why ordnance is a great idea in halo...

> well, i haven’t checked and don’t care what you are. my k/d is well over 1.0 and i’m runnin it at a terribad connection. but i don’t care. i thought we were passed trying to say, “my stats are better, i know gaming more than you at this point” you’ll notice i didn’t bring it up first, you did. you’re illusion of skill is so irrelevant in a p2p server game it’s stupid.
>
> as for me using my experiences as an example. you’re right. me assuming everyone has killed a sniper or rocket carrying person, or someone with a br and damage boost is EXACTLY the same as you assuming everyone hates a core change made to halo… which they’ve done… numerous times… I’ve stayed for all of em… even ordnance drops… i can see how you would call me a hypocrite and site that all my examples are bs… nobody else could have possibly had the experiences I’ve spoken of in the game, definitely not the majority of players… certainly not you who apparently could “destroy me at any second in game”! you wouldn’t know anything about overcoming a better geared player… it’s impossible!!

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

The majority of players of what? The 30k that are left?

Any ideas on where the other 90% went?

> > well, i haven’t checked and don’t care what you are. my k/d is well over 1.0 and i’m runnin it at a terribad connection. but i don’t care. i thought we were passed trying to say, “my stats are better, i know gaming more than you at this point” you’ll notice i didn’t bring it up first, you did. you’re illusion of skill is so irrelevant in a p2p server game it’s stupid.
> >
> > as for me using my experiences as an example. you’re right. me assuming everyone has killed a sniper or rocket carrying person, or someone with a br and damage boost is EXACTLY the same as you assuming everyone hates a core change made to halo… which they’ve done… numerous times… I’ve stayed for all of em… even ordnance drops… i can see how you would call me a hypocrite and site that all my examples are bs… nobody else could have possibly had the experiences I’ve spoken of in the game, definitely not the majority of players… certainly not you who apparently could “destroy me at any second in game”! you wouldn’t know anything about overcoming a better geared player… it’s impossible!!
>
> The majority of players of what? The 30k that are left?

sure, i’d be willing to put money on it that 25k (at minimum) of those 30k have killed someone who was using a sniper they received in a drop… on ragnarok even! while not all experiences are shared, i’m pretty sure most of us can claim we’ve downed a better geared opponent at least one time.

edit: a lot of times we assume that changes drove them away. the truth of it is, these aren’t halo 2 days anymore. there’s a ton of competition now, and most gamers gravitate to a game when it releases to join the band wagon and full servers and move on as soon as the next big thing comes out.

the lack of cSr (cr was from dcuo, i didn’t know i was so confusing with that that he could still tell what i meant enough to correct me lol) at the beginning i’m sure drove people away after they had reached 130, leaving many feeling like there wasn’t much left to do.

and as much as i love halo, i have to say bf3 is amazing, i hate cod, but it’s a behemoth and the next one is sure to pull players from whatever they’re playing now. it actually seems like the pop is on the rise after the patch… that’s when i came back.

Personal ordinances are okay if the choices aren’t random. I like how Team Throwdown does it where you get to choose between the same three Armor Abilities every time. Rockets and snipers should not even be in these ordinances.

> Personal ordinances are okay if the choices aren’t random. I like how Team Throwdown does it where you get to choose between the same three Armor Abilities every time. Rockets and snipers should not even be in these ordinances.

mine, should they choose to keep it in halo 5, is that we get to choose. a value is assigned to each weapon based off of killing potential, and the amount of points it takes to get the drop is based off of the value. that way the randomness is taken out as far as the individual player is concerned (they know what they will get every time, and what it will take to achieve that), but there is still a level of randomness and overcoming challenge in the game because you don’t know what everyone else is getting, or how close they are to getting it.

I Like Ordinance, sure it is sometimes Irritating to get a Needler 4 Times in a Row, But that is what Requsition is for. and It makes it Annoying on Ragnarok for a Sniper to get a binary rifle cause he sat in his Base.

But Overall, it adds Flavor to the Game, Getting a Rocket Launcher in Ordinance can turn the Tide in a Battle if they are Dominating with Hogs. Which in Turn can easily be Countered by someone getting a Powerful Ranged Weapon or Fuel Rod Cannon.

It adds a Frantic Nature to the game while not making it too Chaotic, such as an Enemy or Teammate Getting Overshields or Damage Boost can Make the Difference in an Infinity Objective Mode.

And if People don’t like the Idea of Loadouts and Ordinance, They can Play Slayer Pro or Games without them. Instead of claiming to be True Halo Fans and trying to start a Crusade to Crucify 343 for “Ruining” Halo, by doing something every Halo game has done … which is Evolve with Each title. New Weapons, New Skills, New Armor, New ways to Fight.

