Why people hate the Ban system, hear me out

Now I know that bans have been around since H2, but here’s the thing, people shouldn’t get banned for 30 minutes to 8 hours just because their annoying sibling intterupts them in the middle of a game and shuts off the power, or god forbid, the power/internet goes out for no reason in the middle of a match, this does not justify more than a 10 minute ban. A ban should be like a timeout, you sit in the corner for 10 minutes and think about what you did, then go back. It shouldn’t increase every time you get banned. Here’s why I think 343i added the ban time increase: They want to force people to spend $$$ on Req packs instead of using Req points, so the ban gets severe and keeps the player from doing anything but campaign, customs, and forge, all in an attempt to get into our wallets, THIS is why the Req system needs to go, it’s infested every aspect of the once beloved franchise we all know and love, don’t let greedy developers keep getting away with this, force them to see their mistakes!

Hi I’m The ban thread please feed me.

All lame excuses… I agree stuff happens but people act as if one offense and they are banned. It doesn’t work that way. The ban system is very if not too forgiving.

Kind of a broad leap linking REQ packs to the banhammer… I think you’re linking two things you don’t like that… aren’t related. This is called an Association Fallacy.

I also don’t agree with your conclusion about the banhammer being too strict. Hels bells I’ve quit a match, been kicked for extensive idle, and lost connectivity all within 24 hours and haven’t been banned for a second. All in ranked arena games too. If people wouldn’t get punished for losing control of their connection then quitters would just unplug their Xbone/turn off their router.

Its either

  • Ban the quitters and people that lose connection. Gotta break a few eggs to bake a cake.Or

  • Create easy loopholes that quitters will exploit. Quitting will guaranteed be a huge problem.

This is more like you make the color of your shirt responsible for the weather,how the hell has the Req an affect on the ban?
Then,the bantime increase with every ban,so if you lost connection once,you dont get banned most people who say they have lost connection once often have 3-6 previous DNFs which make an ban necessary due they ruin the experience for their teammembers.
To power issues,siblings:
Do you live in the jungle or the deepest tundra in russia that you dont have a stable powerconnection?
To the sibling problem,its easy place objects who are not suitable for children out of their reach.

> 2535442956515589;1:
> Now I know that bans have been around since H2, but here’s the thing, people shouldn’t get banned for 30 minutes to 8 hours just because their annoying sibling intterupts them in the middle of a game and shuts off the power, or god forbid, the power/internet goes out for no reason in the middle of a match, this does not justify more than a 10 minute ban. A ban should be like a timeout, you sit in the corner for 10 minutes and think about what you did, then go back. It shouldn’t increase every time you get banned. Here’s why I think 343i added the ban time increase: They want to force people to spend $$$ on Req packs instead of using Req points, so the ban gets severe and keeps the player from doing anything but campaign, customs, and forge, all in an attempt to get into our wallets, THIS is why the Req system needs to go, it’s infested every aspect of the once beloved franchise we all know and love, don’t let greedy developers keep getting away with this, force them to see their mistakes!

That’s why the banhammer doesn’t (or at least shouldn’t) ban you for your very first ban. To cover mistakes like these.

At the end of the day, a disconnect affects the match the same as a quit.

With your whole conspiracy theory, how is this because of REQ packs if the banhammer prevents you from going to the one place the REQs are meant to be used?

And if bans were around since Halo 2, how is this the REQs fault if it didn’t exist back then?

Your theory has a bigger hole than the theory itself.

What the filmflam, what does the ban system have to do with reqs?

And no, reqs don’t need to go, reqs are the goat, slap yourself.

