Because new players don’t have experiences from all the halos like some of us. We are enlightened and know how to play HALO just like we did all those years ago in 2002 and such. New players do not. When a new player picks up a game like Reach, they learn to use Camo, hologram, jep pack, and armor lock. These abilities and what one can do with them define halo for these new players.
They do not know that those abilities are actually limited and are not relied upon by skilled players.
I feel like this is one of the hidden reasons that no one played Halo:Reach.
There were all these new players (in rumble pit for exmaple) that were really trying to have fun and win, but were doing it ALL wrong.
This is why having BIG tools like promethien vision CREATE bad players. These abilities are presented and pushed on players. That, or they are forced to make a random choice and revolve their gameplay around it the ability they choose. After all, the ability is so strong that it appears to be a primary gameplay element.
In conclusion, instead of playing halo and turning on ur camo when it is a good time, the new players will just use it as their primary means of kills because they understand nothing else about the game. They will use the ability and fail with it until they buy the next call of duty because they never learned standard gameplay and rules of engagement commonly employed by veterans and such. Lets face it, no one likes to not get kills because they are using hologram.
tl:dr bad settings are literally pushed on players because they see them as a primary part of the game strategy, when they actually are not. Give me a noob and a DMR, and i will have him out BR’ing you in 5 minutes. Give him camo, and he will try desperately to get kills with it until he returns it for call of duty.