Why MLG knows the best for Halo 4

The people associated with MLG, the ones on the circuit and even the ones who frequent the playlist tend to be better players. There is a reason “pro”(quotations if you’re not a fan of the company) players are better than everyone else. They have a larger desire to win, leading to the learning strategy and tips from similar players. A casual player will never reach the ability of a pro player, because of the lack of a desire to get better. Take a team of four random players with god-like aim but no communication and a team with good teamwork and decent aim, and the communicating team will win. Because the competitive player spends more time learning about the maps, they tend to realize the importance of spawning, sightlines, and map flow, which also means they can tell if a map is good for gameplay or not. The same applies to gametypes. If MLG gets even more involved in the process of Halo 4, helping with map design and game mechanics, the game would probably become more enjoyable to everyone, casuals and competitives alike. I’m not exactly sure about others, but I would be willing to push Halo 4 back a month or two to add a few extra tweaks.

TL;DR
MLG knows what’s best for Halo(Gameplay-wise)

I enjoy MLG. I am a competitive gamer that plays at a very high level and i just can’t agree with your post. MLG was great on Halo 2 and it wasn’t MLG that made the maps, true a few simple tweaks to make it a more skilled sandbox but other than that they had little involvement. If the game is good MLG should follow without MLG needing to have there say on what is actually needed.

No offense, I’m a hyper competitive gamer and I love what MLG does for recognizing E Sports as a serious thing on North America however if it were up to them then the game would consist of 4 or 5 weapons and be played only on symmetrical maps with no vehicles.

It doesn’t matter how competitive it would be, that would be extremely boring for everyone.

The game should be balanced right out of the box b/c balanced means competitive but it should not cater solely to the MLG crowd. They always have custom games to strip down the game into what they believe is the best for THEM.

Everyone else should not be subject to their choices of maps and weapons. Believe it but MLG is a very tiny niche of Halo players.

MLG remove 95% of the game and don’t learn anything new. If you want to see better players, check out people in EVO where they only remove something if it’s considered WAY overpowered.

MLG only know enough to make their personal, niche playlist better. They’re not developers.

MLG certainly have talents when it comes to these things. But they don’t use much of the sandbox to be honest.

But aren’t 343i working with them? I’m pretty sure that was mentioned in the bulletin.

EDIT: This place might turn into another MLG hate thread.

I agree wholeheartedly. MLG knows what is good for competitive play within these games. They know what kind of environments players need in order to compete in a manner that doesn’t give any bias to one side and allows for a complete balance in both map layout and weapon location. They used to get 20-40 THOUSAND views on their streams during the early days of Halo 3 when ESports were just starting to blow up. That is a huge accomplishment given the time period and the material that they had to work with. They know what it takes to make Halo competition successful. However, with 343 being a developer, it is too hard to tell how much they want MLG’s impact in their game. MLG knows what they are doing and 343 thinks they do as well. We won’t know until the game is released, but let’s hope it isn’t another Reach where the game has to be completely altered just to show some level of competition is possible.

Just because you’re so MLG 1337 doesn’t mean everyone else has to suffer.
I play MLG but I also like everything else I can do in Halo.
the community is one of the most diverse and creative of all communities.
(on console gaming that is) Stop being so childish and selfish.

If I could neg rep you for your post I would. Also learn to use a forum.
Your wall of text is ugly and hard to read.

Okay, I laughed. What, are there hidden cameras around here to catch the reactions of those who read this?

In all seriousness, I partly agree with you in terms of spawning and similar design mechanics. But they also believe in having one weapon to dominate the field (exaggerating at bit) and little to no variation from my experience and what I’ve seen. Lack of variables do not appeal to the casual market.

It’s hilarious people want more MLG input. I’m all for MLG, I enjoy watching their tournaments, and I give them their props, but MLG had input in Reach, and some gamers regard Reach as the worst Halo. They have input in H4 too, let’s see how that works out.

> MLG remove 95% of the game and don’t learn anything new. If you want to see better players, check out people in EVO where they only remove something if it’s considered WAY overpowered.
>
> MLG only know enough to make their personal, niche playlist better. They’re not developers.

