With all the (understandable) conversation surrounding the control schemes available at E3 and RTX, why doesn’t 343 just include an option to map each action to individual buttons? Obviously things like firing on right trigger, moving with LS, and looking with RS should be locked down, but why does it matter which of the remaining inputs perform other actions?
One of the things I keep hearing 343 mention to the press is the focus on customization in Halo 4. Doing this would only further that design philosophy. As someone who has always preferred methodical sneaking to running directly towards the action, substituting Crouch for Sprint on the LS click is pretty inconvenient to my style of play. Not being able to aim while crouching in the default control scheme infers that the game prioritizes rapid pace over being tactical. Whether or not that’s true, people play differently. It’s clear that the current control schemes don’t accommodate for all player preferences.
A variety of pre-set defaults wouldn’t go away, but doing this should please anyone who cares enough to be bothered.
> There was a certain article that said they would be fully customizable, but it’s unclear how accurate said article is.
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> I do agree, though. Customizable controls would be extremely good news to me.
I don’t remember hearing of this article, but even then, I’d have to poke a question to BS angel to have answered and cleared up in a weekly update.
Also, I’ve been a very strong supporter of the “Customizable controls” It’s the one thing I enjoy about PC games, because if there’s a control set up that mostly works with me, but has a few issues I dislike, I can easily play around, and change things.
And I’ve seen many threads like this one suggesting customizable controls, and almost every time, there’d be at lest one person who says “Oh, I’d never use it, so no”, which is kind of like some of the replies I see for a Halo 4 PC thread. “Oh, I have an Xbox, so no”.
Yes there was an article about RTX that stated 343 mentioned that Halo 4 would have fully customizable control mapping, but for the demo there they only had the seven or so presets to choose from, and they are still listening to the community about those presets as well.
> Yes there was an article about RTX that stated 343 mentioned that Halo 4 would have fully customizable control mapping, but for the demo there they only had the seven or so presets to choose from, and they are still listening to the community about those presets as well.
Yeah, well they was using the E3 build at RTX, and I’m guessing that the E3 build wasn’t the latest and greatest build when they showed it at E3, so they could have a customizable controls for one of the latest builds, but was made after E3.
> And I’ve seen many threads like this one suggesting customizable controls, and almost every time, there’d be at lest one person who says “Oh, I’d never use it, so no”, which is kind of like some of the replies I see for a Halo 4 PC thread. “Oh, I have an Xbox, so no”.
“I wouldn’t use it, therefore nobody would” isn’t a good reason to not include an often requested feature that would be so easy to implement. Obviously porting Halo 4 to the PC is a different case entirely, as that would take millions of dollars and potentially not be worth it. On the other hand, implementing customizable control schemes would be incredibly easy.
It’s really a matter of 343 wanting, or not wanting, to have that feature available to players.
> There was a certain article that said they would be fully customizable, but it’s unclear how accurate said article is.
>
> I do agree, though. Customizable controls would be extremely good news to me.
> I never understood why Console games would not allow their players to set up controls for themselves, so I support this fully.
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> On a side note, why don’t game companies integrate this feature? Do they think we’re stupid or something?
Well partly because for everyone one of us who could work his head around building an effective control scheme button by button there’s another who would just get lost with the process. Unlike PC gaming, simplicity is built into the heart of the experience. You don’t need to go through complicated installs, work through firewalls, or do anything save pop the disc in and accept an odd update or two. Thus there is no gate, for us, that someone will be able to handle the nitty gritty tasks if presented, or rather that they’d be in a position to want to get into the nitty gritty after being primed to accept the broad strokes of plug-and-play console gaming.
I’d love the option for custom controls, but I can understand why we (and most console games) don’t have them. It’s a left turn for the audience.
> Well partly because for everyone one of us who could work his head around building an effective control scheme button by button there’s another who would just get lost with the process. Unlike PC gaming, simplicity is built into the heart of the experience. You don’t need to go through complicated installs, work through firewalls, or do anything save pop the disc in and accept an odd update or two. Thus there is no gate, for us, that someone will be able to handle the nitty gritty tasks if presented, or rather that they’d be in a position to want to get into the nitty gritty after being primed to accept the broad strokes of plug-and-play console gaming.
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> I’d love the option for custom controls, but I can understand why we (and most console games) don’t have them. It’s a left turn for the audience.
Do really think that would be a problem if there were still a base amount of “recommend” pre-sets (including default)? It seems to me that the only people who would even mess around with this feature are those who know exactly what they want. If somebody did screw up their control scheme, they could easily change it back.
> Obviously things like <mark>firing on right trigger</mark>, moving with LS, and looking with RS should be locked down, but why does it matter which of the remaining inputs perform other actions?
> Button-mapping would be nice. Not sure how difficult it really is to implement though.
Not as hard as other things people have been demanding for, like an undo button in forge mode, time of day and weather for forge, removing load outs and AAs, and a few other things.
This is more of adding extra settings, I’m sure they already have a feature like this that lets the Developers change the control layouts and add layouts. All it’d really take is changing the coding around, and making it so your everyday player can make his/her own custom control layout.
Also, I think it’d be wise of 343i to also add it so once people perfect their custom control layout, they can upload it to the file share for others to try, and 343i can use the data from those upload to improve Halo 5’s control layouts.
There are not fully customizable control layouts because it would be way to difficult to test each possible combination for bugs, glitches, and combos.
But, like you said, locked down things like RT firing could make it more managable to allow customization for some other buttons.
I likely wouldn’t use it, but I wouldn’t care if it was implemented, and aopears to be of high demand recently.
> Obviously things like firing on right trigger, moving with LS, and looking with RS should be locked down…
As a left handed person I have to completely disagree with this part. I always play with “Fire” set to the left trigger. Being able to do this with any button layout I want would be amazing!
> > Obviously things like firing on right trigger, moving with LS, and looking with RS should be locked down…
>
> As a left handed person I have to completely disagree with this part. I always play with “Fire” set to the left trigger. Being able to do this with any button layout I want would be amazing!
The best way I can think of to fix this problem is to make it so the firing control has to be bound to either the left or right trigger, but any control other than the firing control can be bound to the triggers, but like I said, the firing control has to be bound to a trigger.
> > > Obviously things like firing on right trigger, moving with LS, and looking with RS should be locked down…
> >
> > As a left handed person I have to completely disagree with this part. I always play with “Fire” set to the left trigger. Being able to do this with any button layout I want would be amazing!
>
> The best way I can think of to fix this problem is to make it so the firing control has to be bound to either the left or right trigger, but any control other than the firing control can be bound to the triggers, but like I said, the firing control has to be bound to a trigger.
I think simply allowing the feature to “Switch triggers” like some games allow would be perfect.