Why Not MORE Bloom?

Normal bloom can be just a bit too wonky sometimes with the current equation for bloom acceleration, or something along those lines. 85% bloom works better because most people don’t realize, or utilize crouching when shooting, and 85% bloom and crouching has the bloom never leave the outer circle, and resetting to core size by the next shot always. However standing, it can be inaccurate. Pacing still works though.

But what I wonder is…why not, say…150% bloom? The equation for how fast it would grow would definitely need to be tweaked, but for those who could master this would NEVER lose a DMR battle, because those that have mastered 100% bloom win nearly all DMR duels. (Me, not to brag or anything.)

I’m in huge support of making a DMR, well, a DMR. Designated MARKSMAN rifle. Not DTGR. Designated Trigger Happy Rifle.

50% more randomness? Slower, even more plodding gameplay? SOUNDS GOOD TO ME BRAH.

> 50% more randomness? Slower, even more plodding gameplay? SOUNDS GOOD TO ME BRAH.

Right ? This forum just gets more ridiculous day after day .

More randomness? Slower gameplay?

I like it! /sarcasm

Because bloom in its current state is not fit for matchmaking. Period. The only way it should be implemented is so that at X range shooting at Y rate of fire you will either hit or miss all the time at that range and fire rate. None of this “certain chance of getting a hit” crap.

Even then I still love the new DMR for classic settings, the kill time is how it should’ve been in the first place.

Like I said, the equation for how fast bloom would expand based on the timing of shots would NEED adjusting, if not a total rehaul, but I think if done right it could work great. With the current equation it probably wouldn’t be fun.

Really, it’d make bloom work as it was intended all along. You’d need to pace no matter what, if you spammed, you’d lose. People are always moaning how bloom makes CQC with DMR a wreck, well more bloom and a skilled user would remedy this.

If you think the probability of having someone hit all five shots, to the HEAD, in CQC with this is high? That’s crazy.

> Really, it’d make bloom work as it was intended all along.

NO ONE CARES how bloom was intended. It’s a garbage mechanic any way you spin it. That’s all. End of story. Reach doesn’t need to get any slower, any more random, any more boring, or any more noob-friendly. There’s nothing wrong with ‘spamming’. You don’t like it, spam back.

You’ll just get the usual arguments. Etc etc. I can work with more or less, but Halo is divided too much to agree. You got people who play halo to well…play halo and have fun and those who take halo to the next level, but hate having to slow things down and prefer precise control over everything ingame.

> > Really, it’d make bloom work as it was intended all along.
>
> NO ONE CARES how bloom was intended. It’s a garbage mechanic any way you spin it. That’s all. End of story. Reach doesn’t to get any slower, any more random, any more boring, or any more noob-friendly. There’s nothing wrong with ‘spamming’. You don’t like it, spam back.

I’m not saying for a 150% bloom to replace 85% or ZB. It could just be different variants altogether. If you are concerned killtimes would be much too slow, perhaps there could be all of the TU mechanics in it, with even a 4 shot DMR to compensate for slower kill times. Same speed, more skill.

This isn’t an argument of which type of gametype is better, it’s a suggestion for a possible gametype that could fix default Reach’s problem without decreasing the problem, but fixing it and making it better.

So instead of fixing Reach’s problems, you want to exaggerate them in an attempt to make the game more enjoyable that way.

oooookay.

> > Really, it’d make bloom work as it was intended all along.
>
> NO ONE CARES how bloom was intended. It’s a garbage mechanic any way you spin it. That’s all. End of story. Reach doesn’t to get any slower, any more random, any more boring, or any more noob-friendly. There’s nothing wrong with ‘spamming’. You don’t like it, spam back.

I love your posts.

You’re missing something, ignoring it, or trying to get me angry.

I’ve said multiple times the equation for shots relating to acceleration of bloom, or whatever needs to be changed first. That would fix part of the problem, then increasing bloom would fix the other part.

Think of it this way, some players like a really fast paced run and gun type game where they can do amazing things. I like that also, but I also like a type of play style that is tactical, team oriented and strategical.

No type is better than the other. Some can argue the run and gun amazing things playstyle is what Halo is, and it was in past, still is now with the TU, but Reach introduced a slower, tactical way of playing. It had problems, the TU has done a good job into fixing the problems, but while partially taking away what Reach was really supposed to be.

Okay, maybe I should dumb it down a little.

Let’s try this.

Bloom is a piece of poop.

No matter what you do to a piece of poop, it is still a piece of poop.

Get it now?

> You’re missing something, ignoring it, or trying to get me angry.
>
>
> I’ve said multiple times the equation for shots relating to acceleration of bloom, or whatever needs to be changed first. That would fix part of the problem, then increasing bloom would fix the other part.
>
>
> Think of it this way, some players like a really fast paced run and gun type game where they can do amazing things. I like that also, but I also like a type of play style that is tactical, team oriented and strategical.
>
>
> No type is better than the other. Some can argue the run and gun amazing things playstyle is what Halo is, and it was in past, still is now with the TU, but Reach introduced a slower, tactical way of playing. It had problems, the TU has done a good job into fixing the problems, but while partially taking away what Reach was really supposed to be.

i think it would be alright, if you were saying that it would fix all the problems i would just go no. but you aren’t, your’e saying it’ll fix part of the problem and your most likely right bout that, but getting your point through these idiots(people on these forums) is almost not worth the time fighting.

