> > Am I really the only one getting really sick of everyone throwing the word “skill” around like it’s going out of style? Seriously. People will just toss that word “skill” in there, and surely then, surely then their argument will have merit! It’s just getting worse and worse - the desperado attempts to garner credibility with that word are getting more and more cringe-worthy, and I honestly believe this to be the zenith of that trend, thus far. Sorry OP, I’m not trying to discredit you or your ideas, just…
> > I’m sorry, I don’t see how “skill” can be a such an important parameter for a variety of gameplay features. If you can’t use something skillfully (or, more accurately, if most people don’t use it skillfully), then it should just be removed from the game, full stop! Right???
> > It’s just ridiculous!
> > Skill should not be a discriminating factor for the inclusion of such features as melee and grenades.
> > Skill is subjective. You and I mean different things when we say that word. And so there’s your inherent problem: skill is not objective. Your skill is not my skill. Skill is simply unreliable as a parameter for inclusion.
> The fact is if something gets in the way of the better player beating the worse player, it does nothing but remove from the overall experience of playing to win. This is pure truth.
That is not the bottom line, because, as I implied before, “better player” and “worse player” are both clearly subjective terms, and in a game as multi-faceted as Halo, they’re both too broad. Who is the “better player” then, hmm? Is he the player who always uses his BR to 5-shot kill his opponents? And he’s good at this because he can always do it in 5 shots?
If this is the case, why is a player who successfully kills him by first throwing a grenade at his feet considered inferior to him? Is it because, in pure gunplay terms, the first player can usually kill faster?
If I use grenades to kill you while you’re trying to shoot me, how is that considered a mechanic “getting in the way” of you killing me? Do you see the schism here?
Randomness is one thing. I completely agree that a randomized factor, such as bloom, should never feature in the Halo playing field. That is one great example where a feature is “getting in the way of the better player killing the worse player”. There, you’re clearly comparing skill in one aspect: shooting. And bloom levels the playing field, closes the skill gap, and enables players who would normally be inferior shooters to randomly land lucky shots. That’s infuriating and detracts from the “play to win” experience. I agree.
But trying to say that a player who is killed by grenades while trying to outshoot his opponent is more skilled simply because he’s using a gun, and not a grenade, is madness. Overall Halo skill - playing to win - is a culmination of a bunch of different skills. You’ve got to be proficient with guns, grenades, melee, armor abilities, awareness, map control - just to name a few things - and placement and timing of these skills. To break “skilled play” down to a single encounter where a gun user is killed by a grenade is to massively understate the case.
The better player is the one killing the worse player, provided something like bloom is not a factor.