I find it odd that even though they were originally going to be in the first game, Bungie didn’t add them in until the fourth. I wonder why. They would have made Halo 2 and 3 a bit more challenging.
Perhaps they didn’t yet finish their redesign? Well, anyways I find them to be one of the most interesting Covenant species along with the Sangheili and Kig-Yar. It’s unfortunate we only see them in two games.
They were meant to be ambient life in Halo CE but all they did was look kinda bad, and float around taking up space and memory and they got cut. They probably weren’t seen as a viable use of time and effort until ODST when they were important for the plot.
> They were meant to be ambient life in Halo CE but all they did was look kinda bad, and float around taking up space and memory and they got cut. They probably weren’t seen as a viable use of time and effort until ODST when they were important for the plot.
I just wonder why they waited until ODST to integrate them. I mean, how much ambient life does Halo 3 have? Some rats and fish, something like that?
> I just wonder why they waited until ODST to integrate them. I mean, how much ambient life does Halo 3 have? Some rats and fish, something like that?
Because they never had time to get the ambient factors to ever work. Why add something that adds nothing to gameplay that just floats around and possibly through objects and looks bad?
It’s not like they were sitting on the idea of a cute glowy monster that could give you shields and merge with A.I.
> > I just wonder why they waited until ODST to integrate them. I mean, how much ambient life does Halo 3 have? Some rats and fish, something like that?
>
> Because they never had time to get the ambient factors to ever work. Why add something that adds nothing to gameplay that just floats around and possibly through objects and looks bad?
>
> It’s not like they were sitting on the idea of a cute glowy monster that could give you shields and merge with A.I.
I disagree. Engineers could have been used the same way there are in 3 pretty easily. I mean, perhaps they didn’t have the concept of how to use them yet at that point but it would have made the game more interesting.
I’d always heard that they weren’t really an enemy. They didn’t necessarily want players to shoot at them as though Covenant, but they couldn’t find interesting things for them to do that was meaningful to the game. There was no place for them in a shooter. They worked well enough in the novels.
as i understand it from what i have heard in commentaries and what not it was just one of those things that always got cut from the game due to memory, development time etc.
They got cut from Ce, along with the elite profhet and a lot of other animals. This was probaly because of limited time and resourses
They did not have the time to add them to halo 2, wich make sense considering how rushed halo 2 was. A lot got cut from 2, includeing two major missions, and the halo 2 e3 mission. They might also have considered adding 2 new covenant species to the sandbox mor than enough. The plot of halo 3 did not make much room for enginners. Adding them in Odst, considering the plot makes perfect sense.