Why put CE into the CGB?

It’s cool that 343 is finally adding more titles to the CGB, but why in particular Halo: CE? I don’t see this title being all that popular within the CGB due to the fact that people won’t be able to forge at all. I feel as if all it will bring is certain kill-lobbies and will frankly die-off after a bit. If that is the case, I’ll be patiently waiting till’ 343 adds Halo 4 to the CGB because I actually enjoy that “hated” title.

CE has mod tools, i think the expectation is that CE customs will largely focus on modded games

I’ve managed to make some incredibly chaotic and clever gametypes within Halo CE customs. You’re probably right that it won’t remain populated for too long, but I, for one, am especially looking forward to it.

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> CE has mod tools, i think the expectation is that CE customs will largely focus on modded games

Hopefully, the modded gms will be there, if not, I’m not going to particularily bother with it. I’m more for Halo 3 and 4.

So players like me can load up FFA, snipers, on boarding action and pray some join in since it’s one of the best sniper maps and games but you are only lucky to get that map once in a blue moon in actual matchmaking. Then maybe I can actually get the custom game challenges for once hahaha.

Seems like they’re almost going in order like when they ported MCC to PC piece by piece. I do like that H3 is making its debut at the same time.

> 2533274911869879;1:
> It’s cool that 343 is finally adding more titles to the CGB, but why in particular Halo: CE? I don’t see this title being all that popular within the CGB due to the fact that people won’t be able to forge at all. I feel as if all it will bring is certain kill-lobbies and will frankly die-off after a bit. If that is the case, I’ll be patiently waiting till’ 343 adds Halo 4 to the CGB because I actually enjoy that “hated” title.

You under estimate the popularity of Halo CE. Plenty of people play Halo CE and have been begging for the CGB for it.

I run lobbies of up to 16 people playing Halo CE Customs, it’s a total blast being able to play competitive objective or slayer matches where everyone knows what their doing and has a mic.

Plus it’s the only where to play Multi Assault in Halo CE since it hasn’t been put into match making.

> 2533274926180939;2:
> CE has mod tools, i think the expectation is that CE customs will largely focus on modded games

Hopefully we can actually get some form of modded content addition by then because currently this is not possible since you have to replace maps and can’t use the CGB with EAC off.

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> > 2533274911869879;1:
> > It’s cool that 343 is finally adding more titles to the CGB, but why in particular Halo: CE? I don’t see this title being all that popular within the CGB due to the fact that people won’t be able to forge at all. I feel as if all it will bring is certain kill-lobbies and will frankly die-off after a bit. If that is the case, I’ll be patiently waiting till’ 343 adds Halo 4 to the CGB because I actually enjoy that “hated” title.
>
> You under estimate the popularity of Halo CE. Plenty of people play Halo CE and have been begging for the CGB for it.
>
> I run lobbies of up to 16 people playing Halo CE Customs, it’s a total blast being able to play competitive objective or slayer matches where everyone knows what their doing and has a mic.
>
> Plus it’s the only where to play Multi Assault in Halo CE since it hasn’t been put into match making.

Ya. Itd be a good way to have teams face each other too instead of hopin to get one in matchmaking. Plus added vehicles, Death Island has banshees in custom ctf but not matchmaking.

Personally, CE is my favorite Halo. And there’s a lot of gametypes I love in it that aren’t in matchmaking. I’m greatly looking forward to it being in the custom game browser.

I’m excited because now I can make some 8v8 lobbies and play ALL of the CE BTB maps.

Not every gamemode needs to be paired with a specific map FFS.

simple: the mods have you seen what modded versions are out fro ce?

I remember some great modded maps in CE. Looking forward to it.

Probably has to do with demand and because it’s easier on their end. They’re adding H3 alonside CE to CGB in the next update. H3 is by far the most popular game. Aside from that there probably isn’t a huge demand for H4, and H2 is probably the most difficult for them to implement. So that just leaves CE. I still want those games to be added eventually but those are my guesses.

Halo CE: “I’m gonna end this man’s whole career…”

In all seriousness though, holy cow, CE is the absolute BEST choice and to me, should have been the first to be added instead of Reach. The hours I’ve put it on Custom Edition/CE on PC are countless, and while a lot of that has of course been enabled by the fact that it rightly gave matchmaking the finger and instead used a server-browser with community-hosted dedicated servers, it was absolutely worth every minute on its own gameplay merits as well. Also, as many here have already pointed out, the mod scene is second to none, with none of the other titles even coming close to what it offers; I generally refer to it as “custom-content” rather than mods, because unlike the random stuff we see in the CGB from Reach, CE has allowed for the creation of new weapons, vehicles, maps, textures, player-models, and so much more. It isn’t just some modded physics with a few repurposed in-game assets, from motorcycles, to jetboats, to jetpacks, to Scarabs, to Longswords (with hilariously massive nukes), to mechs, to fighter-jets, to list just a few, anyone who’s has the awesome opportunity to play it, Custom Edition/CE PC easily has the most potential of any of the titles when it comes to the CGB.