My god the amount of stupidity……look, I’m saying that I am FINE with bans, I’m not making up excuses for myself, but when there is an 8 hour ban on your profile, which in previous Halos the ban has never been more than 10 1/2 minutes, there’s an alterior motive, ie Req packs. Think about it for more than the usual 2 seconds, why institute an 8 hour ban on players when the 10 minute ban system works fine? To prevent players from earning Req points, nudging the impatient players, almost forcing them to use money to buy Req packs instead of in-game points, it’s so obvious at this point it hurts. The Req system has gotten WAY out of hand at this point, and no single event is to blame. However this game is not Halo, it’s unforgiving, it’s unfair, and it’s unbalanced as all get out, one team gets pros and the other gets scrubs, seems legit. No, this, this is nowhere near what ANY Halo game should be and 343 know it, and while it sounds like I’m blaming them, that’s half-true, I blame them for the ban time, but I also blame -Yoink!- for pulling the “let’s make every aspect of the game revolve around Microtransactions” scheme.

> 2535442956515589;8:
> My god the amount of stupidity……look, I’m saying that I am FINE with bans, I’m not making up excuses for myself, but when there is an 8 hour ban on your profile, which in previous Halos the ban has never been more than 10 1/2 minutes, there’s an alterior motive, ie Req packs. Think about it for more than the usual 2 seconds, why institute an 8 hour ban on players when the 10 minute ban system works fine? To prevent players from earning Req points, nudging the impatient players, almost forcing them to use money to buy Req packs instead of in-game points, it’s so obvious at this point it hurts. The Req system has gotten WAY out of hand at this point, and no single event is to blame. However this game is not Halo, it’s unforgiving, it’s unfair, and it’s unbalanced as all get out, one team gets pros and the other gets scrubs, seems legit. No, this, this is nowhere near what ANY Halo game should be and 343 know it, and while it sounds like I’m blaming them, that’s half-true, I blame them for the ban time, but I also blame -Yoink!- for pulling the “let’s make every aspect of the game revolve around Microtransactions” scheme.

Did 10 minutes work?
Far fetched theory that the ban time increase in order to nudge impatient players towards buying req packs.
You know, you could go to the ban thread and ask players with long ban times if they felt compelled to buy req packs in order to “keep up”.

Every aspect of the game revovle around MTs? How exactly does Forge, Theatre, Customs, Campaign and Arena revolve around MTs?

With the Xbox One’s incompetent design of having an ultra-sensitive glowing power button that would definitely attract the attention of cats, dogs, and baby humans and demand for their need to touch the pretty glowing circle that reinforces their action with a pretty chime, I wouldn’t want to be banned over this.

> 2533274885952391;10:
> With the Xbox One’s incompetent design of having an ultra-sensitive glowing power button that would definitely attract the attention of cats, dogs, and baby humans and demand for their need to touch the pretty glowing circle that reinforces their action with a pretty chime, I wouldn’t want to be banned over this.

Funny thing is I actually had my cat do that one time while I was playing.

> 2535442956515589;8:
> My god the amount of stupidity……look, I’m saying that I am FINE with bans, I’m not making up excuses for myself, but when there is an 8 hour ban on your profile, which in previous Halos the ban has never been more than 10 1/2 minutes, there’s an alterior motive, ie Req packs. Think about it for more than the usual 2 seconds, why institute an 8 hour ban on players when the 10 minute ban system works fine? To prevent players from earning Req points, nudging the impatient players, almost forcing them to use money to buy Req packs instead of in-game points, it’s so obvious at this point it hurts. The Req system has gotten WAY out of hand at this point, and no single event is to blame. However this game is not Halo, it’s unforgiving, it’s unfair, and it’s unbalanced as all get out, one team gets pros and the other gets scrubs, seems legit. No, this, this is nowhere near what ANY Halo game should be and 343 know it, and while it sounds like I’m blaming them, that’s half-true, I blame them for the ban time, but I also blame -Yoink!- for pulling the “let’s make every aspect of the game revolve around Microtransactions” scheme.

Open the reply by calling everyone who doesn’t agree with you “stupid.” That’s good. That’ll get them to see your point.

If I understand you correctly, they’re gating the game from people so that they can… sell more in-game consumables and customization? Stuff that the buyer “can’t even use” because they’re “getting banned all the time?” Highly unlikely.

