Why people quit at the middle of warzone?

I mean, this happens a lot in warzone and it´s very annoying when your team is losing by more or less 100 points and suddenly everybody just quit the game and you’re left with only the half of the team and no opportunity to comeback.
After that it’s a slaughter.
I don’t understand why people leave so easily.

Because we have a system in which losing is so heavily punished, while winning is rewarded quite generously. If the exp and req points were more evenly balanced between performance and winning/losing, we would probably see more people stay. It’s also incredibly amplified by the fact that we have particular boosts, like Ultra rare RP boosts for winning the match, and the higher your performance, the more req points is awarded. All people have to do is turn their console off or dashboard and they get their boosts back.

I’m guilty of this once or twice. I had a legendary AI kill boost that required to score top 50% of leaderboard, and higher for additional reqs. I had an off game, and was not about to waste it, so I dashboarded.

Also, people tend not to take losing well. Especially if it is absolutely clear that one team will not be able to win. At that point they see it as a lost cause and would rather quit than fight an uphill battle

> 2533275000891502;2:
> Because we have a system in which losing is so heavily punished, while winning is rewarded quite generously. If the exp and req points were more evenly balanced between performance and winning/losing, we would probably see more people stay. It’s also incredibly amplified by the fact that we have particular boosts, like Ultra rare RP boosts for winning the match, and the higher your performance, the more req points is awarded. All people have to do is turn their console off or dashboard and they get their boosts back.
>
> I’m guilty of this once or twice. I had a legendary AI kill boost that required to score top 50% of leaderboard, and higher for additional reqs. I had an off game, and was not about to waste it, so I dashboarded.
>
> Also, people tend not to take losing well. Especially if it is absolutely clear that one team will not be able to win. At that point they see it as a lost cause and would rather quit than fight an uphill battle

Well this and 343 servers
#Dceverytime

So basically there’s no other solution than give more balance to the req points system?
Man, that’s so disappointing.

Quitting in general is complete BS i hate it so much. You have no idea how frustrated and infuriated i get. I play Arena more but it’s still an epidemic over there too. I get that you lose connection and all but thats not always the case.

> 2535468425990603;3:
> > 2533275000891502;2:
> > Because we have a system in which losing is so heavily punished, while winning is rewarded quite generously. If the exp and req points were more evenly balanced between performance and winning/losing, we would probably see more people stay. It’s also incredibly amplified by the fact that we have particular boosts, like Ultra rare RP boosts for winning the match, and the higher your performance, the more req points is awarded. All people have to do is turn their console off or dashboard and they get their boosts back.
> >
> > I’m guilty of this once or twice. I had a legendary AI kill boost that required to score top 50% of leaderboard, and higher for additional reqs. I had an off game, and was not about to waste it, so I dashboarded.
> >
> > Also, people tend not to take losing well. Especially if it is absolutely clear that one team will not be able to win. At that point they see it as a lost cause and would rather quit than fight an uphill battle
>
>
> Well this and 343 servers
> #Dceverytime

I surprisingly never dc on this game. On COD:BO3, I dc like crazy though.

I’m one of those people who endure games to the very end, even if we’re being spawn trapped with Gavels.
But I understand people who do quit. You can get frustrated easily in competitive games. It’s human nature.