Why MultiTeam?

Why did Multiteam get the TU changes?

I stopped playing the TU because I strongly dislike bleed through, on both bullets and melees, and the 85% Bloom settings.

I can see Squad Slayer getting the changes since it was birthed not only as a place for 4 player splitscreen but also as a stepping stone in terms of seriousness between Team Slayer and Arena.

But Multiteam? It doesn’t make sense and now a playlist I like has basically been taken away from me.

It may only be temporary, this is the first time the TU settings have been tested on such a high amount of players.

Feel free to make a topic on why it’s a bad idea and try to give valid points from both sides of the argument other than your own basic opinion.

> It may only be temporary, this is the first time the TU settings have been tested on such a high amount of players.
>
> Feel free to make a topic on why it’s a bad idea and try to give valid points from both sides of the argument other than your own basic opinion.

The only problems I have with the TU changes are with bleedthrough and bloom.

Bleedthrough because it reintroduces the AR Deathcharge and punching opponents rather than shooting them to death. Bleedthrough because it muddies the water as to when you truely are vulnerable to a headshot or punch. And bloom because it makes the precision weapons better than the rest of the sandbox when they were already better than them to begin with.

> > It may only be temporary, this is the first time the TU settings have been tested on such a high amount of players.
> >
> > Feel free to make a topic on why it’s a bad idea and try to give valid points from both sides of the argument other than your own basic opinion.
>
> The only problems I have with the TU changes are with bleedthrough and bloom.
>
> Bleedthrough because it reintroduces the AR Deathcharge and punching opponents rather than shooting them to death. Bleedthrough because it muddies the water as to when you truely are vulnerable to a headshot or punch. And bloom because it makes the precision weapons better than the rest of the sandbox when they were already better than them to begin with.

As I said, it may be temporary, although, no one is forcing you to play it, there are a ton of other playlists out there that don’t have any of the TU Settings.

Squad Slayer, Multi-Team and Team Objective all have the TU changes, along with the TU Zero Bloom Slayer Playlist.

> Although, no one is forcing you to play it, there are a ton of other playlists out there that don’t have any of the TU Settings.

I’ve already stopped playing Multiteam.

But I didn’t want to.

That’s the problem.

Yeah, I don’t really get it… I mean I’m 100% behind the TU but multi-team is pretty much all casuals. Why nerf the junk that they like most?

And yes it could just be temporary but I even “temporarily,” I think literally any other playlist would make more sense, even action sack.

> Yeah, I don’t really get it… I mean I’m 100% behind the TU but multi-team is pretty much all casuals. Why nerf the junk that they like most?
>
> And yes it could just be temporary but I even “temporarily,” I think literally any other playlist would make more sense, even action sack.

I’d rather have Team Slayer have the TU changes. I think that Bleedthrough should never leave Anniversary though, AR chargers are WORSE than Double Melees in my opinion.

I will trade you my double team vanilla for multiteam TU.

> I’d rather have Team Slayer have the TU changes. I think that Bleedthrough should never leave Anniversary though, AR chargers are WORSE than Double Melees in my opinion.

I agree but the rest of the changes are worth it imo.

> I will trade you my double team vanilla for multiteam TU.

This would have made waaaay more sense.