Why JIP doesnt and will never work in halo...

When someone quits in a halo 4 game, the ONLY time it works properly is if its while the game is still loading, which could easily be incorporated without it being full on JIP.

The second problem is this: NO ONE wants to join a losing game. Or heck, i hate joining a game thats almost over, even if im winning by alot. Therefore, 343i have to make it to where they can, for example, only join in the first 1/5th of the game. This is still annoying, but easily tolerable.

In the 45ish seconds that it takes for someone to join, alot of things can happen. In a 3v4 scenario, a couple flags can be unfairly captured, oddballs can be held for a significant amount of time, and in a slayer game, powerweapons are obtained easily and map control is basically free.

So even though you do finnaly get it back into a 4v4, the game is already like 20% over in the other teams favor.

Then theres scenarios like in btb. I get entire games where the 8th spot will not be filled. Or the dreaded cycle, where it gets filled every 30 seconds but that person leaves because they hate JIP, and this will be continued until the JIP window is closed. So frustrating.

I just wish that quitting was basically removed as an option. Make it to where only dashboarding will be an option (unless one person on your team has quit already), make quitting have huge negative impact on the person who quit first, such as -3 games worth of cr/exp/etc. FIND EVEN MATCHES so people wont need to rage quit.

My overall point is, JIP doesnt work, people dont like it, and theres so many things you can do to keep people from quitting in the first place that JIP wouldnt even be needed.

> When someone quits in a halo 4 game, the ONLY time it works properly is if its while the game is still loading, which could easily be incorporated without it being full on JIP.
>
> The second problem is this: NO ONE wants to join a losing game. Or heck, i hate joining a game thats almost over, even if im winning by alot. Therefore, 343i have to make it to where they can, for example, only join in the first 1/5th of the game. This is still annoying, but easily tolerable.
>
> In the 45ish seconds that it takes for someone to join, alot of things can happen. In a 3v4 scenario, a couple flags can be unfairly captured, oddballs can be held for a significant amount of time, and in a slayer game, powerweapons are obtained easily and map control is basically free.
>
> So even though you do finnaly get it back into a 4v4, the game is already like 20% over in the other teams favor.
>
> Then theres scenarios like in btb. I get entire games where the 8th spot will not be filled. Or the dreaded cycle, where it gets filled every 30 seconds but that person leaves because they hate JIP, and this will be continued until the JIP window is closed. So frustrating.
>
> I just wish that quitting was basically removed as an option. Make it to where only dashboarding will be an option (unless one person on your team has quit already), make quitting have huge negative impact on the person who quit first, such as -3 games worth of cr/exp/etc. FIND EVEN MATCHES so people wont need to rage quit.
>
> My overall point is, JIP doesnt work, people dont like it, and theres so many things you can do to keep people from quitting in the first place that JIP wouldnt even be needed.

I believe you’re pointing out only the issues we currently have with JiP, and not thinking of ways to fix it, or issues it currently does solve.

You currently have a negative experience with it, and as someone who has a positive experience our views will clash.

I’m pretty sure I could’ve read any other thread on the subject in this forum and gotten the exact same information.

> > When someone quits in a halo 4 game, the ONLY time it works properly is if its while the game is still loading, which could easily be incorporated without it being full on JIP.
> >
> > The second problem is this: NO ONE wants to join a losing game. Or heck, i hate joining a game thats almost over, even if im winning by alot. Therefore, 343i have to make it to where they can, for example, only join in the first 1/5th of the game. This is still annoying, but easily tolerable.
> >
> > In the 45ish seconds that it takes for someone to join, alot of things can happen. In a 3v4 scenario, a couple flags can be unfairly captured, oddballs can be held for a significant amount of time, and in a slayer game, powerweapons are obtained easily and map control is basically free.
> >
> > So even though you do finnaly get it back into a 4v4, the game is already like 20% over in the other teams favor.
> >
> > Then theres scenarios like in btb. I get entire games where the 8th spot will not be filled. Or the dreaded cycle, where it gets filled every 30 seconds but that person leaves because they hate JIP, and this will be continued until the JIP window is closed. So frustrating.
> >
> > I just wish that quitting was basically removed as an option. Make it to where only dashboarding will be an option (unless one person on your team has quit already), make quitting have huge negative impact on the person who quit first, such as -3 games worth of cr/exp/etc. FIND EVEN MATCHES so people wont need to rage quit.
> >
> > My overall point is, JIP doesnt work, people dont like it, and theres so many things you can do to keep people from quitting in the first place that JIP wouldnt even be needed.
>
> I believe you’re pointing out only the issues we currently have with JiP, and not thinking of ways to fix it, or issues it currently does solve.
>
> You currently have a negative experience with it, and as someone who has a positive experience our views will clash.