Ignoring the insane amount of high-quality custom content that’s already been created for it as well as the fact that its potential has only been boosted with the recent upgrade 343 made to the original Custom Edition tools, I actually prefer CE gameplay-wise to any other entry in the series as well. While we’ve always laughed at the ridiculous “touch-of-death” vehicles that have the uncanny ability to transfer all bodily damage to their driver, these two factors balanced each other out to create an incredible infantry-vehicle dynamic that every subsequent entry failed to recreate, instead opting for a more “realistic” but far less complimentary path of continual nerfing to vehicular damage while trying to balance this nerf by reducing damage to driver from shots to their vehicle. This strategy had an immediate negative impact on the level at which infantry and vehicles could realistically interact balance-wise, and really came to a head in Reach; thankfully it feels like 343, especially with their decisions regarding H2A vehicles, seems to be reversing the course Bungie set.

Lastly, CE has what I would argue is the best CTF in the entire franchise. There are three major decisions made for CE CTF that make for the ridiculously (and often hilariously) dynamic situations that Halo’s multiplayer has been known for, but these decisions, similar to those made vehicle-wise, regressed with each new entry. The first and most most immediately noticeable of these design decisions is that of leaving the flag-bearer speed unchanged; this doesn’t exactly sound like an earth-shattering revelation, but it makes a significant difference when it comes to how flag-attempts, chases, etc. playout. The argument for slowing the flag-bearer down in later releases is often backed by the claim that it makes lone-wolves ineffective and enhances teamwork by leaving the flag-bearer at even more of a disadvantage than they were in CE. The issue is that this change, similar to those made to vehicles, only “promotes teamwork” in the sense that it dramatically un-levels the playing field. CE CTF always required both sides to work as a team to have the advantage, but in later entries, this was altered to promote a more synthetic and far less dynamic version of teamwork than the very organic kind fostered in CE. The decision to decrease flag-bearer speed is a purely artificially attempt to promote teamwork on the offensive-side by putting those on it at an intentional disadvantage, but this far too direct attempt to increase the value of teamwork on the offense is effectively only doing so by depreciating the value of teamwork on the defensive side. The second difference between CE and other entries has to do with melee, a mechanic that has veered in a dramatically different direction with the advent and ensuing buffing of the homing-dash along with significantly higher damage per-hit. Originally, the flag, just like all the other weapons, had no dash and did the same amount of melee damage; this meant that even with the ability to carry at normal speed, the flag-bearer was still at a significant disadvantage, even in close-combat situations where melee would be at least somewhat viable. The problem with artificial changes to a core formula is that they very often bring with them a cascade of new, artificial problems, requiring new changes and further muddying of the core system. This is made apparent by the buff given to flag melee damage to counteract the speed nerf it comes with; again the playing field is shifted from a more even plane, to one of two extremes, with the bearer doomed by default at nearly any distance, but one-hit-killing with ease if anywhere within melee-range. This is another change that again significantly decreases the dynamism of all situations by further crystalizing distinct artificial advantages and disadvantages rather than allowing the situations to play out naturally and thus dynamically. The final and understandably perhaps the most contentious change is that of restricting all but passenger-seats from the flag-bearers use. This is by far the easiest of the three to see the reasoning for, but still falls into the same category as a change that only encourages teamwork on the offensive-side through a nerf that directly devalues the need for teamwork on the defensive side. Even with the ability for the flag-bearer to drive, successful flag runs between two competent teams in CE are still created through the same methods such as multiple allies and/or vehicles in tow and tight coordination to ensure the flag-bearers means of escape. All-in-all, these changes have significantly obscured the series’ original, core traits, with little to no evidence suggesting they offer anywhere near value enough to offset the obfuscation of said core systems they cause. Disregarding the more in-depth reasonings, the negative impact of these changes is plainly illustrated even just by the significantly higher number of 0-0 matches in later iterations as compared to CE.

Long story short, yes, I’m that crazy CE fan; the one that spends an inordinately long amount of time writing an exhaustive list of reasons as to why it’s such an awesome title! I’m afraid to find out how long I could play CE CTF even just on Blood Gulch alone, but I’m definitely hyped to face that fear and have the opportunity to enjoy it without the massive wait-times between games and cornucopia of other problems that matchmaking causes!

Hope everyone’s doing well; see ya’ll online/around!

> 2533274911869879;1:
> It’s cool that 343 is finally adding more titles to the CGB, but why in particular Halo: CE? I don’t see this title being all that popular within the CGB due to the fact that people won’t be able to forge at all. I feel as if all it will bring is certain kill-lobbies and will frankly die-off after a bit. If that is the case, I’ll be patiently waiting till’ 343 adds Halo 4 to the CGB because I actually enjoy that “hated” title.

greetings fellow halo 4 enjoyer

and yeah, CE has modding support now, and it would allow xbox to play mods.

there are gonna be a LOT of cursed halo servers i would assume, and i cant wait :slight_smile:

> 2533274926180939;2:
> CE has mod tools, i think the expectation is that CE customs will largely focus on modded games

Yeah, there was a lot of mods that I was played in Halo Custom Edition for PC, for that reason I got happy when 343 confirms Halo CE in the CGB on MCC.

Even though you raise a good point about why should they even put it in to CGB, some people still really enjoy the game, especially with modding capabilities I personally don’t like CE but I understand that some people so I just won’t play it.

ce has some serious followers that prefer it over every other halo, sure its not as popular as halo 3 or reach but all the games need to be in the custom game browser.

i for one am just glad halo 3 is finally getting it.