Why listen to a proteam when building multiplayer?

Why listen to an in house proteam 343i? So few of your players are going to play like that.
18 meters may be enough distance to react if you play halo all day, but for me the moment i see the red diamond behind me i’m already getting destroyed.
Maybe now that i have responsibilities beyond a school workload as i did when Halo 3 or Reach was the newest entry i just don’t have time to get as good as i used to be, but i think with a motion tracker that small you might as well be playing slayer pro, by which i mean no tracker at all. Maybe it makes sense when all of the maps are only twice that distance across, but i still think the motion tracker should have a longer range.
Also i can’t believe “I want to spawn with an assault rifle.” came out of a professional halo players mouth. When i spawn i press ‘y’ almost immediately and desperately hunt for a precision weapon. Not that the assault rifle is completely useless, just any player with aim is going to beat you with a precision weapon.
Additionally, what if i have more than three friends? No big team or 5v5? But i get it you want us to play warzone so we can spend our requisitions, but my group tends to like a more even playing field, one not influenced by who has what rare requisitions.
I don’t know why maybe it was five vs five, maybe it was the radar range, maybe it was spawning with battle rifles, but i enjoyed the beta test quite a bit more that i do the actual game.
What i would like to see:

  • For the love of halo increase the radar range, i’ll give you it was pretty long range in the beta, and that a new player may not look at it as much, and as such be disadvantaged, but using the motion tracker was part of being good at the game and it just kind of feels like i can easily walk into a room with their whole team in it and not have any warning until i’ve already dropped shields. 18 is just too small, and i’ll grant 30 was too big. Maybe 24 or 25? - BR spawns, although at the rate they drop people that may just make game play way too fast but i’d rather deal with that than spawn with an assault rifle in the middle of the game to find their whole team on higher floors with precision rifles. Almost hopeless. - Some kind of voting system for the maps, the absence of this irks me.

In other news good-ish job on the campaign, i understood it the first time thru, without having to read the fiction, which is more than i can say for halo 4.
But whoever had the idea to make the room with the three warden eternals and the turrets when you get down to the last warden eternal, you have made a moderately powerless enemy.
Also that ending! I’m surprised it didn’t cut to the halo 5 logo and then have the five slowly rotate and flip over until it was a two.
You Halo 2’d us! (How could you?)

Because pros usually know what’s best for a competitive environment. Nuff said. I’d rather have pros work on multiplayer-related subjects than a bunch of casual players that will make the game way too easy.

> 2535444867361780;2:
> Because pros usually know what’s best for a competitive environment. Nuff said. I’d rather have pros work on multiplayer-related subjects than a bunch of casual players that will make the game way too easy.

Right because the majority of people who play this are pros. Catering Arena to MLG was a HUGE mistake.

Just because you know how to play a game well does not mean you know how to make a game fun. Halo is a job for them, i don’t want it to be a job for me too.

> 2533274796600010;3:
> > 2535444867361780;2:
> > Because pros usually know what’s best for a competitive environment. Nuff said. I’d rather have pros work on multiplayer-related subjects than a bunch of casual players that will make the game way too easy.
>
>
> Right because the majority of people who play this are pros. Catering Arena to MLG was a HUGE mistake.

I agree. I’m sure it was them that wanted the easy magnum as well.

> 2533274796600010;3:
> > 2535444867361780;2:
> > Because pros usually know what’s best for a competitive environment. Nuff said. I’d rather have pros work on multiplayer-related subjects than a bunch of casual players that will make the game way too easy.
>
>
> Right because the majority of people who play this are pros. Catering Arena to MLG was a HUGE mistake.

I don’t understand the mistake here. It’s not like only pro’s will be good at this. They were consulted to give ideas to developers and test map balance. It’s not like only the pros will be good at it. As you said, the majority of people who play it are not pros.

> 2533274796600010;3:
> > 2535444867361780;2:
> > Because pros usually know what’s best for a competitive environment. Nuff said. I’d rather have pros work on multiplayer-related subjects than a bunch of casual players that will make the game way too easy.
>
>
> Right because the majority of people who play this are pros. Catering Arena to MLG was a HUGE mistake.

Creating a well-balanced, equal footing game makes it admirable to the audience, whether they’re pros or not. Sure, not everyone will like it, but it seems as though most people do at this point, with the few minor grievances like the range of your radar. Not everything can be absolutely perfect from the start. Personally, I feel as though this is the most balanced Halo multiplayer ever, minor discrepancies aside.

> 2617047104895806;6:
> > 2533274796600010;3:
> > > 2535444867361780;2:
> > > Because pros usually know what’s best for a competitive environment. Nuff said. I’d rather have pros work on multiplayer-related subjects than a bunch of casual players that will make the game way too easy.
> >
> >
> > Right because the majority of people who play this are pros. Catering Arena to MLG was a HUGE mistake.
>
>
> I don’t understand the mistake here. It’s not like only pro’s will be good at this. They were consulted to give ideas to developers and test map balance. It’s not like only the pros will be good at it. As you said, the majority of people who play it are not pros.