Eight hour bans arise from offenses repeated to the point where it’s causing a signifigant problem for others. The banhammer strikes, for the most part, with truth, purpose, and reason. You never recieve a ban unless you have done something improper. I’ve never intentionally quit more than one match, and I’ve rarely been disconnected from the server. As such, I’ve never received a ban. This is the case for many others who can take a loss, and others who have better-than-garbage internet. Don’t want a ban? The only solution is to never quit a match, no matter how awful it seems.

Also, earning all of the Reqs through gameplay takes the same amount of time as any other game’s system. In the Halo: Reach unlock system that many praise in comparison to the Req system, reaching Inheritor took a minimum of two-and-a-half months due to the daily credit cap of 200,000 cR, which many rarely achieved daily. If you’re buying Req packs because you have no patience, and you can’t wait a few months to earn the -Yoinking!- Reqs like everyone else, that’s your own problem, not theirs. Learn to be patient, like I did, and like you have to be in every other game to unlock the best armors and weapons, or you become part of your supposed problem.

Shouldn’t this be in the Official Halo 5: Guardians Ban Thread anyway?

The ban system is very forgiving, try 14 day bans on CSGO then complain

> 2533274795123910;9:
> > 2535442956515589;8:
> > My god the amount of stupidity……look, I’m saying that I am FINE with bans, I’m not making up excuses for myself, but when there is an 8 hour ban on your profile, which in previous Halos the ban has never been more than 10 1/2 minutes, there’s an alterior motive, ie Req packs. Think about it for more than the usual 2 seconds, why institute an 8 hour ban on players when the 10 minute ban system works fine? To prevent players from earning Req points, nudging the impatient players, almost forcing them to use money to buy Req packs instead of in-game points, it’s so obvious at this point it hurts. The Req system has gotten WAY out of hand at this point, and no single event is to blame. However this game is not Halo, it’s unforgiving, it’s unfair, and it’s unbalanced as all get out, one team gets pros and the other gets scrubs, seems legit. No, this, this is nowhere near what ANY Halo game should be and 343 know it, and while it sounds like I’m blaming them, that’s half-true, I blame them for the ban time, but I also blame -Yoink!- for pulling the “let’s make every aspect of the game revolve around Microtransactions” scheme.
>
>
> Did 10 minutes work?
> Far fetched theory that the ban time increase in order to nudge impatient players towards buying req packs.
> You know, you could go to the ban thread and ask players with long ban times if they felt compelled to buy req packs in order to “keep up”.
>
> Every aspect of the game revovle around MTs? How exactly does Forge, Theatre, Customs, Campaign and Arena revolve around MTs?

Good question actually, allow me to answer appropriately:

Forge is really the only thing MT’s have NOT affected in any way shape or form, however the Req system, and by extension, Microtransactions, were the focus during development, hence the hated campaign with no character development, lack of game modes at launch for both arena and customs, the horrendously broken theatre mode, and even the mediocre arena style. I want a Halo feel to arena, and Halo 5’s feel is not it, if 343 were to go back to Halo’s “roots” they’d remove all this spartan ability crap and just give us a decent game without having to rely on cheap gameplay gimmicks. Now I know that was more me rambling, so I apologize for that, but these are my views, and I know -Yoink!- likes to milk money out of us like cows, that’s why people hate Halo 5 so much, that the MT system was given priority over the game itself in terms of development, and importance to the developers.

