Why no bloom instead of bloom?

I love halo but halo reach made me realize how no bloom takes no skill at all compared to bloom. I am suggesting 343 that u bring back bloom in halo 4 or at least a play list. Who cares if people hate on bloom or if u made a mistake. With bloom in halo it takes the true skill of a first person shooter game. Besides, with bloom you actually have to pace your shots. With no bloom all you have to do is aim at the head and spam shots because most of them will usually land on the target. But with bloom you have to pace them and that takes hours, days, weeks to become a pro at it. So plz 343 if u do make ur decision not to put bloom in, at least put something that makes the player need “skill” to shoot with the dmr or BR.

> I love halo but halo reach made me realize how no bloom takes no skill at all compared to bloom. I am suggesting 343 that u bring back bloom in halo 4 or at least a play list. Who cares if people hate on bloom or if u made a mistake. With bloom in halo it takes the true skill of a first person shooter game. Besides, with bloom you actually have to pace your shots. With no bloom all you have to do is aim at the head and spam shots because most of them will usually land on the target. But with bloom you have to pace them and that takes hours, days, weeks to become a pro at it. So plz 343 if u do make ur decision not to put bloom in, at least put something that makes the player need “skill” to shoot with the dmr or BR.

ZB takes skill when strafing, the DMR in Reach with bloom ruined everything…

No. The less random elements in Halo, the better.

> No. The less random elements in Halo, the better.

This^^^^

If you try to PACE your shots like you are supposed to, you can be beat by a spammer because the bullets go in RANDOM places, not exactly where you shoot. It also slows down gameplay. Horrible addition to the franchise. I’ve hit people 7-8 times RIGHT in the face after their shield has popped and they just stare at me.

> > No. The less random elements in Halo, the better.
>
> This^^^^
>
> If you try to PACE your shots like you are supposed to, you can be beat by a spammer because the bullets go in RANDOM places, not exactly where you shoot. It also slows down gameplay. Horrible addition to the franchise. I’ve hit people 7-8 times RIGHT in the face after their shield has popped and they just stare at me.

Lol, so true. I miss ZB slayer so much…

Because they like to tell themselves that Halo has never had it.

> Because they like to tell themselves that Halo has never had it.

Not sure how it is down under; but here up north, we like to tell ourselves the truth.

It still amazes me that people can actually believe that “controlling” bloom takes more skill than straight up out-shooting your opponent in ZB…

> > Because they like to tell themselves that Halo has never had it.
>
> Not sure how it is down under; but here up north, we like to tell ourselves the truth.

Pistol didn’t have bloom either

Bloom is perfectly fine on automatic weapons. Spraying is a much easier method of firing an automatic weapon, so encouraging players to fire in bursts for more accuracy greatly improves the skill gap of automatic weapons. On precision weapons, however, firing at the max rate of fire is the hardest way to maintain perfect accuracy. Encouraging players to slow down their shots just gives players more time to aim. This results in limiting the players who have the ability to shoot accurately at the max rate of fire, while simultaneously giving players with a lower skill level more time to line up their shots. Now, factor in the possibility of spammers winning, and you have a mechanic that further lowers the skill gap.

> Because they like to tell themselves that Halo has never had it.

Why are you telling yourself that Halo has ever had it on any precision weapon before Reach?
The closest it has come is the blooming spread on the CE Magnum, which was only triggered by holding down the trigger: you could tap the trigger just as fast and not have the mechanic come into play. The weapons that have had bloom of any sort were automatic weaponry, and even then it wasn’t so based on a timed reset like it is in Reach.

> > > Because they like to tell themselves that Halo has never had it.
> >
> > Not sure how it is down under; but here up north, we like to tell ourselves the truth.
>
> Pistol didn’t have bloom either

I covered the Pistol in my own video. :slight_smile:

> > > > Because they like to tell themselves that Halo has never had it.
> > >
> > > Not sure how it is down under; but here up north, we like to tell ourselves the truth.
> >
> > Pistol didn’t have bloom either
>
> I covered the Pistol in my own video. :slight_smile:

You and your three minute long video. My attention span only lasted for the Plasma Rifle lol.