The mistake, in my opinion, is letting the influence of a vast minority of your audience affect you product. That said i actually find this game quite a step up from halo 4, just some of the things the proteam thought were good additions are keeping me from enjoying it.

1- Radar range - I mean it is what it is, it’s not like the other team has better radar. It’s certainly not a deal breaker for me, though sure, sometimes I want to throw my controller after being spartan charged from behind and I never saw the guy on radar, but I still love the game. Maybe they’ll change it, maybe not, either way, I’ve been looking behind me quite a bit more and it’s just adjustment everyone is going to have to make.

2- BR starts - I feel your pain here, and I bet they’ll add in the game type soon enough but I think BR starts might no be as fun as you’d think. If everyone has a BR it might dictate a very boring game where everyone sits on their respective base and trades pot shots from distance, thus creating a game where you get bored to death and rush the other team and get destroyed half way there or you loose by a couple because in the final minutes of the game you kept your face out from behind a pillar for just a split second too long and they got an extra kill or two while you had been trading kills the whole game.

3- Map votes - I really believe 343 did this on purpose for the first few months of launch to force everyone to try everything no matter what, but once again I think this will change.

Ok so letting the pros decide the rules for the majority is bad.
So a proper game of football shouldnt follow the rules set by the NFL but instead timmy from around the corner.
See the problem with that?

Halo is an e-sport it should be treated the same as a sport.
Just because back yard and high school football is played more than the 1% at pro level doesnt mean they should make the rules.

From what I can tell the Halo fan base has always been split between competitive and casual players. Halo 5 has done the best job by far in addressing the needs of each group. From my experience so far the ranking system is far superior to any other Halo game, and the starting weapons work well for both types of gameplay. In the other Halo games they had social playlist to address this audience split. If Halo 5 does not currently have playlists that cater to the casual player it is almost guaranteed that they will in the future.

Not consulting the pro players would have been a huge mistake, and a disservice to the players who liked the competitive aspects of Halo 2 and 3. To say that you have to dedicate huge amounts of time to be good at Halo 5, much less to enjoy it is a ridiculous and insincere claim to make. In all reality the Halo franchise is a competitive game that does it’s best (sometimes too much in my opinion) to cater to the more casual players.

> 2533274870591903;10:
> Ok so letting the pros decide the rules for the majority is bad.
> So a proper game of football shouldnt follow the rules set by the NFL but instead timmy from around the corner.
> See the problem with that?
>
> Halo is an e-sport it should be treated the same as a sport.
> Just because back yard and high school football is played more than the 1% at pro level doesnt mean they should make the rules.

No. Lol. That comparison makes no sense. You’re comparing a ball, which is central to a game (Football, not just NFL), to a video game. It’s apples and… ham.

Halo is not an e-sport. It is a video game which, for the most part, most people will be casually playing. Halo can be used as an e-sport, in competitive conditions, but it isn’t an e-sport.

1.)because they know how to balance a game
2.)ar pistol starts and radar is smaller to inspire more movement instead of camping
3.) If you’re going to cry about a precision weapon learn to use the pistol, perfect utility weapon now and every gun is balanced in a way where it wont ruin the over all quality of the game they all have their strengths and weaknesses.
4.)if you want those precision weapons you’re going to have to move around the map and control the area in order to get them which you should be doing in the first place see number two.
5.) tehehee

> 2533274870591903;10:
> Ok so letting the pros decide the rules for the majority is bad.
> So a proper game of football shouldnt follow the rules set by the NFL but instead timmy from around the corner.
> See the problem with that?
>
> Halo is an e-sport it should be treated the same as a sport.
> Just because back yard and high school football is played more than the 1% at pro level doesnt mean they should make the rules.

Yes but the pro players aren’t the equivalent of the NFL. It’s like if i asked Tom brady or JJ Watt to make some rule changes, i’m not saying they should pander to an unskilled player base either.If anything 343i is equivalent to the NFL in this scenario. I just wouldn’t allow players who may be biased toward certain rule types, for instance many Professional halo circuits play with no radar at all, decide what gets tweaked which way.

> 2533274870591903;10:
> Ok so letting the pros decide the rules for the majority is bad.
> So a proper game of football shouldnt follow the rules set by the NFL but instead timmy from around the corner.
> See the problem with that?
>
> Halo is an e-sport it should be treated the same as a sport.
> Just because back yard and high school football is played more than the 1% at pro level doesnt mean they should make the rules.

Professional football is more popular and well-known than lower leagues, so they carry more weight. Halo is hardly relevant as an eSport now. I would say a large majority of Halo players do not care about the dwindling professional scene, unlike football, where the whole point for upcoming players is to go pro, so they have to follow the same rules and guidelines as pro players do. The majority of Halo players most likely do not want to go pro, so why should they follow the same rules as the pro players?