> You’re missing something, ignoring it, or trying to get me angry.
>
>
> I’ve said multiple times the equation for shots relating to acceleration of bloom, or whatever needs to be changed first. That would fix part of the problem, then increasing bloom would fix the other part.
>
>
> Think of it this way, some players like a really fast paced run and gun type game where they can do amazing things. I like that also, but I also like a type of play style that is tactical, team oriented and strategical.
>
>
> No type is better than the other. Some can argue the run and gun amazing things playstyle is what Halo is, and it was in past, still is now with the TU, but Reach introduced a slower, tactical way of playing. It had problems, the TU has done a good job into fixing the problems, but while partially taking away what Reach was really supposed to be.

Bloom doesn’t work anyway with the other Reach mechanics. Namely AAs. A player is forced to pace their shots to hit a target far away. Because they have to shot pace, the enemy has more than enough time to evade into cover, go invisible or go into AL while their shields recharge. Shot pacing plus AAs isn’t tactical. It’s just lame.

That is an opinion. I’m stating my opinion also, but giving logical arguments, unlike you who is only saying bloom is crap.

We’ve established opinions, Thrash. I’m trying to be smart about this, but you aren’t. Let’s mature a bit and leave the thread if you’ll keep saying the same stuff, or give smart arguments.

Also, to the last person on the 1st page…more bloom would make for longer kill times if the damages weren’t adjusted for weapons. Default damage and more bloom would be awful. I don’t want that.

> Okay, maybe I should dumb it down a little.
>
> Let’s try this.
>
> Bloom is a piece of poop.
>
> No matter what you do to a piece of poop, it is still a piece of poop.
>
> Get it now?

let me try to dumb it down for you… that is YOOOUUURR opinion. not his, not mine, not bs angel’s. it is your opinion. YES there are people that agree with you and NO it is not most of the community. do you get it yet?

> You’re missing something, ignoring it, or trying to get me angry.
>
>
> I’ve said multiple times the equation for shots relating to acceleration of bloom, or whatever needs to be changed first. That would fix part of the problem, then increasing bloom would fix the other part.
>
>
> Think of it this way, some players like a really fast paced run and gun type game where they can do amazing things. I like that also, but I also like a type of play style that is tactical, team oriented and strategical.
>
>
> No type is better than the other. Some can argue the run and gun amazing things playstyle is what Halo is, and it was in past, still is now with the TU, but Reach introduced a slower, tactical way of playing. It had problems, the TU has done a good job into fixing the problems, but while partially taking away what Reach was really supposed to be.

Which made Reach more like Halo; a better game.

There’s BF3 if you want a more tactical, team oriented and strategical game. And there’s CoD if you want a casual shooter.

I like Halo becasue there’s action all the time, you strafe, you shoot fast and accurately (no bloom), and get awesome multikill while doing it. Shoot, shoot, shoot, shoot, shoot; One down, then you go for the next target. You die and then shout “one shot, on my X!” and then a teammate goes clean the kill (without the opponent beeing able to sprint away). <— This is Halo.

Much more fun than crouching and shooting, stoppin, shooting, stopping, shooting, stopping… boring.

> > You’re missing something, ignoring it, or trying to get me angry.
> >
> >
> > I’ve said multiple times the equation for shots relating to acceleration of bloom, or whatever needs to be changed first. That would fix part of the problem, then increasing bloom would fix the other part.
> >
> >
> > Think of it this way, some players like a really fast paced run and gun type game where they can do amazing things. I like that also, but I also like a type of play style that is tactical, team oriented and strategical.
> >
> >
> > No type is better than the other. Some can argue the run and gun amazing things playstyle is what Halo is, and it was in past, still is now with the TU, but Reach introduced a slower, tactical way of playing. It had problems, the TU has done a good job into fixing the problems, but while partially taking away what Reach was really supposed to be.
>
> Which made Reach more like Halo; a better game.
>
> There’s BF3 if you want a more tactical, team oriented and strategical game. And there’s CoD if you want a casual shooter.
>
> I like Halo becasue there’s action all the time, you strafe, you shoot fast and accurately (no bloom), and get awesome multikill while doing it. Shoot, shoot, shoot, shoot, shoot; One down, then you go for the next target. You die and then shout “one shot, on my X!” and then a teammate goes clean the kill (without the opponent beeing able to sprint away). <— This is Halo.
>
> Much more fun than crouching and shooting, stoppin, shooting, stopping, shooting, stopping… boring.

Well disregarding exxagerations, that is what default Reach was, also including all the tricky and amazing things you could do with AAs, oh and power weapons, and team mates to work with to conquer the other team just like you could in past games. I’m pretty sure in the future, this will be one side of Halo, along side classic Halo gameplay. The way Reach has done it, has made a more tactical Halo.

I don’t get you all on here anymore. Last time I posted a couple months ago, everyone could agree that one side of MM could be ‘True Halo’ and the other ‘New Halo’, now you all act like it’s an abomination to have options, choices, and different ways to play.

> Also, to the last person on the 1st page…more bloom would make for longer kill times if the damages weren’t adjusted for weapons. Default damage and more bloom would be awful. I don’t want that.

In that case, I support this to an extent. I’d prefer this over default Reach, but I’d prefer ZB over both.