Why Legendary BR

I do not understand. Why, in Team Slayer, has there been such an outcry of Legendary BR? Nobody ever played the Legendary Playlist, now everybody wants Legendary BR in the game? I am not going to lie, I don’t like Infinity Slayer. I hate Boltsholt with a passion, grenadier/explosives combo is anything but Halo, Promethean vision and jetpack are both cheap and destroy map flow, and personal ordinance belongs to COD, but Legendary BR is SO boring. It is one gun based. All you hear is BR, BR, BR, BR… Occasionally an AR. In halo 3 I enjoyed team BR’s because it was boring to fight with just AR (especially on larger maps). But it was not boring then because there were still weapons people picked up. People still used carbines, people used maulers (different from boltshot because non load out), brute shots, even spikers. Grenades had a great role. But in Halo 4? Nothing but BR it is so boring. You die so quick it and the sightlines are so open I have no motivation for the game. Maps like Adrift are classic Halo where if you are down, you can change the outcome of the battle, there are inclines and bends and turns, tunnels and crates–it’s great. It is a map where grenades hinder hiding but there is still cover. It has everything the golden triangle of Halo needs–weapons, melee and grenades, thankfully there is no Legendary BR here. Although it probably would be less boring. All I ever play half the time is Legendary BR on Shutout (horrible map, does not work for Halo 4) Haven, and Abandon (also a very bad map, boring and no incentive to play). I understand Infinity has its issues, but why is there no “Legendary DMR” or “Legendary Lightrifle”. Those guns require skill, especially the lightrifle. I don’t understand why Legendary BR cannot be its own playlist.

Why? Because its balanced.

> why is there no “Legendary DMR” or “Legendary Lightrifle”. Those guns require skill, especially the lightrifle. I don’t understand why Legendary BR cannot be its own playlist.

why would lightrifle require skill and BR not?

The BR is the only gun I seem to see in matchmaking anymore. All because fanboys complained that “Halo had been ruined” due to the BR requiring another headshot to kill. Now it’s probably the best primary weapon, and 11sk is just too simple most of the time.

Now we’re stuck with boring and predictable gameplay (in infinity etc) where most people will use the BR because its arguably the best primary since the update.

I don’t particularly see why Legendary BR’s is so popular, yes everyone has even starts and that equates to more competitive gameplay, but all I seem to see is “grenade spam and try-hards”. In my opinion Halo 4 slayer is more fun than previous games because we can change things up a bit with loadouts.

And by the way I agree that Personal Ordnance is not fair because it is random on what weapons you receive. I am advocating Personal Loadouts here, not Ordnance.

> > why is there no “Legendary DMR” or “Legendary Lightrifle”. Those guns require skill, especially the lightrifle. I don’t understand why Legendary BR cannot be its own playlist.
>
> why would lightrifle require skill and BR not?

The BR requires more skill to use because it has a 3 shot burst whereas the DMR is a single shot rifle. The DMR is beyond easy to land 5 shots in this game. If you are not killing in 5 shots you are probably a well below average player. The BR on the other hand though easier to land four shot kill than it was in Halo 3 is still much harder than it is to land a 5 shot kill with the DMR. Therefore makes it the most skillful rifle to use.

Correct me if I’m wrong but I think there is also more aim assist on the DMR. Every time I use it, the game aims for me pretty much.

The Light Rifle is a horrible weapon to use a close range and would make for a really slow frustrating game. Another reason to why it is Legendary BRs with ARs: fast kill times.

Apart from that another big reason would be that it is Legendary settings. The gametype is meant to be as close to classic as possible. Sure it’s cool to add new features in like the DMR but it isnt a classic weapon (yet).

Also ignorance. I mean if it was anything other than Legendary BRs it wouldn’t be played regardless of whether it was balanced or not. Why? because Halo 2 and 3.

Hey, who knows, they might come out with “Legendary Lightrifle” or “Legendary DMR” or even “Legendary Plasma Pistol”. They’re doing that ‘Community Choice’ voting stuff. Possibly a ‘Legendary’ automatic weapon game. But the LightRifle, DMR, Carbine, are all in SWAT. So in my eyes, there’s your other Legendary game types. And also, as said before, The Battle Rifle’s a bit balanced. And it’s my fav gun. :stuck_out_tongue:

> Now we’re stuck with boring and predictable gameplay

Predictable is not boring.