> 2533274879657715;12:
> > 2535442956515589;8:
> > My god the amount of stupidity……look, I’m saying that I am FINE with bans, I’m not making up excuses for myself, but when there is an 8 hour ban on your profile, which in previous Halos the ban has never been more than 10 1/2 minutes, there’s an alterior motive, ie Req packs. Think about it for more than the usual 2 seconds, why institute an 8 hour ban on players when the 10 minute ban system works fine? To prevent players from earning Req points, nudging the impatient players, almost forcing them to use money to buy Req packs instead of in-game points, it’s so obvious at this point it hurts. The Req system has gotten WAY out of hand at this point, and no single event is to blame. However this game is not Halo, it’s unforgiving, it’s unfair, and it’s unbalanced as all get out, one team gets pros and the other gets scrubs, seems legit. No, this, this is nowhere near what ANY Halo game should be and 343 know it, and while it sounds like I’m blaming them, that’s half-true, I blame them for the ban time, but I also blame -Yoink!- for pulling the “let’s make every aspect of the game revolve around Microtransactions” scheme.
>
>
> Open the reply by calling everyone who doesn’t agree with you “stupid.” That’s good. That’ll get them to see your point.
>
> If I understand you correctly, they’re gating the game from people so that they can… sell more in-game consumables and customization? Stuff that the buyer “can’t even use” because they’re “getting banned all the time?” Highly unlikely.
>
> Eight hour bans arise from offenses repeated to the point where it’s causing a signifigant problem for others. The banhammer strikes, for the most part, with truth, purpose, and reason. You never recieve a ban unless you have done something improper. I’ve never intentionally quit more than one match, and I’ve rarely been disconnected from the server. As such, I’ve never received a ban. This is the case for many others who can take a loss, and others who have better-than-garbage internet. Don’t want a ban? The only solution is to never quit a match, no matter how awful it seems.
>
> Also, earning all of the Reqs through gameplay takes the same amount of time as any other game’s system. In the Halo: Reach unlock system that many praise in comparison to the Req system, reaching Inheritor took a minimum of two-and-a-half months due to the daily credit cap of 200,000 cR, which many rarely achieved daily. If you’re buying Req packs because you have no patience, and you can’t wait a few months to earn the -Yoinking!- Reqs like everyone else, that’s your own problem, not theirs. Learn to be patient, like I did, and like you have to be in every other game to unlock the best armors and weapons, or you become part of your supposed problem.
>
> Shouldn’t this be in the Official Halo 5: Guardians Ban Thread anyway?

I did unlock all the Reqs through points not $$$, as for any ban time over 10 minutes in a HALO game, it is unacceptable as Halo has to be held to a higher and much more lenient standard.

Ban hammer is good, but they went a little bit overboard with it imo. 343 overcorrects hard as hell with everything, this is just another example

> 2535442956515589;14:
> > 2533274795123910;9:
> > > 2535442956515589;8:
> > >
> >
> >
> > Did 10 minutes work?
> > Far fetched theory that the ban time increase in order to nudge impatient players towards buying req packs.
> > You know, you could go to the ban thread and ask players with long ban times if they felt compelled to buy req packs in order to “keep up”.
> >
> > Every aspect of the game revovle around MTs? How exactly does Forge, Theatre, Customs, Campaign and Arena revolve around MTs?
>
>
> Good question actually, allow me to answer appropriately:
>
> Forge is really the only thing MT’s have NOT affected in any way shape or form, however the Req system, and by extension, Microtransactions, were the focus during development, hence the hated campaign with no character development, lack of game modes at launch for both arena and customs, the horrendously broken theatre mode, and even the mediocre arena style. I want a Halo feel to arena, and Halo 5’s feel is not it, if 343 were to go back to Halo’s “roots” they’d remove all this spartan ability crap and just give us a decent game without having to rely on cheap gameplay gimmicks. Now I know that was more me rambling, so I apologize for that, but these are my views, and I know -Yoink!- likes to milk money out of us like cows, that’s why people hate Halo 5 so much, that the MT system was given priority over the game itself in terms of development, and importance to the developers.

Where is the source backing up the claim that MTs were the focus during development? How would focus on MTs affect the writers in such a way that they create a story with no character development?

Even if MTs were heavily prioritised during development, only Warzone actually revolve around the MTs / REQs
Arena, Forge, Theatre and Customs only gain the cosmetical stuff from Reqs, not impacting the gameplay.
Campaign has not a single thing to do with the Reqs, and therefore no MTs.

> 2533274879657715;12:
> Shouldn’t this be in the Official Halo 5: Guardians Ban Thread anyway?

Yep, it should be. Any discussion about bans can be made in the topic linked above. Feel free to start a new topic if you would like to continue discussion on the REQ system, unless there is already and active topic you can join in to