Some say it breaks map control, others say that it’s “CoDified.” A few say that it cannot possibly balanced, while others tend to say that destroyed equal starts…
Well, I, for one, say “screw that!”
Just because a feature is currently flawed doesn’t instantly mean that the concept won’t ever work. If you say that “Personal Loadouts break map control!” I think that you’d be better off pointing your fingers at Personal Ordnance. If some of you say that “it lets people spawn with over-powered weapons,” then let’s remove the ability to spawn with over-powered weapons.
Personal Loadouts and balanced, arena-style gameplay can coexisted - and here’s why:
The concept of Personal Loadouts itself is to let player’s enjoy their own play-style without usurping the flow of the game. If I excel in mid-range, but I prefer the Carbine over the Battle Rifle, I should be able to spawn with my Carbine. If I am a pro at shredding my opponents up close and personal, but I like to drop shields faster and inflict a killing melee attack, I should be able to spawn with a Plasma Repeater instead of an Assault Rifle.
If the Loadout Weapons are perfectly balanced with each other and only work best in their designated niches, then they will uphold the “arena-style” gameplay but also making the game more immersible. Also, if we let people chose their weapons from the beginning, and not have to unlock them… Then we will truly have equal starts.
Now, Halo 4’s real stab against Personal Loadouts was how it allowed people to spawn with a POWER-WEAPON, the addition of perks, game-breaking armor abilities, and how it resulted in the destruction of vehicle combat with the ability to have Plasma Grenades and a Plasma Pistol at start.
Perks really don’t have a place in Halo, they result in the removal of base traits, and do nothing other than take up space. We can all agree that perks can be thrown away and put behind us. Also, to revive vehicle gamplay, the grenade choice will be limited to 2 Frags.
Armor Abilities can somewhat have a place in loadouts, the Thruster Pack, Hologram, Regeneration Field, and the Autosentry all improve teamwork in one way or another. However, the game-breaking, blood-boiling, and infamous Active Camo, Jetpack, and Promethean Vision would be better off placed on the map and returned to a “power-up” state. We could also treat the Jetpack as a vehicle, meaning that a few well placed shots at your opponent’s Jetpack could cause a sizable (and deadly) explosion.
Now, the most detailed thing I must cover are Secondary Weapons. I will even use a nestled Spoiler!
Secondary Loadouts are on a bad spot for us right now. Vehicle gameplay is destroyed by Plasma Pistols, and the game turns into a camping-frenzy with the handy dandy Boltshot.
Most want secondary weapons to be limited down to just a Magnum, but that would kind of limit the immersion that we could have.
After playing Halo 3 a few days ago, I noticed that the dual-wieldable weapons such as the SMG, Spiker, and Plasma Rifle were all nerfed as stand-alone weapons. Perhaps we could allow the player have choose between a Magnum, SMG, and Plasma Rifle for their secondary weapons.
The Magnum would be the choice for you if you wanted to retain your “Marksmen-ism” after your trusty DMR has ran out of ammo (before you scream at me for including the DMR/LR, descope would eliminate any further imbalance that it would cause.)
If you are enjoying the acts of spay-and-pray up close, your SMG (which will only be effective at close-range for the sake of balance) will serve you well. The Plasma Rifle will serve those who prefer shield-removal + Melee (like me) in that same niche.
If you are wondering why I didn’t include the Spiker in this list, I felt that the Spiker seems like more of a primary weapon in my mind - kind of like the Halo Reach version.
Finally, the last step is to detail which items are available in personal loadouts:
Primary Weapons:
- Assault Rifle
- Plasma Repeater
- Battle Rifle
- Covenant Carbine
Secondary Weapons:
- Magnum
- Needle Pistol
- SMG
- Plasma Rifle
Equipment:
- Radar Jammer
- Flare
- Regeneration Field
- Deployable Cover
The End…
Atop of what I just said in the long list of Spoiler boxes, the player can customize their weapons (aesthetically) via Weapon Skins. These skins are unlocked by commendations and are NOT exclusive to any weapon.