I swear to god that even one person with such a bad connection that they must be on Mars it ruins the match.
Just had one person it was impossible to aim at because they kept blinking in an out and the only way to kill them was melee all over the place and hope it connects. Everyone else was moving about normally but it was almost impossible to hit the -Yoink!- martian.
So why does the game let the person with the dial up connection into the game? Shouldn’t it say “Minimum of a Xbps required to play online” or something? Hell, I have played Americans with WAYYYYY less lag.
> Because like you, they also pay for XBL to play online?
Then they should be put with people with similar net conns. I have been in a match where EVERYONE left… all because of one lagging player who appeared to be the -Yoink!- HOST of all things.
If my connection lags out (and it has in the past) I would hope that I get kicked so that the rest of the server has a clean game. I wouldn’t want to have one person ruin it for 11 others.
It’s not always an issue with a player’s “net conn”, oftentimes it can be an issue with how Halo 4’s netcode handles a player’s data. The laggy player you saw could be playing completely normal on their screen and, to them, everyone else could be lagging. Or, perhaps the other player actually has a respectable upload, however the data isn’t being handled properly.
I’m not saying it’s the other player’s fault, however you cannot always assume it is. I’d actually put my money on Halo 4’s netcode being trash over the other player’s AOL dial-up connection.
I don’t see why they couldn’t have made it more like Lost Planet 2. If four players were playing a cooperative match the controls never felt sluggish. Maybe enemies died suddenly at awkward moments but I would rather experience lag for offset enemies than offset controls.
I’ve actually been lagged right off the map before now. On Complex I had one match where I was using a ghost and then suddenly I get flipped up into the air, spinning like a top. I then landed and went to move forward and then the game froze for a second and then next thing I knew I was over the cliff and falling to my doom.
Other times I have had a grenade go off near me and the game freezes for a split second and then next I am falling through the map, still shooting until it realises I should be dead.
So yeah, the netcode is pretty shoddy. I never experienced stuff like that in Reach tbh. Granted I only reached Warrant Officer but I only packed in because I found another game to play IIRC. Halo 4 I could see me playing a lot of but only if they fix the -Yoink!- netcode.
In fact, since Crimson came out I have noticed even more glitches than normal. In fact I keep losing out with my AR against a DMR at short range and that never used to happen. It’s like my AR is firing cotton wool now.
Im from Spain, in BT3 have dedicated servers and is good but when USA guy join server he is God… Servers not fix all
Problem of host sistem is: Less population = More lag
Because a net filter is a MUST HAVE.
And not forgett emules, youtubers, cheaters…
> Dedicated Servers would be great, you’d rarely rarely lag in Gears of War 3.
I hardly ever see lag playing Battlefield games. Dedicated servers are great.
But dedicated servers have the downsides too. If the company decides that not enough people are playing they can take them down and you get no multiplayer. P2P only has to have a server for stats, not the games themselves so tend to last longer.
What would be awesome is a dedicated internet for gaming… because it is the YouTubers that are eating the bandwidth. I had less lag when I had a 512k cable line. Now I have a 30mb I have loads at peak times. The Internet is just a victim of its own success.
But a ping monitor that detects a high ping and autokicks you for consistent bad pings would be awesome.