Why make Halo look less real (Plastic looking?)

Don’t get me wrong I love the Halo story line, I think its boss! But why did 343 make halo look cartoony looking? I honestly Believe halo looked its best on Halo: reach. It just looked so much better when the armour looked real it just gave me chills thinking that this world feels more relate-able to ours and that you could imagine it actually happening! Obviously its science fiction and it never will happen but some of you might get what I mean.

Lets just compare these two game trailers purely on their graphics.

Halo: Reach VGA Trailer 2009.
Halo Reach Trailer - Halo Reach Xbox 360 Game Trailer - YouTube.

Halo 5: Guardians Trailer E3 2015.

Now Do not get me wrong here Halo 5 looks BEAUTIFUL! I just wonder why did 343 spiral into the cartoony look? the armour looks (Even Sounds) Plastic. I just prefer the more metal and real look because hey, thats what Spartan armour is! Its metal, its heavy, it gets dirty and sure this is a lightweight mjolnir but that doesn’t mean its not heavier then your standard marine gear right? It almost looks like the game could use a bit of dirt thrown on there and less cartoony to make look a little meaner. But hey this is my opinion and I cant wait to play Halo 5.

But if graphics were my choice I would always choose this.

To this…
http://www.halopedia.org/images/1/1d/H5G-Osiris.jpg.

Dude…STOP… You keep making the same thread using two accounts. Reported.

Yeah, I don’t know what happened there. Like you said, Reach had the best looking armor by far, I don’t understand why they can’t replicate something done 5 years ago, especially with the Xbox One.

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> Dude…STOP… You keep making the same thread using two accounts. Reported.

What are you talking about… Whoever your thinking of why don’t you check his service record and mine…

It is the game environment. Reach, was realistic, but was also something dark and depressing, yet still gray. The original trilogy was also not realistic for the environment that it was the mystery and the unknown things. The new games have a more “futuristic” environment. I have no problem with Reach, but we don’t need other “realistic” Halo.

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> > 2533274794794952;2:
> > Dude…STOP… You keep making the same thread using two accounts. Reported.
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> What are you talking about… Whoever your thinking of why don’t you check his service record and mine…

My bad bro. Similar name of someone who posted something similar.

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> It is the game environment. Reach, was realistic, but was also something dark and depressing, yet still gray. The original trilogy was also not realistic for the environment that it was the mystery and the unknown things. The new games have a more “futuristic” environment. I have no problem with Reach, but we don’t need other “realistic” Halo.

I don’t think it was made realistic because of the environment reach was set in. Think about the jungle levels on earth in Halo 3 or the jungle level on Halo 4. They have the correct environments but it still looks a bit cartoony (Still beautiful though).

Halo: Reach Winter contingency

Halo 4 Infinity

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> > > 2533274794794952;2:
> > > Dude…STOP… You keep making the same thread using two accounts. Reported.
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> > What are you talking about… Whoever your thinking of why don’t you check his service record and mine…
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> My bad bro. Similar name of someone who posted something similar.

All is forgiven.

IMO, everything looked less like plastic in the more recent gameplay showings.

I think 343 need to hire a few people who specialise in making metal look metal, water look like water and skin look like skin

A better question is why Reach made the step into a realistic ART STYLE (please, please people, stop getting this and graphics mixed up, it’s painful) rather than staying true to the blatantly bright and cartoony original trilogy. Halo 3 had shiny plastic Mjolnir, far more so than anything in 4, pastel colours and more. Reach had brown, grey and occasionally blue, giving up forever the uniqueness of its forefathers for a life of generic aesthetics…
If you can’t tell, I’m being devils advocate here. Halo 5’s ART STYLE is a lot more realistic than the original trilogy, but less so than Reach. I like this island between the two. GEN2 armour is usually brand new, mass-produced and is well-maintained by engineers not in a combat environment, so it would be silly to see it broken and dirty. Plus, for the record, Reach didn’t have movement clanks. H4 introduced that. From that point on you could tell you were wearing armour rather than a silk negligee.
Of course, part of the reason Reach looked like it did was because of its tone. It was a bleak time, and Humanity was on the brink. Not so now. The atmosphere is different. We are the Giants now, and the Reclaimers don’t run around in dirty, poorly maintained antiques. Thus, the ART STYLE changes.