> 2533274908138382;7:
> > 2533274796600010;3:
> > > 2535444867361780;2:
> > > Because pros usually know what’s best for a competitive environment. Nuff said. I’d rather have pros work on multiplayer-related subjects than a bunch of casual players that will make the game way too easy.
> >
> >
> > Right because the majority of people who play this are pros. Catering Arena to MLG was a HUGE mistake.
>
>
> Creating a well-balanced, equal footing game makes it admirable to the audience, whether they’re pros or not. Sure, not everyone will like it, but it seems as though most people do at this point, with the few minor grievances like the range of your radar. Not everything can be absolutely perfect from the start. Personally, I feel as though this is the most balanced Halo multiplayer ever, minor discrepancies aside.

The gameplay so far has been nowhere near balanced. Having the same spawn weapons doesn’t matter when you’re on asymmetric maps with different weapons near each spawn. Almost every single game in Slayer has been the exact same situation: The first team to wipe the other team snowballs and stays ahead the entire match simply because spawning with a magnum doesn’t allow you to counter DMR’s and BR’s. This loadout would ONLY work with larger maps to stop spawn camping, and symmetric maps so each team has the same potential weapons and can get to them at the same time. This is by far the most unbalanced Halo multiplayer I’ve ever seen. Even certain decisions like not allowing us to use a DMR in swat instead of a BR, how is that “balanced” when some players are better with the DMR and some are better with the BR? Balance is allowing players the opportunity to use a weapon that they’re comfortable with, not pigeonholing them to use something else.

> 2533274870591903;10:
> Ok so letting the pros decide the rules for the majority is bad.
> So a proper game of football shouldnt follow the rules set by the NFL but instead timmy from around the corner.
> See the problem with that?
>
> Halo is an e-sport it should be treated the same as a sport.
> Just because back yard and high school football is played more than the 1% at pro level doesnt mean they should make the rules.

That’s an interesting viewpoint you have there and I didn’t think of it from that perspective. I personally don’t mind the game right now but I feel like I’ve adapted quite well. I don’t mind pistol and AR starts and I find myself using them against people who have power weapons and precision weapons without problem.

The radar while small and takes some adjustment to your play style really isn’t that big of a problem. Just watch your six a little more and you can compensate. I would be open to a range buff though.

> 2533274870591903;10:
> Ok so letting the pros decide the rules for the majority is bad.
> So a proper game of football shouldnt follow the rules set by the NFL but instead timmy from around the corner.
> See the problem with that?
>
> Halo is an e-sport it should be treated the same as a sport.
> Just because back yard and high school football is played more than the 1% at pro level doesnt mean they should make the rules.

Halo 2 and 3 didn’t have “mlgpr0 betatesters” and still appealed to both esports and casual. Therefore it’s useless to say Halo needs that kind of influence because Halo’s essence itself works for both casual and esports. But if you gonna mess around with some core mechanics… then you’ll overthrow that. Therefore you’ll have to rebuild ot from scratch and thus have to reappeal to both esports and casual. Which they ignored the latter completely. I don’t freaking care about warzone nor arena.

I’m glad that pros made this game because you can really notice the difference between good and bad players. There is a learning curve this time around and not anybody can master it. Its still a pick up and play but this time it takes more skill to be good at the game which is good for the competative enviornment which is what Halo was about. Spawning with BR makes the other weapon useless because the BR is the more reliable weapon all around and nobody will bother with the other weapon which renders weapon spawn and map control usless which is another thing Halo will lose if you spawn with a BF riffle. Plus this time all the weapons are balanced and can take anyone out. The voting system killed the variety of maps and game modes. Why develop CTF and other obuective maps if everyone just votes BR slayer. I like how you go into a lobby without knowing which map or game mode you will play. Its gets stale otherwise.

> 2533274891802271;18:
> > 2533274870591903;10:
> > Ok so letting the pros decide the rules for the majority is bad.
> > So a proper game of football shouldnt follow the rules set by the NFL but instead timmy from around the corner.
> > See the problem with that?
> >
> > Halo is an e-sport it should be treated the same as a sport.
> > Just because back yard and high school football is played more than the 1% at pro level doesnt mean they should make the rules.
>
>
> Halo 2 and 3 didn’t have “mlgpr0 betatesters” and still appealed to both esports and casual. Therefore it’s useless to say Halo needs that kind of influence because Halo’s essence itself works for both casual and esports. But if you gonna mess around with some core mechanics… then you’ll overthrow that. Therefore you’ll have to rebuild ot from scratch and thus have to reappeal to both esports and casual. Which they ignored the latter completely. I don’t freaking care about warzone nor arena.

halo 2 had an extreme amount of balance issues that never got patched out of the game at all, 3 still to this day has guns that are completely useless and have no point of being in the game along with its extremely slow walk speed.