Why are 343 not innovating more on the equipment. Was Halo 3 not a bigger success than Halo Reach and a game that more people liked. I loved the equipment in Halo 3 and think it fit very well into it. What do you guys think?
I too, liked Halo 3 and equipment much more than ROFLReach and AA’s.
Hopefully they haven’t completely tossed the idea of putting equipment back in, as it could add a whole new gameplay element if done right to add more types of equipment and whatnot, along with all of the equipment we’ve already seen.
We’ll have to wait and see. =D
How about you wait until there’s more info before asking a question like that? We still don’t know much, in fact, when it comes to gameplay, we know next to nothing.
> Why are 343 not innovating more on the equipment. Was Halo 3 not a bigger success than Halo Reach and a game that more people liked. I loved the equipment in Halo 3 and think it fit very well into it. What do you guys think?
This was my point when the madness of posting was going on. 343 Should take the equipment route, expand from that system of play. Equipment brings limitation of that “4th leg” which should of continued and not evolved from the stupid AA’s and loadouts Reach implemented. When it gets down to it AA’s are more abused because of its unlimitedness which the equipment didn’t do. It was your choice to use it and it had a set time of use and then blows up to then wait for it to respawn…
Hmm.
I’m thinking AAs in H4 should work similarly to how weapons and powerups usually work in Halo: they’re placed on the map and, once picked up, will take a while to respawn.
I also think they should have a limited number of uses to avoid abuse, as opposed to unlimited usage based on a power cycle, or one-time use immediately. Though I’m not sure how this would work with the likes of Armour Lock given how it’s a primarily defensive Ability.
I agree with bringing back the equipment but what about people who like reach. When I play Halo 3 now, I feel kinda slow sometimes, and what if others feel the same and complain about getting shot because of throwing out the grav lift instead of using armor lock. Or maybe people will understand. I don’t know. Maybe they could add another piece of equipment where you get a jetpack or you can sprint for 10 seconds or something when it is activated.
Equipment is just as bad as AAs. They’re gimmicks. Now you could easily argue that they’re just power ups and since you don’t spawn with them they aren’t game breaking, after all every one is starting on even ground and “that’s what Halo is about”. You COULD argue that, but you’d be missing half the point.
Equipment could work, if it were rarely used, like the overshield and camo. This was NOT the case in Halo 3. Maps frequently had equipment scattered all over the damn place, turning matches into lame bubble shield stand offs, which just slowed down gameplay.
For a community that despises randomness and slow gameplay, supporting equipment is hilarious.
> I agree with bringing back the equipment but what about people who like reach. When I play Halo 3 now, I feel kinda slow sometimes, and what if others feel the same and complain about getting shot because of throwing out the grav lift instead of using armor lock. Or maybe people will understand. I don’t know. Maybe they could add another piece of equipment where you get a jetpack or you can sprint for 10 seconds or something when it is activated.
Yes but it’s halo so when you are getting shot you have to shoot back to try and stay alive or else you should die. AL was very cheap this way because you can live longer and then have your teammate come and kill the person shooting you. Some equipment would do this to but not everyone would have it and it was a single use.
> Equipment is just as bad as AAs. They’re gimmicks. Now you could easily argue that they’re just power ups and since you don’t spawn with them they aren’t game breaking, after all every one is starting on even ground and “that’s what Halo is about”. You COULD argue that, but you’d be missing half the point.
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> Equipment could work, if it were rarely used, like the overshield and camo. This was NOT the case in Halo 3. Maps frequently had equipment scattered all over the damn place, turning matches into lame bubble shield stand offs, which just slowed down gameplay.
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> For a community that despises randomness and slow gameplay, supporting equipment is hilarious.
I thought a lot of them sped up gameplay or were game changers. AL is a lot worse than any equipment being used as you can use it repeatedly. Power drains were nice because they could help take down the guys destroying in a vehicle and bubble shields would protect you from enemy vehicles. Plus the game never put the cheap ones into multiplayer like active over shield and active camo they just had the odd ones to find on the map and those were never cheap so why is equipment cheap or something that slows gameplay.