This post has been edited by a moderator. Please do not flame or attack other members. This includes stat-flaming.

*Original post. Click at your own discretion.

>

whatever dude, you win. will you please go away now? we’re seriously getting nowhere but on each other’s nerves. i feel i have made points, you can’t see em. fine. i don’t care to argue with you anymore. you haven’t added a damn thing to this thread from the start, you’ve only been here to flame the entire way. you win, you’ve worn down my patience.

what is your point in all this. that you don’t like drops. we get it. i had hoped you would state why after i had tried and apparently failed to do so with my side, but instead all you did was try to attack me, the op, instead of the subject matter. have a great day. i won’t respond to you again. and yeah, i still think you suck at the game. opposite ends of the spectrum, because i’m almost at a 1.75 k/d… which pretty much anyone will tell you is pretty good, so, i’m assuming you must suck. other than that, being better than 1.75 damn sure isn’t opposite.

> <mark>and yeah, i still think you suck at the game. opposite ends of the spectrum, because i’m almost at a 1.75 k/d… which pretty much anyone will tell you is pretty good, so, i’m assuming you must suck. other than that, being better than 1.75 damn sure isn’t opposite.</mark>

I was about to praise you for having some form of being the bigger person, then I read this. This is true flaming, telling someone flat out that they suck and bragging about your own statistics. They’re only numbers. They mean nothing in the end.

> > <mark>and yeah, i still think you suck at the game. opposite ends of the spectrum, because i’m almost at a 1.75 k/d… which pretty much anyone will tell you is pretty good, so, i’m assuming you must suck. other than that, being better than 1.75 damn sure isn’t opposite.</mark>
>
> I was about to praise you for having some form of being the bigger person, then I read this. This is true flaming, telling someone flat out that they suck and bragging about your own statistics. They’re only numbers. They mean nothing in the end.

true it was a stab, but at his mentality, not his skill. he’s probably better than i am, because he keeps bringing up my low level ofskill. then in his last, he stated we were at opposite ends of the spectrum. i was just letting him know, 1.75 isn’t bad. so if he was opposite, it’s because he was terrible, not me. but again, i don’t think that’s the case. most likely his, “opposite sides of the spectrum” was stating that i’m bad in his eyes after he checked stats… which i didn’t do.

> > <mark>and yeah, i still think you suck at the game. opposite ends of the spectrum, because i’m almost at a 1.75 k/d… which pretty much anyone will tell you is pretty good, so, i’m assuming you must suck. other than that, being better than 1.75 damn sure isn’t opposite.</mark>
>
> I was about to praise you for having some form of being the bigger person, then I read this. This is true flaming, telling someone flat out that they suck and bragging about your own statistics. They’re only numbers. They mean nothing in the end.

Quite so.
Ordnance feels wrong. I like the idea, but I feel 343 would need to walk a fine line to balance it.
Pre-set ordnance: Too CoD-esque to some players.
Random ordnance: Too random. People like knowing what they go up against, before it kills them.
Should ordnance be implemented, I propose that we receive weapons and ammo(loadout type)grenades. This goes on for 2 drops. On the third drop, you will have a random roll. For every death made with out some points added, you will receive -10 points to the meter.
And a stab to someones mentality is a stab at how they play. It is still flaming.

> > > <mark>and yeah, i still think you suck at the game. opposite ends of the spectrum, because i’m almost at a 1.75 k/d… which pretty much anyone will tell you is pretty good, so, i’m assuming you must suck. other than that, being better than 1.75 damn sure isn’t opposite.</mark>
> >
> > I was about to praise you for having some form of being the bigger person, then I read this. This is true flaming, telling someone flat out that they suck and bragging about your own statistics. They’re only numbers. They mean nothing in the end.
>
> Quite so.
> Ordnance feels wrong. I like the idea, but I feel 343 would need to walk a fine line to balance it.
> Pre-set ordnance: Too CoD-esque to some players.
> Random ordnance: Too random. People like knowing what they go up against, before it kills them.
> Should ordnance be implemented, I propose that we receive weapons and ammo(loadout type)grenades. This goes on for 2 drops. On the third drop, you will have a random roll. For every death made with out some points added, you will receive -10 points to the meter.
> And a stab to someones mentality is a stab at how they play. It is still flaming.

true enough. was super childish.
i would edit it out, but since it’s been quoted twice now, i’ll leave it in and own up to my mistakes.

as for your post, while i agree that you have to walk that fine line with cod, giving them the option for just one of all the choices and assigning a point value to them and drop rates based on those values is different than the way cod works. i like the idea of losing points, though. that’s a good idea.

