> > > > is legendary slayer going to have zero sprint? if so, COUNT ME IN!
> > >
> > > In an interview with Kevin Franklin, lead multiplayer designer for Halo 4, he said that having no sprint would be unfair to those who used the Mobility perk into the playlist.
> > >
> > > The playlist won’t resemble Classic in the slightest if it features perks like Mobility or personal loadouts in general.
> >
> > Link please?
>
> http://halogaf.com/2013/04/19/episode-13-frank-oconnor-kevin-franklin-andy-bravo-dudynsky/
>
> I don’t have the exact time in the interview, but it is in there somewhere.
It’s around 43 minutes in if anyone’s interested.
I would still rather have a strict slayer PRO playlist…
> I would still rather have a strict slayer PRO playlist…
We both know that would be low on population. This game manages to peak at 30,000+ roughly per day, the last thing we need is to introduce a Slayer playlist which can easily be merged into Infinity Slayer.
> > is legendary slayer going to have zero sprint? if so, COUNT ME IN!
>
> In an interview with Kevin Franklin, lead multiplayer designer for Halo 4, he said that having no sprint would be unfair to those who used the Mobility perk into the playlist.
>
> The playlist won’t resemble Classic in the slightest if it features perks like Mobility or personal loadouts in general.
I am about to throw up listening to their reasoning for keeping sprint in Legendary Slayer. It’s just wrong.
Level’s bigger?
You have Abandon, Adrift, Haven, Ragnarok, Skyline, Monolith, Landfall, and probably many Forge maps that fits a playlist without sprint.
Most players used to sprint?
You don’t have to force anyone to play anything they don’t like. If some players like Infinity Slayer, having a no-sprint playlist is not gonna hurt them in any way.
The interviewer just told you that many players left because of sprint and Infinity settings … and that having a no-sprint playlist would be one of the reasons to bring them back.
Most Halo players were used to No-sprint, If you cared about Halo fans and not our money, you wouldn’t change that in the first place.
Mobility perk?
How about set load-outs? Just like in Team Throw-down.
Not having to many Slayer-type playlists?
Why is that? You support playlists having a peak population of 500 players every day. Why not a Classic playlist which will exceed 500 by a lot? Are they scared that everyone is going to turn away from Infinity Slayer and go back to Classic?
And on top of it all they actually make fun of the classic settings, laughing and joking about how Classic may vary from person to person. As Bravo said, Classic for most people is symmetrical starts, weapons on map and no-sprint.
> is legendary slayer going to have zero sprint? if so, COUNT ME IN!
I think the chances of that happening or slim to none but god I would kill for a classic playlist without sprint, preset loadouts, and radar on so I would never have to play the Infinity garbage again.
I don’t know maybe it’s because it’s called Legendary Slayer it being a classic playlist is just a rumor and it was stated that it was going to be a mixture of Infinity/Throwdown settings that doesn’t sound like a classic playlist too me.
If it does turn out to be a classic playlist then they should add objective game types like CTF, Oddball, too the mix.
I’m just curious… Umm… When is Legendary Slayer coming? Is it even still coming?
> I’m just curious… Umm… When is Legendary Slayer coming? Is it even still coming?
All we really know is that it’s coming. We don’t know when, or exactly what it will look like when it arrives. Based on the interview linked above, It is not going to be classic Halo so at this point I’ve lost interest in it.