Then fill me in!!! This is a forum talk back to me…

> I’m pretty sure I could’ve read any other thread on the subject in this forum and gotten the exact same information.

Thats neat.

My only beef is when I’m stuck in a 1v4 situation and the damn game won’t give me any teammates. That’s far more frustrating than getting put into a game in progress.

> Then fill me in!!! This is a forum talk back to me…

While no one likes joining a losing game, the team may only be losing due to an uneven number of players.

343i has also taken a lot of steps to reduce the opportunities when players can actually use join in progress. So after the first flag cap in CTF, players can’t join. After 1 minute of play players can’t join a FFA game type.

Personally I love it because it allows me to quickly re-enforce my team. I usually only play with friends, and if we have a random drop, another one of our friends quickly joins in and assists. Another friend of mine’s dog is notorious for knocking out his ethernet cord, so join in progress has had him return to matches which in previous titles he may not have been able to.

It will work if it is in a pure Social playlist. Basically what the game has been missing from day 1 is Ranked and Social playlist, all the playlists in Halo 4 is a mix of both and that is bad in so many ways.

> > Then fill me in!!! This is a forum talk back to me…
>
> While no one likes joining a losing game, the team may only be losing due to an uneven number of players.
>
> 343i has also taken a lot of steps to reduce the opportunities when players can actually use join in progress. So after the first flag cap in CTF, players can’t join. After 1 minute of play players can’t join a FFA game type.
>
> Personally I love it because it allows me to quickly re-enforce my team. I usually only play with friends, and if we have a random drop, another one of our friends quickly joins in and assists. Another friend of mine’s dog is notorious for knocking out his ethernet cord, so join in progress has had him return to matches which in previous titles he may not have been able to.

Exactly…a team is only eligible for a fill-in for like the first 1/5 of a game. What about the other 80%? That right there is 80% of the time JIP cant work where if someone didnt quit in the first place would work.

But i do like the idea of being able to MANUALLY join a friends game anytime, although when i do this i always end up on enemies team.

Match people with the same quitting habits, I’m sure there’s a possible algorithm for that.
That said, I am glad that JiP exists for a reason: I HATED REACH not because of the game, but because I constantly found myself playing alone against a team of 4, where they’d just spawn-kill me anyway.
Also, now people are free to leave games as they please, but since that freedom is being abused, I am all for a no-quit-option-whatsoever in the menus, unless they go to the xbox dashboard or pull the plug on the console.
If you hate JiP, these are my 2 solutions.

> Exactly…a team is only eligible for a fill-in for like the first 1/5 of a game. What about the other 80%? That right there is 80% of the time JIP cant work where if someone didnt quit in the first place would work.
>
> But i do like the idea of being able to MANUALLY join a friends game anytime, although when i do this i always end up on enemies team.

A game is no longer eligible for JiP when one team’s score reaches halfway to victory or the timer is halfway through.

EDIT:

> Once a match has passed just over half of the total game time, Join-in-Progress is disabled across all game modes and playlists.
> Rumble Pit now has the smallest Join-In-Progress window, only allowing players to join during the first few kills of a match.
> In Slayer matches outside of Team Throwdown and Team Doubles, players will no longer join after one team has reached just over half of the score limit.
> In King of the Hill and Oddball, players will no longer join in the second half of the game in regards to score limit.
> In Grifball, players will no longer join single-round matches if over 3 goals have been scored by one team. We will be updating Grifball Pro to similar settings in the next update.
> In Team Throwdown and Team Doubles, players will no longer join after a small join window during and before the first moments of a match.

