cluster of enemies, one guy armorlocks and you get a betrayal.

But I guess ArmorLock is only irritating in high level play.

No Reach is the worst by far, Halo 4 just need more playlist and classic slayer and it’s near perfect.

Reach gave me the Grenade Launcher and that made that -Yoink- hole of arcade firefight bearable after 343 took away Limited. So I thank Bungie for putting that in Reach because it was fun to use.