Quoted for the truth.

MLG only knows what’s best for THEM. I don’t want the game to be entirely structured around the people who hyperventilate when they get a no scope.

Let me post this in here so some of you can get an idea of why MLG makes their gametypes so “simple”.

MLG has to take a game that has been made already and then turn that into something that is competitive at a huge level. If you look at Halo 3, the BR was the weapon of choice for them. Why? Because the BR is a very versatile weapon which allowed for close quarters combat, mid range combat and long range combat. It is the perfect starter for any competitive gametype. It had a burst that required you to lead your shots in a perfect motion and it sometimes would miss parts of the burst, which caused continuous on the spot decisions. Does the gameplay seem simple? YES. We are all aware that it does. But it is simple because that was all they had to work with in the game. There were more options, yes. However, those options were not balanced and therefore did not cater to the competitive play that MLG wants to support.

Reach had loadouts. That was a TERRIBLE decision from a competitive stand point because essentially you’re playing Paper/Rock/Scissors each and every time you engage in combat with someone. If they’ve got Shield Lock, you’re gonna win if you picked Jet Pack. Its simple. Its too easy to beat the system and its all based on luck of the draw. MLG was forced to throw that system away, it was broken. They broke Reach down to the very core of what makes Halo, and that is balance. They took something that wasn’t balanced in any sense and made it playable competitively. Reach was so noncompetitive out of the box that MLG had to stop putting it on pro circuits. That is a MASSIVE statement right there. The game didn’t have what it took for competitive multiplayer. It took MLG and 343 some time, but they fixed that issue, even if it was too late.

Halo 4 has a chance here to do right and make this game fully competitive out of the box. Let me tell you though, the chances are looking slim for it. MLG will be allowed to have their own playlist again and they will make their own competitive version of the game, you guys can’t stop that. Let’s just hope that MLG can make it as competitive as the previous Halos so that it can actually get back onto a circuit.

MLG can have their own input on THEIR own playlist but most definetly not on the whole game. If it were up to MLG to have full input on Halo 4. This game would only have 6 weapons in its total sandbox.

Good player =/= good developer, designer, planner, artist, writer or anything else. Now that’s not to say that no MLG players would make good developers but one is not a requirement for another. A good driver won’t be a good car or road designer.

Dude nice gamertag. I love glitch hop :slight_smile:

> Good player =/= good developer, designer, planner, artist, writer or anything else. Now that’s not to say that no MLG players would make good developers but one is not a requirement for another. A good driver won’t be a good car or road designer.

Thank you, exactly!

Just because they’re way above average in a video game doesn’t mean they should impact the ENTIRE game. If they want to remove 95% of the games mechanics in their own playlist, that’s fine by me. Just don’t come in and ruin our playlists.

MLG is only ‘fun’ for some people. Not all people.

Most players are just casual and play Halo for fun. I’m not casual, but I do play for fun, so I’m somewhere in between. All this MLG excrement will provide a… not too tasteful experience for the players who just play Halo, for the sake of playing Halo.

Are you sure MLG are even going to pick up Halo 4? It won’t have spectator mode…

MLG knows best? I don’t think so. MLG knows camping and K/D.

if the game had nothing but DMRs and BR’s, no AR’s no storm rifle, no AA’s, no vehicles no customisable armor, no NOTHING, they would still like it just as much as they do now

