why people want halo 5 to be like halo 3.

its not that we hate halo 4 as a hole trust me and i think i speak for everyone on the form the multi player is still better than any cod.its that we spent so many hours of our lifes on halo 3. we dont like the things in halo 4 because it doesnt remind us in any way of the things that we class as halo. when i play a new halo i want to be hit in the face repeatedly with nostalgia and not have to get use to things that make the game unbalanced.

im so excited to see what you do to the next halo 343i i hope halo 4 is just a stepping stone and learn from it.

> when i play a new halo i want to be hit in the face repeatedly with nostalgia and not have to get use to things that make the game unbalanced.
>
> im so excited to see what you do to the next halo 343i i hope halo 4 is just a stepping stone and learn from it.

Every Halo game introduces something new. But I agree, Halo 4 was a whole lot of change for a Halo title. Too much change.

As for the Halo 3 reference, it’s only natural that players will revert to the most popular game of the franchise. It wasn’t halo 3 for me, but I understand why it is for so many others.

I want Halo 5 to 30% Halo 3, 40% Reach, and 30% Halo 4. There’s good things in all 3 games that can be modified to work well in Halo 5.

What exactly would you like to see from Reach? I really am curious.

Hey! I was going to put up a thread like this!

Ok on the more serious note, to be honest I don’t truly know either, though I can take a guess at the reason.

Halo’s roots lie not in role-based shooters or loadout based shooters, it lies in Arena-based shooters and that leaves a lot of expectations. I’m talking the likes of Quake and Marathon, this is the sort of shooter experience Halo originally was, equal starts in arena based maps, the same weapons, basically all the typical supports of an arena shooter.

Halo 3 was proberly the last Halo to show its roots as an Arena shooter, then Reach came along and changed Halo’s DNA, whilst it held much as an Arena based shooter, the few changes in the DNA such as armour abilities (which I have no problem with) dissatisfied the older population, who went back to Halo 3. Halo 4 took a step further and had its DNA mutated further by plugging in features from other popular shooters, such as Loadouts from COD. And to some people, they took a lot of Halo DNA out at the same time. So they left again and that’s why it’s so unpopular, it’s got to much DNA from a game that does not bare one name: Halo.

In simple words, most people think Halo 3 is truly a Halo game, whilst Halo 4 is just a hybrid from a marriage between Halo and COD. Halo 3 offers true arena based combat while Halo 4 doesn’t, even though customs can be used to make Halo 4 arena based, it’s just not enough to some people.

AKA, nostalgia, tradition, skill and other simple, equal reasons are what some people want for a Halo game, and the apperent lack of it is killing Halo 4 and reviving older games like Halo 3 and Reach.

Don’t get me wrong, I personally think Reach was the best Halo to date. It was the most balanced in almost every way. It wasn’t bare naked like Halo 3 personally was, but it wasn’t overweight with content like Halo 4 is.

As for percentages, I say Halo 5 should be 60% Reach, 30% Halo 3 and 10% Halo 4.

That’s my opinion any way since I represent the smallest minority, Halo Reach

Honestly I don’t, Halo 5 should be its own identity. But I know that won’t happen, it’s going to build on Halo 4 whether it’s better or worse that Halo 4. In the end, it’s all personal opinion.

Reach is broken. Halo 4 took what it had, fixed it, and then put more on top of that. If you take away what Halo 4 added, and only left the fixed reach that would be the best.

Honestly if you kept everything in Halo 4 the way it is now but took the tactical packages, support upgrades, and armor abilities out of the load-outs. And on top of that re-balanced the weapons, taking out (boltshot, plasma pistol, and plasma grenades) and adding (SMG, mauler, and spike grenades or something like them). Another large issue are the maps, but taking away the AA’s and making them into equipment would make maps easier to make for the devs.

Those are just my ides.

> Reach is broken. Halo 4 took what it had, fixed it, and then put more on top of that. If you take away what Halo 4 added, and only left the fixed reach that would be the best.
>
> Honestly if you kept everything in Halo 4 the way it is now but took the tactical packages, support upgrades, and armor abilities out of the load-outs. And on top of that re-balanced the weapons, taking out (boltshot, plasma pistol, and plasma grenades) and adding (SMG, mauler, and spike grenades or something like them). Another large issue are the maps, but taking away the AA’s and making them into equipment would make maps easier to make for the devs.
>
> Those are just my ides.

loadouts were more balanced in reach so they didnt fix everything they made stuff worse

halo 5 percentage wise should be 70% halo3 25% reach and 5%halo4

> > Reach is broken. Halo 4 took what it had, fixed it, and then put more on top of that. If you take away what Halo 4 added, and only left the fixed reach that would be the best.
> >
> > Honestly if you kept everything in Halo 4 the way it is now but took the tactical packages, support upgrades, and armor abilities out of the load-outs. And on top of that re-balanced the weapons, taking out (boltshot, plasma pistol, and plasma grenades) and adding (SMG, mauler, and spike grenades or something like them). Another large issue are the maps, but taking away the AA’s and making them into equipment would make maps easier to make for the devs.
> >
> > Those are just my ides.
>
> loadouts were more balanced in reach so they didnt fix everything they made stuff worse

I wasn’t talking about loadouts, I was talking about things like bloom, movement speed, and physics from reach just not working. I think that AA’s ruin both loadout systems and if AA’s were turned into equipment and loadout system like I described in my second paragraph would work well, (only get to choose between primary, secondary, and grenade) but only if they put more effort into making everything more balanced. I understand that in 4 they released the TU but it was to late. If the game launched at those setting I feel like it would have lasted much longer.