> Equipment is just as bad as AAs. They’re gimmicks. Now you could easily argue that they’re just power ups and since you don’t spawn with them they aren’t game breaking, after all every one is starting on even ground and “that’s what Halo is about”. You COULD argue that, but you’d be missing half the point.
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> Equipment could work, if it were rarely used, like the overshield and camo. This was NOT the case in Halo 3. Maps frequently had equipment scattered all over the damn place, turning matches into lame bubble shield stand offs, which just slowed down gameplay.
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> For a community that despises randomness and slow gameplay, supporting equipment is hilarious.
Equipment was great for BTB, although I admit they were scattered about too much on smaller maps.
Thats the difference between AA’s and Equipment. Equipment was a hilarious addition to social BTB, power draining banshees, grav lifting warthogs etc, and for the most part had hilarious results.
There is nothing funny about armour lock or the type of gameplay skilled jetpackers force.
Equipment as a concept can be done well, but a majority of the equipment in Halo 3 was very poorly designed. The Bubble Shield was a get-out-of-jail-free card that slowed gameplay to a halt, as was the deployable cover and the worst, the Regen. The gravity lift was a good idea, as was the power drainer (which is, in my opinion, the best designed piece of equipment, as it could allow a skilled BR user to devastate an enemy team, but in the wrong hands, it could get you killed) and the landmines. If they do make equipment, it should be offense-oriented, instead of “let’s sit in a bubble shield for 30 seconds”.
> > Equipment is just as bad as AAs. They’re gimmicks. Now you could easily argue that they’re just power ups and since you don’t spawn with them they aren’t game breaking, after all every one is starting on even ground and “that’s what Halo is about”. You COULD argue that, but you’d be missing half the point.
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> > Equipment could work, if it were rarely used, like the overshield and camo. This was NOT the case in Halo 3. Maps frequently had equipment scattered all over the damn place, turning matches into lame bubble shield stand offs, which just slowed down gameplay.
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> > For a community that despises randomness and slow gameplay, supporting equipment is hilarious.
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> Equipment was great for BTB, although I admit they were scattered about too much on smaller maps.
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> Thats the difference between AA’s and Equipment. Equipment was a hilarious addition to social BTB, power draining banshees, grav lifting warthogs etc, and for the most part had hilarious results.
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> There is nothing funny about armour lock or the type of gameplay skilled jetpackers force.
> I thought a lot of them sped up gameplay or were game changers. AL is a lot worse than any equipment being used as you can use it repeatedly. Power drains were nice because they could help take down the guys destroying in a vehicle and bubble shields would protect you from enemy vehicles. Plus the game never put the cheap ones into multiplayer like active over shield and active camo they just had the odd ones to find on the map and those were never cheap so why is equipment cheap or something that slows gameplay.
Agrees on the game changing and somewhat sped up play. I don’t think there was too much equipment except for blackout, having the combo of power drain, bubble shield, and regeneration. But overall it’s limitation use is the factor that is solely different from this AA’s abuse use.
Did love the hilarious situations that occurred from equipment use and I seem to have less rage and anger on the use than I do with AA’s, especially jetpack. Plus how more rare can you get if there already few on the map and have a relatively long respawn time, you could treat them like power weapons with a 180 second spawn time.
Yeah they are gimmicks, but better gimmicks that doesn’t drastically change the game and not break it at the same time, at least the core gameplay can come back after 15 seconds of a bubble shield being deployed and then breaks.
You have to also think it wasnt to hard to kill someone using a bubble shield anyways because if they use it they are going to be hiding in it to recharge their shield so they are probably losing the fight so you could just run in for the kill or take cover and let your shields recharge as well, throwing a power drain will also f*ck them over