I went to go check back on the customs game browser on PC, and there’s literally around 15 people playing custom games online right now. That is shocking for such a huge IP, that has a free game out on PC.
I believe there are many things that contribute to PC Gamers not caring about Halo 5 on PC
1.) Windows 10 exclusive, uses Windows Store (OS upgrade costs money now, Windows Store is slow and buggy and a general pain to use)
2.) Lack of FOV slider (leads to motion sickness, headaches, I myself have suffered from this from playing H5 from too long, because your view looks like you’re looking through a cardboard tube you begin to feel queasy)
3.) Poor chat lobbies (you cannot type to other players in pre-game lobbies, and there is no chat log whatsoever, if someone says something and it disappears, it’s gone forever, proper PC games have real chat logs and you can chat at all times to others)
4.) Custom games browser being introduced too late, not as a launch feature, too little too late, nobody really cares anymore. This needed to be day 1
5.) General buginess, and sticky interface of Halo 5 Forge. Lots of bugs still present, such as custom game types overwriting themselves and resetting to vanilla settings, menus and interfaces are sticky and not optimized (you can hit F for friends like 6 times before it actually does what you want it to)
6.) Console limitations on PC players. Having such artificially small budgets and constraints doesn’t do much to entice PC players to Forge when they have machines that can handle 5x the budget (yes I know it’s so the maps are playable on XB1, obviously)
7.) Frame rate cap of 60. 60 is standard, but you can’t go higher than 60? Why not?
8.) Console graphics parity, see Candyland graphics comparison video
There are a lot more reasons but I touched on a few big issues. It just makes me sad that Halo 5 in a tiny blip on the map on PC right now, because if handled properly it could have been massive. (As in released on Steam for free, not Windows 10 exclusive, proper chat logs, good FOV slider and frame rate options, smooth and optimized game, iron out all the bugs, custom games browser day 1, console limitations taken off with a warning that your map will not be playable on XB1, if they did all of that this game would have been HUGE I’m talking consistent 40-100k players at all times but instead it’s dead at 10-50 players lol) Unfortunately it’s already faded away into obscurity. Will Halo 6 on PC be done right and have a large PC following? I don’t know but if Halo 5 Forge is any indication, it’s not looking good, and it sucks to say that because I love Halo, and I game on PC, but if you want PC gamers to care, you have to do your game right, PC gamers have 3 million other choices of games to play if yours sucks and doesn’t cater to them, unlike consoles who have a small selection of games to play and they just accept whatever you hand them.
So please don’t botch Halo Wars 2 and Halo 6 on PC. PC Gamers have higher standards, they can either be your best friend or your worst enemy, it all depends on how you treat them (hint: don’t treat them as an afterthought like Halo 5 Forge)