> > > > <mark>and yeah, i still think you suck at the game. opposite ends of the spectrum, because i’m almost at a 1.75 k/d… which pretty much anyone will tell you is pretty good, so, i’m assuming you must suck. other than that, being better than 1.75 damn sure isn’t opposite.</mark>
> > >
> > > I was about to praise you for having some form of being the bigger person, then I read this. This is true flaming, telling someone flat out that they suck and bragging about your own statistics. They’re only numbers. They mean nothing in the end.
> >
> > Quite so.
> > Ordnance feels wrong. I like the idea, but I feel 343 would need to walk a fine line to balance it.
> > Pre-set ordnance: Too CoD-esque to some players.
> > Random ordnance: Too random. People like knowing what they go up against, before it kills them.
> > Should ordnance be implemented, I propose that we receive weapons and ammo(loadout type)grenades. This goes on for 2 drops. On the third drop, you will have a random roll. For every death made with out some points added, you will receive -10 points to the meter.
> > And a stab to someones mentality is a stab at how they play. It is still flaming.
>
> true enough. was super childish.
> i would edit it out, but since it’s been quoted twice now, i’ll leave it in and own up to my mistakes.
>
> as for your post, <mark>while i agree that you have to walk that fine line with cod, giving them the option for just one of all the choices and assigning a point value to them and drop rates based on those values is different than the way cod works.</mark> i like the idea of losing points, though. that’s a good idea.

Elaborate on this.

The fact that PO is random is what makes it unbalanced
It really doesn’t matter if someone “can make use of it in any situation” the random factor imbalances it and is detrimental to competitive play

Here is why:

Game played on say ragnarok
Player A on red team receives his PO and is given
Binary rifle pulse grenades damage boost

Player B on blue team is given gravity hammer pulse grenades and speed boost

Do you see how that is unbalanced regardless of what a person can or can not do with what they are given?

Balance is equality and fairness allowing skill to determine a victor

In this circumstance there is ony randomness

In order to balance PO it needs to be a tiered system

For example
70pts gets you speed boost pulse grenades saw
140pts gets you rockets frag grenades and damage boost
210pts gets you binary rifle ram rifle damage boost

Everyone gets the same PO and everything is then and only then balanced

Also, this will add a skill gap into the game as it will take some skill and luck to each the upper teired ordinance

The system as it stands is beyond flawed

> > > > > <mark>and yeah, i still think you suck at the game. opposite ends of the spectrum, because i’m almost at a 1.75 k/d… which pretty much anyone will tell you is pretty good, so, i’m assuming you must suck. other than that, being better than 1.75 damn sure isn’t opposite.</mark>
> > > >
> > > > I was about to praise you for having some form of being the bigger person, then I read this. This is true flaming, telling someone flat out that they suck and bragging about your own statistics. They’re only numbers. They mean nothing in the end.
> > >
> > > Quite so.
> > > Ordnance feels wrong. I like the idea, but I feel 343 would need to walk a fine line to balance it.
> > > Pre-set ordnance: Too CoD-esque to some players.
> > > Random ordnance: Too random. People like knowing what they go up against, before it kills them.
> > > Should ordnance be implemented, I propose that we receive weapons and ammo(loadout type)grenades. This goes on for 2 drops. On the third drop, you will have a random roll. For every death made with out some points added, you will receive -10 points to the meter.
> > > And a stab to someones mentality is a stab at how they play. It is still flaming.
> >
> > true enough. was super childish.
> > i would edit it out, but since it’s been quoted twice now, i’ll leave it in and own up to my mistakes.
> >
> > as for your post, <mark>while i agree that you have to walk that fine line with cod, giving them the option for just one of all the choices and assigning a point value to them and drop rates based on those values is different than the way cod works.</mark> i like the idea of losing points, though. that’s a good idea.
>
> Elaborate on this.

i hate knowing cod well enough to comment on it lol… in cod, you get three scorestreak rewards, right? basically in an order based off of their ability to help you out in the kill dep. the lower value ones, while they will help you get to even more extreme streaks, generally don’t net you a ton of kills. but streak two can start getting kill greedy which leads to 3 and a dog pack, right?

well, i think by picking one, it changes everything. again, assign a point value to it, snipers will cost you 150 pts, a speed boost might cost you 50. but as long as the value of the drop can’t be reached again soley from the initial drop, then your reward isn’t necessarily leading you to the next level of reward…

and i don’t really think of drops the same as scorestreaks. you still have to get the kill yourself in halo…

