Why Mouse and Keyboard is a HUGE disadvantage right now. Fixes?

First of all Mouse and Keyboard just feels awful in Halo Infinite, easily the worst feeling FPS ive ever played on PC. Just feels really floaty and unresponsive. But on top of that mouse and kb just doesn’t cater to Halo and is completely outclassed by controller. Lots of controller/console players see clips on other games immediately assume its overpowered in every game…

In games like CSGO or R6S where being able to instantly “snap” onto someone is the #1 valued trait. You only need to be on target for a split second to remove someone from the game, there is barely any “continuous tracking” that’s required if your initial aim is good.

In Halo the reverse is true. The initial snap onto someone is only a fraction of any encounter because the TTK is much higher. Being able to remain “sticky” on a target is therefore much more relevant than being the first shot or even first few shots.

So for instance, if a MKB player is always landing the first shot but then they miss 10-15% of their shots after that where the controller player is able to land them due to aim assist they can easily lose the initial advantage. Tracking people who know how to strafe and crouch dance well is basically impossible to do on MKB without going off target, you’d practically need to have foresight to manage it.

That’s why I don’t think MKB should have aim assist, but a minor magnetism that allows your shots to be X% off target and still count would make it feel a lot more manageable. That way you’d still be punished for having tracking that’s “Poor” but if you only overcorrect by a minor amount you could still get shots on target.emphasized text

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You can always pick up a controller and stop trying to handicap controller players. They’ve helped the PC players out enough.

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You so right on this. spot on i say.

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It’s not a huge disadvantage.

I’m definitely having issues with Infinite. Yet MCC had no such issues…

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