Why Only 1 Pulse Grenade but 2 Stickies ?

i hardly never see anyone using pulse nades and i see everyone using stickies you get 2 stickies that DESTROY vehicles and you only get 1 pulse nade?

we need good balance in this game thats the main thing people dont like

I think its right the way they have it. If it was 2 Pulse, I would always use them in my loadouts as I feel the are superior to frags.

Pulse grenades are so bad it’s best you only get one.

Pulse Grenades are only really useful for flushing people out of cover or blocking a doorway.

the reason i made this thread is to make people think how over powered stickies are i think we should get only one like the pulse grenade

Pulse grenades are beast - instant shield drop, or instant kill if shield already dropped and it explodes as soon as it hits the ground so with good aim you can hit the spartan you’re going for easily everytime. I have it mastered.

Because it’s pretty much a reincarnation of the Power Drain from Halo 3 (disables vehicles and drops shields) that you can throw much farther and it has the ability to vaporize people if they’re shields are gone and it explodes.

I really wish we started off with 2, I’m in love with the Pulse Grenades but forced to pick Frags over them because I can start off with 2.

They should drop the limit of Stickies, not increase the number of Pulse. If they increased Pulse that means max would be 3 and that is a LOT of ground you’d be able to cover at once.

> They should drop the limit of Stickies, not increase the number of Pulse. If they increased Pulse that means max would be 3 and that is a LOT of ground you’d be able to cover at once.

If they buffed vehicles I’d actually be fine with stickies, excet for the people who throw them instead of shooting in a fair gunfight.