> Let me post this in here so some of you can get an idea of why MLG makes their gametypes so “simple”.
>
> MLG has to take a game that has been made already and then turn that into something that is competitive at a huge level. If you look at Halo 3, the BR was the weapon of choice for them. Why? Because the BR is a very versatile weapon which allowed for close quarters combat, mid range combat and long range combat. It is the perfect starter for any competitive gametype. It had a burst that required you to lead your shots in a perfect motion and it sometimes would miss parts of the burst, which caused continuous on the spot decisions. Does the gameplay seem simple? YES. We are all aware that it does. But it is simple because that was all they had to work with in the game. There were more options, yes. However, those options were not balanced and therefore did not cater to the competitive play that MLG wants to support.
>
> Reach had loadouts. That was a TERRIBLE decision from a competitive stand point because essentially you’re playing Paper/Rock/Scissors each and every time you engage in combat with someone. If they’ve got Shield Lock, you’re gonna win if you picked Jet Pack. Its simple. Its too easy to beat the system and its all based on luck of the draw. MLG was forced to throw that system away, it was broken. They broke Reach down to the very core of what makes Halo, and that is balance. They took something that wasn’t balanced in any sense and made it playable competitively. Reach was so noncompetitive out of the box that MLG had to stop putting it on pro circuits. That is a MASSIVE statement right there. The game didn’t have what it took for competitive multiplayer. It took MLG and 343 some time, but they fixed that issue, even if it was too late.
>
> Halo 4 has a chance here to do right and make this game fully competitive out of the box. Let me tell you though, the chances are looking slim for it. MLG will be allowed to have their own playlist again and they will make their own competitive version of the game, you guys can’t stop that. Let’s just hope that MLG can make it as competitive as the previous Halos so that it can actually get back onto a circuit.

I honestly just don’t know if you’re that handicapped, or if you just choose to be so blind. When has Reach not had MLG backing? It was NEVER pulled, even with the threats that it would be. MLG still had their tournaments, I know because I watched it, and again cry and complain about Reach and it’s loadouts, but MLG had input in Reach, Bungie talked to them about it and they were all FOR Reach, until after it was released then they turned their backs on Halo, saying how terrible Reach was, when they had the chance to discuss this with Bungie in the first place.

> > Let me post this in here so some of you can get an idea of why MLG makes their gametypes so “simple”.
> >
> > MLG has to take a game that has been made already and then turn that into something that is competitive at a huge level. If you look at Halo 3, the BR was the weapon of choice for them. Why? Because the BR is a very versatile weapon which allowed for close quarters combat, mid range combat and long range combat. It is the perfect starter for any competitive gametype. It had a burst that required you to lead your shots in a perfect motion and it sometimes would miss parts of the burst, which caused continuous on the spot decisions. Does the gameplay seem simple? YES. We are all aware that it does. But it is simple because that was all they had to work with in the game. There were more options, yes. However, those options were not balanced and therefore did not cater to the competitive play that MLG wants to support.
> >
> > Reach had loadouts. That was a TERRIBLE decision from a competitive stand point because essentially you’re playing Paper/Rock/Scissors each and every time you engage in combat with someone. If they’ve got Shield Lock, you’re gonna win if you picked Jet Pack. Its simple. Its too easy to beat the system and its all based on luck of the draw. MLG was forced to throw that system away, it was broken. They broke Reach down to the very core of what makes Halo, and that is balance. They took something that wasn’t balanced in any sense and made it playable competitively. Reach was so noncompetitive out of the box that MLG had to stop putting it on pro circuits. That is a MASSIVE statement right there. The game didn’t have what it took for competitive multiplayer. It took MLG and 343 some time, but they fixed that issue, even if it was too late.
> >
> > Halo 4 has a chance here to do right and make this game fully competitive out of the box. Let me tell you though, the chances are looking slim for it. MLG will be allowed to have their own playlist again and they will make their own competitive version of the game, you guys can’t stop that. Let’s just hope that MLG can make it as competitive as the previous Halos so that it can actually get back onto a circuit.
>
> I honestly just don’t know if you’re that handicapped, or if you just choose to be so blind. When has Reach not had MLG backing? It was NEVER pulled, even with the threats that it would be. MLG still had their tournaments, I know because I watched it, and again cry and complain about Reach and it’s loadouts, but MLG had input in Reach, Bungie talked to them about it and they were all FOR Reach, until after it was released then they turned their backs on Halo, saying how terrible Reach was, when they had the chance to discuss this with Bungie in the first place.

Alright, I’m not going to argue with you again because you are so lost in your own opinion. Here are some links for you to look at.

Summer season
Spring Season
Winter Season - This had the Columbus Championships, THE LAST SUPPORTED HALO EVENT.

Here is the link just so you can see the big picture. “I know because I watched it”. Keep lying. You didn’t watch anything for the last 5 months because it wasn’t on the circuit.