I disagree and think that personal ordinances are terrible for Halo. It has nothing to do with the fact that they randomly give you weapons. That is random and bad for gameplay as well, but the worst part is that you can get rewarded for doing basically nothing. The fact that the ordinance points continue to build basically no matter what you do in the game. There is no skill in getting an ordinance. Anyone with half a brain can get at least 1-2 a game since you get points for EVERYTHING and there is no way to lose them. So now, someone is being handed a power weapon or power up for maybe doing nothing. This is opposed to before where to get rockets or sniper or overshield or whatever, you would have to best the opposing team to earn that power weapon. Then, you have earned the right to use it because the opposing team had just as equal a chance to get it and stop you from getting it. As it currently is, there is no way for the other team to stop you from earning a power weapon or power up because the points can’t be taken away or avoided.

Now, if your points reset when you died and there were set weapons/power ups in the ordinance, that would be a very different story. I don’t think that it would be ideal still, but at least it would be better balanced. The opposing team has a chance to stop you from gaining that power and there is no randomness to factor in.

The point is “NO” they are bad choices in Call of Duty and they are bad choices for gameplay in Halo.

> The fact that PO is random is what makes it unbalanced
> It really doesn’t matter if someone “can make use of it in any situation” the random factor imbalances it and is detrimental to competitive play
>
> Here is why:
>
> Game played on say ragnarok
> Player A on red team receives his PO and is given
> Binary rifle pulse grenades damage boost
>
> Player B on blue team is given gravity hammer pulse grenades and speed boost
>
> Do you see how that is unbalanced regardless of what a person can or can not do with what they are given?
>
> Balance is equality and fairness allowing skill to determine a victor
>
> In this circumstance there is ony randomness
>
> In order to balance PO it needs to be a tiered system
>
> For example
> 70pts gets you speed boost pulse grenades saw
> 140pts gets you rockets frag grenades and damage boost
> 210pts gets you binary rifle ram rifle damage boost
>
> Everyone gets the same PO and everything is then and only then balanced
>
> Also, this will add a skill gap into the game as it will take some skill and luck to each the upper teired ordinance
>
> The system as it stands is beyond flawed

great explanation and great idea to correct it. THIS IS HOW YOU DISAGREE WITH AN OP

> whatever dude, you win. will you please go away now? we’re seriously getting nowhere but on each other’s nerves. i feel i have made points, you can’t see em. fine. i don’t care to argue with you anymore. you haven’t added a damn thing to this thread from the start, you’ve only been here to flame the entire way. you win, you’ve worn down my patience.

He was taking you on with a form of argumentation where his goal was to tear down your point of view, not necessarily point out his own. His thought process was most likely to put the focus on making you defend your own view instead of offering his own (offering up the opportunity for you to put him on the defense). It’s not necessarily that he was trying to troll you or flame you, but simply to tear down your original argument in your OP. From what I was getting out of this, you came here to bring about a discussion and throw out ideas, and he came here to argue and debate.

> what is your point in all this. that you don’t like drops. we get it. i had hoped you would state why after i had tried and apparently failed to do so with my side, but instead all you did was try to attack me, the op, instead of the subject matter. have a great day. i won’t respond to you again. and yeah, i still think you suck at the game. Discusses K/D

Basically what I had stated earlier, he wasn’t hear to throw out ideas or opinions, but for argumentation. I guess it could be said that you two were on two different pages the entire time, which is why this didn’t go anywhere. Also, like the person before me who was going to commend you for being the bigger person, there’s no need to throw out stats. You both can easily just check eachother’s stats and keep it to yourselves. You would personally know who’se the better player and that should have been enough for you. I edited it out for your sake, and read the “Last 10 posts” to know it’s already been understood:)


On topic, I liked the original idea of the ordinance drops, but I feel they could use some tweaking. Right now, the random drops have the ability to completely turn the game around with how a binary rifle or (insert OP weapon) could land right in front of the losing team and allow them to gain momentum. It’s a mechanic that honestly cannot be prepared for because you don’t know the if, when, or where of it. I like the timed drops, but those aren’t really any different from the past games. For personal ordnance, my problem is that it’s random and unable to be prepared for by the opposing team. You once again don’t know what they’ll get, or when they’ll get their PO.

Personally, If the personal ordnance dropped somewhere “close by”, but not right next to you as it does now, I think that could force the player to use better judgement about how they should use it. Also, if anyone on the opposing team could grab it just as easily as you could, I think that would force the player to use better judgement. These two factors could really help, and of course your teammate would still have the delay if they tried to “steal” it from you. Feel free to respond with any thoughts.