Personally, I don’t mind joining the losing team if they aren’t down by a lot. Love the feeling when I join the losing team and we end up the winners.

Currently, it doesn’t work.

Make it so that their stats aren’t affected in JiP games, and add incentive to win the match, and then JiP wouldn’t be a big deal.

The problem is that reinforcements are getting the short end of the stick. Fix that, and JiP wouldn’t be a big deal.

Nonsense. JIP does nothing but improve halo. Teammates quiting in past halos was such a terrible problem it was awful. Never want to go back to those dark days. Contrary to popular belief most games you jip into the score difference is small. And just stay in the same lobby after a jip, you won’t jip again. Problem solved.

> My only beef is when I’m stuck in a 1v4 situation and the damn game won’t give me any teammates. That’s far more frustrating than getting put into a game in progress.

I agree with this. I don’t care who wins, I just wanna play a game with full teams. Anyone who’s upset about joining a losing game should stop searching solo.

The only playlists that JiP shouldn’t be in are Rumble Pit, Doubles, and Throwdown. Everything else is extremely casual, so why would you care whether you joined a losing game or not?

Im been lucky enough to join games where my teams winning or it just began. It’s rare for me to to join a game were the other teams winning by a lot. But im still not a fan of the jip. The idea is good but overall it has a lot of flaws.

> > Then fill me in!!! This is a forum talk back to me…
>
> While no one likes joining a losing game, the team may only be losing due to an uneven number of players.

Incorrect. Halo, unlike Call of Duty or other games, relies heavily on power weapon control, map control, vehicle control, and spawn control. If you are playing down a man, you won’t be able to hold all of these key elements. If a game starts 3v4, then the team with 4 will likely grab most of the power weapons and key map spots. You cannot break this simply by adding a 4th teammate to the other team. Those kills already happened. Unless the player joining in is a god at Halo, which isn’t very often, you will lose the game because of those kills gained at the start or because of the events at the start.

I joined a BTB Skirmish game the other day: CTF on Longbow. I spawn and see two ghosts and a Banshee approaching my base. I see DMR bullets flying down from Bravo Base. I see a Warthog picking up a teammate. All 8 enemies are already shooting me down, and I have no way to escape. None. Zilch. I don’t see what’s so hard to understand about this.

I actually very strongly disagree with you. JIP was problematic at first because the window in which it worked was too large. To your only two points:

  1. No one hates joining a loosing game- This is true! That’s why once a team has a certain lead, or is a certain percentage towards the end of the game (I think it is 1/5 but I could be remembering this incorrectly). So that problem was mostly fixed.

  2. You have joining a game that’s almost over- This is also true! That’s why the game has to be in the first 1/5 or 1/4 of the game (again I can’t remember the percentage off the top of my head). After that time has passed, no more JIP.

So cheer up! JIP has been fixed to your two complaints already!

JIP is also astoundingly necessary. Quitters absolutely ruined Reach and even a lot of 3 for me. Then I played other games with MM JIP and was like “WTF doesn’t halo do this? It fixes the problem so resolutely!” and then hooray!
When people quit because they don’t like the map we are going to be playing on, sometimes I just hide for a bit while my team gets re-populated. Instead of being killed all to hell, I have a chance at a fair game! It’s wonderful, honestly.

Like many, many, many things, it has its place and time.

Team Throwdown, no, no JIP.
Something like Action Sack, constant JIP.
Something like CTF, not after the first capture.
Something like FFA, not after the first min. or two.

JIP is to prevent this:

from ruining one player’s experience for a long time.

As stated, when used in case by case (gametype or playlist specifics) tweaked scenarios, JIP is far from the devils bane.

Halo PC would like to have a word with you about join in progress. It worked fine in that game.