Halo 3 was an Arena Shooter.

Ever since REACH, Halo has becoming less and less of an Arena Shooter.

It needs to return to the Arena Shooter KING it once was.

Remember H3 was not perfect until the TU was released. And after that, the only major complaint was the BR Spread.

85% halo 3 10% reach and 5% halo 4 adding new things that can be incorporated into the game without it seeming like something completely different all together is what halo 3 did with equipment but then the other games they just done goofed and just copied and pasted cod on to a halo game IMO

I wanna see like 80% reach and 20% halo 3.
Halo 3’s duel wielding is just, fun. A different twist on things really.
But things like the revanant from Reach, hologram, sprint as an AA, reticle bloom for weapons like the DMR and NR (which is awesome).
Control scheme is much better by default in Reach.
Playlists like Invasion.
Some exceptional maps…though all of halo 3’s were just above average I guess.
Slightly tone down the range of grenades in Reach…

I dunno. I could probably go on, but I had a lot of fun in Reach and wouldn’t have a problem seeing a game like it again.
I mean, do I need to have a reason other than I enjoyed Reach? No, cause that’s why I play a video game. If one gives me more enjoyment than the other, I will play the more enjoyable one. In this case, Halo Reach over Halo 3.

> 85% halo 3 10% reach and 5% halo 4 adding new things that can be incorporated into the game without it seeming like something completely different all together is what halo 3 did with equipment but then the other games they just done goofed and just copied and pasted cod on to a halo game IMO

Lol, copy and pasted. OK.
Kill times in halo are nowhere near COD.
Simple enough. Didn’t know kill cams were that offensive.

> > 85% halo 3 10% reach and 5% halo 4 adding new things that can be incorporated into the game without it seeming like something completely different all together is what halo 3 did with equipment but then the other games they just done goofed and just copied and pasted cod on to a halo game IMO
>
> Lol, copy and pasted. OK.
> Kill times in halo are nowhere near COD.
> Simple enough. Didn’t know kill cams were that offensive.

-Default Sprint
-Personal Ordnance (Killstreaks)
-Custom Loadouts
-Killcams
-QTE
-Heavy Aim Assist
-Flinch

I’m sure I’m missing some.

I think when people say they want halo 5 to be like halo 3 is the base, start with the base then add on to it, I think that what people are talking about. I somewhat agree to that but halo 5 should pick what was good in the previous games and make them better while adding new things that can work.

> Every Halo game introduces something new. But I agree, Halo 4 was a whole lot of change for a Halo title. Too much change.

And Reach wasn’t??

Halo 3 takes skill and the game is balanced and fun. It is an amazing game.

I definitely wouldn’t agree that Halo 4 is “better than any COD game”. I’m not trying to say popularity means a good game but there is a reason COD has record breaking population numbers, huge tournaments and has THREE games ahead of Halo 4. On the other hand, H4 is sitting 14th on the XBL charts, has killed off a thriving competitive community and is currently being beaten by Halo 3 for population.

I would actually say when compared to past Halo games, Halo 4 is a terrible game.

Back on topic, people want Halo 5 to return to the traditional Halo roots (Halo 1-3). Honestly if Halo 5 follows the steps of Reach and 4, it is dead from the start.

> What exactly would you like to see from Reach? I really am curious.

Reach’s UI, Reach’s armor customization, Reach’s Forge, Reach’s Custom Game Settings.

Halo 5 shouldn’t be a copy & paste of Halo 3, it shouldn’t be mostly Halo 3 with a few tacked on additions. Halo 5 should feel, and play like Halo 3, but it should also have features from all of the games, that are properly implemented, balanced, and adjusted to better suit Halo.

Also before anyone starts saying “Lets go back to Classic Halo”, Remember not everyone views “Classic Halo” the same, I view classic Halo as Halo CE, not Halo 2 or 3.

A simple answer to your question is because Halo 3 was the last truly “successful” Halo game.

Halo 3 was, in my opinion, a simple improvement and upgrade of Halo 2; core gameplay was not affected with the addition of new weapons and equipment.

What I and many others would like to see is an improvement and upgrade of Halo 3, with core gameplay aspects and mechanics remaining intact.