In Legendary BRs/BR Slayer, I KNOW what the enemy is going to spawn with. I KNOW they won’t get to cheese their way to an easy kill with a Boltshot or martyrdom plasma grenades in CQC. They’re put back to a BR and Magnum and I have the upper hand because I established map control with the power weapons.

That isn’t boring, that’s fair and skillful.

I refuse to play anything of the sort…NOW if they changed it to CC or BR with set load outs…it would have my support.

Zealous I’m sorry but I completely disagree that the BR is harder to use than the DMR and LR. It’s got a large reticule, a lot of bullet magnetism and you can shoot sloppily and still get the kill due to 11SK. It really isn’t skilful to use. I agree that in Halo 3 it was skilful to use, but disagree for 4.

Faeyrin, Legendary Slayer is BR and AR, first of all, and while the things you have mentioned get annoying sometimes, on the whole it seems far more fun that everyone using the same 2 guns. I really don’t see the appeal in that to be honest, if people want that style of play why don’t they go back to Halo 3? It still has a big population with decent maps.

This whole “map control” and “controlling power weapons” seems pretty over the top regarding competitivity in my opinion. But hey I play to enjoy the game, not just to win…

> > > why is there no “Legendary DMR” or “Legendary Lightrifle”. Those guns require skill, especially the lightrifle. I don’t understand why Legendary BR cannot be its own playlist.
> >
> > why would lightrifle require skill and BR not?
>
> Correct me if I’m wrong but I think there is also more aim assist on the DMR. Every time I use it, the game aims for me pretty much.

I’m pretty sure it doesn’t have less aim assist than the DMR , it might seem to have less because recoil(if you aren’t controlling it) and the spread( depending on range)

Until a programmer says so differently otherwise.

Why not light rifle? Might be too easy for me. Hehehehe.

Battle rifle is supposed to be ‘classic’ ‘staple’ weapon I guess…

> > Correct me if I’m wrong but I think there is also more aim assist on the DMR. Every time I use it, the game aims for me pretty much.
>
> I’m pretty sure it doesn’t have less aim assist than the DMR , it might seem to have less because recoil(if you aren’t controlling it) and the spread( depending on range)

The DMR has a longer red reticle range, which means its aim assist and magnetism kick in at longer ranges as well.

> > > Correct me if I’m wrong but I think there is also more aim assist on the DMR. Every time I use it, the game aims for me pretty much.
> >
> > I’m pretty sure it doesn’t have less aim assist than the DMR , it might seem to have less because recoil(if you aren’t controlling it) and the spread( depending on range)
>
> The DMR has a longer red reticle range, which means its aim assist and magnetism has a longer range as well.

So? I corrected him when he said the BR has less aim assist nothing about it having more range or not and of course the DMR has aim assist at longer range it is a long range gun well so does the sniper rifle.

> So? I corrected him when he said the BR has less aim assist nothing about it having more range or not and of course the DMR has aim assist at longer range it is a long range gun well so does the sniper rifle.

Lol, chill, dude, this isn’t a contest. I was simply trying to explain why the DMR seems like it has more aim assist.

> > So? I corrected him when he said the BR has less aim assist nothing about it having more range or not and of course the DMR has aim assist at longer range it is a long range gun well so does the sniper rifle.
>
> Lol, chill, dude, this isn’t a contest. I was simply trying to explain why the DMR seems like it has more aim assist.

I didn’t think it was I was just wondering why you brought it up and it seems kinda obvious to know the DMR has aim assist at longer ranges being a long ranged weapon.

I totally agree with OP if it comes to BR, but the rest…

Halo 4 is really well balanced and fun, but there is no point of other precision guns when there is BR.

My opinion so far.

