Why No Classic Maps In Halo Infinite?

I mean…
Doesn’t sound like a problem to me.

Lock out easily fits the category of map for multiple game mode types,

Team Oddball, Team Slayer,
Solo Oddball, Solo Slayer,
Koth, That one Control point mode,

Shotty Snipers would be a really good match up.
It’s Exposed Sight lines would benefit from having 1-2 Drop wall spawns on the map.

Given how tight the combat zones are, and how people and traverse up and down the structures quickly, it would benefit from Small arms and Heat wave spawns. It’s a small enough map to make the Plasma pistol a viable weapon pick because of shorter sightlines.

Honestly, it might be the one map would benefit from infinites overly “specific” weapon sandbox.
It would provide a place for the most unused gear ability too.

Really the only reason I remeber them not working very well in Halo 4 and Halo 5;

Halo 4 had a weak weapon sandbox mainly full of copycat items,
Halo 5 had way WAY too many movement gimmicks, making small maps impossible to balance around.

Halo infinite benefits from its much tighter movement sandbox than the previous game,
All that would really need to be done is to tweak the map geometry to reflect movement techniques like sliding and clambering.

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I mean… I’d be fine w 1 or 2, but I’d much rather have new maps. I like 343s maps.

Played the old ones too many times. They’d get boring real fast if not immediately.

I’m probably in the minority tho here.

Because halo hasnt been made for the fans since 343 took over. Every instance has been for a broader audience. But they forget that a majority of gamers were already halo fans because bungie made a good game with replayability. 343 has destroyed that since and stated they constantly want to reach a broder audience. Saddest part is how i end up playing most the games i play. My friends recommend the games they enjoy for me to check out aka the fans of the game show me how good the game is. No one is doing that with any product 343 has released and its simply because its not a good game and its not made for the fans

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You seem to be ignoring the fact that many classic maps were versatile enough for multiple game modes. Off the top of my head, Guardian worked great with Slayer, Oddball and King of The Hill, I’d say the same about Construct.

Compare Launch site, Infinite’s sole asymettrical one flag map, to Zanzibar/Last Resort. Launch Site is an absolute chore to play on in any mode besides 1 flag (and isn’t exactly exemplary in that mode, either), while Last Resort is great fun in One flag, Assault, and Slayer.

As for “today’s standards”, I’d argue that good game design is timeless, and any player or developer concerning themselves with what is “current” rather than what is a fun and cohesive experience in and of itself, is compromising the artistic and experiential potential that the medium of video games allow for.

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Idk, I can count the genuinely well flowing and not just reminiscent maps on my hand. And not to mention those maps would need tweaking… It’d be hard to do. I think Blood Gulch->Valhalla remakes would be good for most maps but exact remakes wouldn’t really work especially with how jarringly different the games are.

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Wasn’t there already talk about adding classic maps though

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Classic maps need classic gametypes. That means no sprint or clamber. Just wait for the guardian remake to come out so we can all find out that’s it’s been scaled up 1.5-2x in size to keep people from climbing into top mid from every angle imaginable.

I have sprint in most of my maps and the ones that don’t have sprint I increase the movement to make up the difference. Example: H2A No sprint but increased the movement to make up the difference.

Peace! :fist_right: :fist_left:

Some will probably hold up.

I loved Guardian.

My memory is vague here, so I’ll take your word for it. But I can see the oddball being thrown out of bounds. A lot. And KOTH would be uneven - hills either way too open, or stuck in corridors?

Didn’t really like Construct.

Agree. Last Resort >>> Launch Site.

Agree.

But today’s players are more demanding in their playstyle. Both individually and as team’s. Plus we have movement that has evolved over the last 15 years.

I think a lot of the old maps struggle from that perspective.

Doesn’t mean I’m not looking forward to seeing how they go. Or how they can be “reimagined” to stay relevant.

And I’m going to be mucking around in Forge a lot.

