IMHO it would have been alot better as far as maps go if we had some of the classic map in Halo Infinite. Example: Bloodgulch, Infinity, Death Island, Danger Canyon, SideWinder, Gephyrophobia, Timberland, Ice Fields just to name a few but I guess it was to easy to do.
Side Note: The above maps and custom maps are what made Halo so POPULAR!
MADE HALO VERY VERY POPULAR!!!
I just don’t understand why we don’t have any of the classic maps! It really Sucks!
CHAAA ??? You Think? All maps are a pain in the Hiney!! I know for a fact especially when your building a map from scratch. I was not say’n to find out some way to convert them to H.I. All I was saying when 343i stared to make H.I. it would have been nice to have some of the Classic Maps that’s all.
I imagine it was to give Infinite’s game mechanics a chance to breathe.
As soon as you put it on a classic map we are going to be flooded with a barrage of “classic” vs “enhanced” movement threads. It’s not going to be pretty.
And a lot of them just wouldn’t hold up to today’s standards of flow or balance. Or be versatile enough to cope with various game modes.
Nostalgia and selective memory is a weird thing.
But don’t worry. The old maps are coming. There are heaps of talented Forgers out there… so, cross fingers, by the end of the year we will be flooded in nostalgia. And I wouldn’t be surprised if they use some reimagining of old maps to promote Forge’s release in September.
My prediction is that when Forge drops in Halo Infinite, we will see the top seven most beloved classic maps make a return as pre-made forge-maps to both provide us with more content and to showcase the capabilites of Infinite Forge.
Even given 343’s love of that specific number… that’s a lot.
Which seven do you think they will go for. Keeping in mind that each one has to function in multiple (let’s say, at least three) game modes. So, not your favourites… but which ones will be the best for Infinite going forward.