Well Legendary BR is meant to be balanced and not to be using plasma pistols. The only reason you dont like it is because its balanced (:

> <mark>Zealous I’m sorry but I completely disagree that the BR is harder to use than the DMR and LR. It’s got a large reticule, a lot of bullet magnetism and you can shoot sloppily and still get the kill due to 11SK. It really isn’t skilful to use. I agree that in Halo 3 it was skilful to use, but disagree for 4.</mark>
>
> Faeyrin, Legendary Slayer is BR and AR, first of all, and while the things you have mentioned get annoying sometimes, on the whole it seems far more fun that everyone using the same 2 guns. I really don’t see the appeal in that to be honest, if people want that style of play why don’t they go back to Halo 3? It still has a big population with decent maps.
>
> This whole “map control” and “controlling power weapons” seems pretty over the top regarding competitivity in my opinion. But hey I play to enjoy the game, not just to win…

Go into a game against players with a good strafe and you will almost always land the 5sk. Do the same against the same players and you will have a much harder time landing consistent 4 shot kills.

I have a friend who doesn’t play Halo much therefore when he comes on for the first time in a few weeks his shot sucks. He has a KD that is about 1.0 almost and when he lands a 4sk with the BR he tells me because for him that’s like me getting an overkill. For him as an average player it doesn’t happen often. Thing is he consistently lands 5 shot kills with the DMR.

You can’t shoot sloppy and get a 4 shot kill. You would be lucky to even get a 5 shot kill at most. I’m not claiming it to be as skillful as it was in Halo 3 but I stand by my previous statement that it does take more skill to use than the DMR and I’m sure others will agree with me even if it is out of bias.

> I really don’t see the appeal in that to be honest, if people want that style of play why don’t they go back to Halo 3? It still has a big population with decent maps.

Apart from Halo 3 having an incredibly small population even compared to Halo 4, the hit detection and lag is unbearable. Why should I have to go back to a 7 year old game for equal start settings. What made Halo 1, 2 and 3 so popular was that they were all similar but did change however not to the point where it has robbed features straight out of other fps titles like Halo did. Sticking to the formula is what makes a game successful.

Just in-case you’re wondering, I started with Halo Reach and my favorite title is Halo 4. The above isn’t really biased “because Halo 3” opinions.

> I do not understand. Why, in Team Slayer, has there been such an outcry of Legendary BR?
> All I ever play half the time is Legendary BR on Shutout… Nobody ever played the Legendary Playlist, now everybody wants Legendary BR in the game? I don’t understand why Legendary BR cannot be its own playlist.

I took out all your boring comments. I just can’t relate since I was one of the few playing the Legendary playlist day after day, and pushed for it to become permanent.

Before Proving Ground came out I played Team Slayer, exclusively, every day. I would have an opportunity to play Legendary about 10-15% of the time. I doubt that has changed much in the past week. So I don’t really see that statistic as an outcry for Legendary Slayer, and your idea that that is all you play half the time as somewhat of an exaggeration. I am not trying to disregard how you feel, but I just want to point out that sometimes how we might feel a situation is is not always the reality.

So many times I will be in game and thinking I was killed only with two shots, or I landed a headshot on a guy when I really didn’t. Just take a step back and I think you’ll realize Legendary does not come up all that often.

Right now the Proving Ground playlist is pretty much a Legendary playlist. Maybe 343 will take out the Legendary slot. I would suggest making your voice known on the Infinity feedback thread. Why not? It couldn’t hurt.

nekrulz;2877322 wrote:

why would lightrifle require skill and BR not?

Br in Halo 3 was great, it required skill because you had to lead your shots. Lightrifle requires you to lead shots very heavily at mid to long range and is difficult to use at close. It would not lead to stale gameplay (it has a quicker time to kill than the BR, if all shots hit zoomed in, but hey, you casuals and halo 2 fanboys love your fast paced kill times). The BR in this game requires zero skill, you point and aim, four shots are not hard at all. Dmr even requires more skill. If two people start shooting each other with the dmr at the same time, it requires no more skill to use than the BR. If you miss a shot in either situation, you just a shot behind. The fact that there is no bleedtrhough means you need to conserve your shots and land them more often with a DMR. Neither of them in this game require much skill, but the DMR still requires slightly more. You Halo 2 fanboys want a BR that fires at the speed of sound and takes no skill. Halo 3 and Reach both had rifles that took skill. Halo 2 and 4 have rapid fire spam -Yoink- that is first shot first dead, just like COD>