> > > > > Because they like to tell themselves that Halo has never had it.
> > > >
> > > > Not sure how it is down under; but here up north, we like to tell ourselves the truth.
> > >
> > > Pistol didn’t have bloom either
> >
> > I covered the Pistol in my own video. :slight_smile:
>
> You and your three minute long video. My attention span only lasted for the Plasma Rifle lol.

Your attention should be focused on the Plasma Rifle.

Did someone say plasma rifle?! <3

> > > > > > Because they like to tell themselves that Halo has never had it.
> > > > >
> > > > > Not sure how it is down under; but here up north, we like to tell ourselves the truth.
> > > >
> > > > Pistol didn’t have bloom either
> > >
> > > I covered the Pistol in my own video. :slight_smile:
> >
> > You and your three minute long video. My attention span only lasted for the Plasma Rifle lol.
>
> Your attention should be focused on the Plasma Rifle.

The weapon that when fired in fullauto starts out slow and precise in RoF, but as time elapses the RoF increases while the precision decreases, and when firing semi-auto, the weapon fires slow and precise.
THAT weapon is the best example to prove that bloom, ie dynamic spread, didn’t exist in Halo previous to Reach?

Even considering
Reticule “bloom” is more than just the way the reticule expands when the player shoots. What we actually have done is take control over the maximum radius of the cone of error that expands as the player fires. The actual UI “bloom” is just a representation of a feature that has been in Halo since the beginning. The colloquial “BR Spread” from Halo 3 was this same set of variables, just implemented differently. The same goes for the Halo CE magnum, where holding the trigger down resulted in less accuracy than pulling the trigger rapidly.

It’s 100% correct to state Reach’s version of bloom is “new” to Halo.
It is 50% arrogance and 50% denial to state that bloom never existed in Halo because it worked differently in previous games.

> > I love halo but halo reach made me realize how no bloom takes no skill at all compared to bloom. I am suggesting 343 that u bring back bloom in halo 4 or at least a play list. Who cares if people hate on bloom or if u made a mistake. With bloom in halo it takes the true skill of a first person shooter game. Besides, with bloom you actually have to pace your shots. With no bloom all you have to do is aim at the head and spam shots because most of them will usually land on the target. But with bloom you have to pace them and that takes hours, days, weeks to become a pro at it. So plz 343 if u do make ur decision not to put bloom in, at least put something that makes the player need “skill” to shoot with the dmr or BR.
>
> ZB takes skill when strafing, the DMR in Reach with bloom ruined everything…

there is no strafing in reach.

[deleted]

> The weapon that when fired in fullauto starts out slow and precise in RoF, but as time elapses the RoF increases while the precision decreases, and when firing semi-auto, the weapon fires slow and precise.

What about the other weapons? Like how the Assault Rifle stayed at about the same inaccuracy for bursting than it it for full auto? Or how the Pistol has the same spread. It had nothing to do with the fire rate.

> THAT weapon is the best example to prove that bloom, ie dynamic spread, didn’t exist in Halo previous to Reach?

No, it is just my favorite. In hindsight, I should have done a test for burst firing the Plasma Rifle.

> Even considering
> Reticule “bloom” is more than just the way the reticule expands when the player shoots. What we actually have done is take control over the maximum radius of the cone of error that expands as the player fires. The actual UI “bloom” is just a representation of a feature that has been in Halo since the beginning. The colloquial “BR Spread” from Halo 3 was this same set of variables, just implemented differently. The same goes for the Halo CE magnum, where holding the trigger down resulted in less accuracy than pulling the trigger rapidly.

> The colloquial “BR Spread” from Halo 3 was this same set of variables, just implemented differently.

> just implemented differently.

> differently.

Guess what? They can use the same formula to make your bullet go anywhere, but they used different mechanics to determine that number.

> It’s 100% correct to state Reach’s version of bloom is “new” to Halo.
> It is 50% arrogance and 50% denial to state that bloom never existed in Halo because it worked differently in previous games.

And 100% ignorance to think it existed beforehand.

Remember, you are the person who says the Anniversary settings are 1:1 with Halo CE.

same set of variables means it was there in previous games.