I’m getting off right now, but I’ll try to get back in case you throw out any ideas or refinements for my idea. I also noticed that a whole page seemed to go by as I was making this… so please excuse me if I came across as beating the issue to death about your K/D comment.

> > > <mark>and yeah, i still think you suck at the game. opposite ends of the spectrum, because i’m almost at a 1.75 k/d… which pretty much anyone will tell you is pretty good, so, i’m assuming you must suck. other than that, being better than 1.75 damn sure isn’t opposite.</mark>
> >
> > I was about to praise you for having some form of being the bigger person, then I read this. This is true flaming, telling someone flat out that they suck and bragging about your own statistics. They’re only numbers. They mean nothing in the end.
>
> Quite so.
> Ordnance feels wrong. I like the idea, but I feel 343 would need to walk a fine line to balance it.
> Pre-set ordnance: Too CoD-esque to some players.
> Random ordnance: Too random. People like knowing what they go up against, before it kills them.
> Should ordnance be implemented, I propose that we receive weapons and ammo(loadout type)grenades. This goes on for 2 drops. On the third drop, you will have a random roll. For every death made with out some points added, you will receive -10 points to the meter.
> And a stab to someones mentality is a stab at how they play. It is still flaming.

This goes back to my Post about Halo, That it Evolves with each Installment, taking pointers from other popular games and trying to Innovate new mechanics are part of that. Evolution does sometimes create things that are not useful or even Detrimental, Such as Mutations. 343i Attempted to Evolve Halo again, and for their Very First Attempt I would say they did quite well, Considering that they are working with a Very well Established Title that has Millions of Fans. Were some of their Choices Bad, Absolutely, Were some Great, Yes. Will they get Better as they Go on, I like to think so. Though I do Blame the Fanbase for some of it, Since many of the times the Company attempts to Cater to either the “Casuals” or the “Pros” which cause the Other group to become Upset, Instead of Finding a Middle Ground, which even if they Did, One Group would still Claim to be the “True Halo Fans”.

Also with your Post, I agree, Ordinance would be better if you lost a bit of Progress if you Died, Not Much, but Enough to make you be a bit more Cautious, and getting Ordinance would be well worth the Extra Patience.

> I disagree and think that personal ordinances are terrible for Halo. It has nothing to do with the fact that they randomly give you weapons. That is random and bad for gameplay as well, but the worst part is that you can get rewarded for doing basically nothing. The fact that the ordinance points continue to build basically no matter what you do in the game. There is no skill in getting an ordinance. Anyone with half a brain can get at least 1-2 a game since you get points for EVERYTHING and there is no way to lose them. So now, someone is being handed a power weapon or power up for maybe doing nothing. This is opposed to before where to get rockets or sniper or overshield or whatever, you would have to best the opposing team to earn that power weapon. Then, you have earned the right to use it because the opposing team had just as equal a chance to get it and stop you from getting it. As it currently is, there is no way for the other team to stop you from earning a power weapon or power up because the points can’t be taken away or avoided.
>
> Now, if your points reset when you died and there were set weapons/power ups in the ordinance, that would be a very different story. I don’t think that it would be ideal still, but at least it would be better balanced. The opposing team has a chance to stop you from gaining that power and there is no randomness to factor in.
>
> The point is “NO” they are bad choices in Call of Duty and they are bad choices for gameplay in Halo.

see, i think that anyone can get them in a match is what makes them great. you say nothing… well, assisting someone in a kill isn’t nothing. i feel like my kills were stolen sometimes too, so i’m glad for those 5 points i get anyways, and i also appreciate anyone who’s assisted me in getting a kill. aside from comeback and getting the p.o.d, you have to do SOMETHING to get those points.

i understand what you mean though, but that really is part of what i love about it. being stuck on a crappy team doesn’t mean you’ll never see a great weapon, and that’s the great part. but i think slayer pro should be available at the start of every halo. nobody should be forced into random play in a competitive environment. it should be it’s own playlist.

Sorry but no.

There is nothing balanced about Personal Ordinance drops. They are too random and when you get one side on a few kill streaks all of a sudden you are up against a team armed to the teeth with Rockets, FRGs, Splasers and Incineration Cannons. That is not balance. If they have ammo perk on then they have an over supply of ammo as well. What is balanced about someone getting and ordinance drop with an FRG with 25 rounds in it.PO is the main reason i gave up this crappy game after 2 days and went back to Reach and Halo3. I like to fight for the right to power weapons.