Halo Reach’s so dark in terms of general shading that it almost looks like a DC movie. /joke

Seriously now, I think the main “problem” here is that Halo 4 features a way more polished, futuristic-looking world and element. The armor themselves and the characters look just as good if not better than Halo Reach’s in my opinion.

I think it looks fine. Halo has always looked a bit cartoony.

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> A better question is why Reach made the step into a realistic ART STYLE (please, please people, stop getting this and graphics mixed up, it’s painful) rather than staying true to the blatantly bright and cartoony original trilogy. Halo 3 had shiny plastic Mjolnir, far more so than anything in 4, pastel colours and more. Reach had brown, grey and occasionally blue, giving up forever the uniqueness of its forefathers for a life of generic aesthetics…
> If you can’t tell, I’m being devils advocate here. Halo 5’s ART STYLE is a lot more realistic than the original trilogy, but less so than Reach. I like this island between the two. GEN2 armour is usually brand new, mass-produced and is well-maintained by engineers not in a combat environment, so it would be silly to see it broken and dirty. Plus, for the record, Reach didn’t have movement clanks. H4 introduced that. From that point on you could tell you were wearing armour rather than a silk negligee.
> Of course, part of the reason Reach looked like it did was because of its tone. It was a bleak time, and Humanity was on the brink. Not so now. The atmosphere is different. We are the Giants now, and the Reclaimers don’t run around in dirty, poorly maintained antiques. Thus, the ART STYLE changes.

Thank you you saved me a long winded response you folks have got to learn the difference between Art style and Graphics. Also seems like everyone forgot halo reach was a departure from the series original art style and not halo 4.

I get what you mean, and it has bothered me since Halo 4. A majority of human material is plastic looking. It’s like the future is going balls to the wall with being Eco-friendly.

Everything is smooth, the plastic doesn’t show much texture, forerunner structures too or don’t show any. I like detail, and I’m not seeing anything close to the detailed textures in past games. Everything “to me” is starting to look like Complex from Halo 4. Giant plastic rooms, fat plastic pipes, plastic floor, plastic everything.

Where is the metal, concrete, stone? It’s not saying much, but Adrift is the least plastic looking H4 map that comes time mind. Look at the remake of the The Pit in Halo 4, tons more plastic than the original. Maybe not you, but it is a big pet peeve to me, when it comes to their art direction.

The armor reflects the tone of the game and the experience of the wearers. Reach had that dark, gritty armor because it was a dark, gritty game. Noble Team’s armor reflected their experience as Spartans as well as the narrative’s tone. Halo 4 has shiny, clean armor because the Spartan IV’s are new Spartans; they aren’t grizzled veterans wearing their decade-old, battle-scarred Spartan armor. The tone of Halo 4 wasn’t nearly as dark as Reach either.

Reach armor would look incredibly out of place in Halo 4 or 5 because it doesn’t fit the tone or the characters that would be wearing it. It’s okay to prefer Reach’s armor design, but that doesn’t mean that it would actually be better for Halo 5 (and beyond).

I think the art style and armors are just fine. With the canon and timeline, it makes sense that GEN2 Spartans are wearing shiny new armor. But personally I liked the battle hardened Spartans of Reach, with their paint smudged and scratched armor.

yea i like the clunky metal look, but if we want to justify the leaner ‘more plastic’ look we can just attribute it to how far humanity has advanced since Reach. I mean why burden spartans with heavy clunky metal when you could use more composites or forerunner material to allow for more speed, flexibility and stealth? more wear and tear would be cool tho, but new and sleek can be nice too. i’m undecided on this issue

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> Yeah, I don’t know what happened there. Like you said, Reach had the best looking armor by far, I don’t understand why they can’t replicate something done 5 years ago, especially with the Xbox One.

thats the thing. They want to make something new, not repeat history, hence why the ar and smg are usable unlike h2/3. because its not bungie its 343 and they are new.

Well it’s the best way to avoid the uncanny valley. We have plenty of games headed there…

Ryse, The order, Deus EX MD, MGS5, Uncharted and so on

The best way is to make it look more stylized.