Mostly it’s just been speculation. Particularly around the upcoming launch of Forge. It just makes sense to release some Forge maps to showcase what it can do - and what better way to get some classics back.

Plus there was that recent interview with Joe where he kind of hinted that they were working on something.

https://www.youtube.com/watch?v=1oFgwkLZe5Q

I’m sure Forge will bring the classics, lovingly recreated to the last centimetre.

But I’m way too invested in modern Halo. I think Infinite has done a wonderful job in terms of movement mechanics. And I look forward to whatever “reimaginings” of classic maps are coming.

Classic?

Every game has to be as different as it can be from the last game.

Anything you liked is gone, here’s something “close”

Ya know,
I don’t necessarily believe that to be true.

Anyone who plays CS:GO Knows that a single map can be played at so many different levels,
From absolute beginner to deranged mastery.

Dust2 is a timeless map that demonstrates several critical parts of CS:GO’s gameplay, and how you can achieve mastery of the game on a map.

The playstyle for Halo didn’t really need to change all the much,
And fundamentally, Infinite is more similar to Halo3 than Halo 5 was.

Still, the problem is that Infinite has decidedly made poor design decisions for the sake of changing, not for the sake of making the game better. The Weapon sandbox is still fairly weak, they physics sandbox is nearly unfunctional, and some of the classics tactics no longer exist.

Players aren’t the ones expecting more demanding playstyles,
It’s companies making the available playstyles more obtuse, new game are made, and players adapt to the changes.

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I’m just thinking of the way I play now compared to 20 years ago.

It’s so much more tactical and team orientated.

Maybe it’s just me?

And then I look at my kids. Their ability to swap from game to game (often without even changing controller set up) is amazing compared to when I was a kid. Their innate ability to navigate 3D spaces on a screen is exponentially better than my age group.

Times have changed.

But I agree. Some of the design principles are timeless.

And of course, you are right. Players do adapt to the sandbox that is given to them. But that also enforces the fact that you can’t shoe horn a map designed for one sandbox into another sandbox and expect it to play the same.

This isn’t really surprising.

It’s not because any of the games are fundamentally the same,
It’s because UX and controller design have become standardized.

Game Dev’s arn’t making blind guesses as to the best User Interfaces now,
They have a formula that allows for extremely easy readability and movement’s that would be what you expect from other games.

If you were to take your kids and have them play a game from 15-20 years ago,
They are going to STRUGGLE.

All the modern controller and UX designs will leave them unprepared for Date’d interfaces.
Their Inputs won’t be immediate,
The button they thought would make them jump makes them roll sideways.
And the button they think makes them attack makes them Jump.

They would need to unlearn every gaming convention of the last 10 years just to past the first 20 minutes of play.

Honestly,
Game design might be in an uncreative rut.
Just based purely on the reaction to Elden Ring, where an entire industry became wildly upset,
Because Fromsoft embrases and has refined on control schemes that died 15 years ago.

Modern games, while easier to play,
Just do not have the creative shine that breaking conventions did.

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If Forge is coming out in September, all of the Classic Maps will be in the Game by October.

x_Daek

If Forge is coming out in September, all of the Classic Maps will be in the Game by October"

That sounds great bud! Do you have a link???

Peace! :fist_right: :fist_left:

Well with the fan base saying they want new maps for the last two games and are tired of seeing old ones remade. That is why, don’t blame the devs, they were just listening to the fans. Literally, almost all things fans are upset about is due to the fans own fault.

Imagine needing a link because you cant add 1+1.

Peace! :fist_right: :fist_left:

I agree somewhat but it would be awesome to see some of the OG maps! Like Bloodgulch and Sidewinder and others. They would look awesome with 343i’s new engine. Granted 343i has some issues with the new engine but if the new engine fails there is always the Unreal Engine 5.

Fact:

The Classic Halo Maps is what Made Halo So Damn Popular!

Peace! :fist_right: :fist_left: