Why Jetpack Is FINE

In my experience, the most common argument as to why Jetpack is a horrible AA is that it allows you to shortcut on maps like Uncaged, Sword Base, etc.

No crap. That’s what it’s supposed to do: it allows you to get across certain maps faster. So what? I’ve heard people argue that it’s the primary gamebreaking AA on SWORD BASE, of all places, because people can get to higher floors much faster. You know what happens then? He gets stabbed, shot, and assassinated by everybody who isn’t using a rubber chicken for a weapon.

In a game where offensive and defensive AAs like Active Camo, Drop-Shield, and even Hologram are vital, Jetpack is simply something that gets you to the action quicker. It does NOT, however, affect the outcome in any way, unless shooting up is too difficult a task for some people.

Seriously, I’ve seen people say it’s worse than ARMOR LOCK. Now, I didn’t have much of a problem with AL, but at least I saw why some people were disgruntled by it. Saying Jetpack is worse? What the heck are people thinking?

Please, 343, for the sake of Halo, ignore these guys. It’s becoming fairly obvious that they’re only complaining for the sake of complaining. Jetpack is fine, and nerfing it to the levels these guys want will ruin alot of its fun and potential.

Alright, guys, start raging.

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

And the fact that it destroys map flow and hence map design? I would link some of my old threads to explain further however I can’t find them (Waypoint really needs to solve this problem) and I can’t tell if you are trolling or not; so instead here is this complementary meme:

http://assets.diylol.com/hfs/43b/067/65d/resized/fry-can-t-tell-meme-generator-can-t-tell-if-trolling-or-really-stupid-40b4b1.jpg

I’ve been a strong supporter of Halo 4 and 343 and even I agree that jetpack needs to be altered.
It nullifies the concept of map control and cover in Reach. If 343 changes it so that it is only provides a small boost then I am fine.
It purpose isn’t solely to take shortcuts its also to attack players when they are in cover and being above them and getting the first shots off, you already have the upper hand.

Jetpack is hands down the most overpowered AA in Reach. Ask any decent player that played arena.

Heres why :

  • Long duration
  • Ability to hover
  • Lets players abuse soft kill zones for 10 seconds
  • Negates all forms of cover
  • instant height advantage with no accuracy reduction
  • essentially turns every map into one giant bubble of terrible, thoughtless gameplay

If Jetpack was made into a vertical version of the thruster pack then it would be fine. If it functions like Reach’s jetpack in any way it will be absolutely awful

“That’s what it’s supposed to do”.

So you are defending the balance of a mechanic based on what it is supposed to do?

That makes no sense.

Who needs a Jetpack when you can use a Thruster Pack?

it destroys map flow/map design/map gameplay. Asylum, Uncaged, and Sword Base are perfect examples. Sword Base’s and Uncaged’s map flows are destroyed while Asylum’s gameplay is completely destroyed.

however, maps like Powerhouse, Reflection, Countdown, and Boardwalk, I like/encourage Jetpack on the maps. The maps are not destroyed by Jetpack and neither is map flow.

Jetpack is not a terrible AA. it’s the maps. some maps and Jetpack together do not work together. however, maybe some of the maps wouldn’t be destroyed by Jetpack if Jetpack got nerfed a bit.

It can work, but for it to work, it’s gotta be done perfect.

Oh look, I spawned on the other side of the map. Let me just jetpack 50 feet in the air and help out my teammates! Totally balanced even though we have no map control obviously. /sarcasm

Throw the jetpack in the Reach junk pile…

We’re getting back to serious Halo, not the ‘flashy toy’ Reach.

> Jetpack is hands down the most overpowered AA in Reach. Ask any decent player that played arena.
>
> Heres why :
>
> - Long duration
> - <mark>Ability to hover</mark>
> - Lets players abuse soft kill zones for 10 seconds
> - Negates all forms of cover
> - <mark>instant height advantage with no accuracy reduction</mark>
> - <mark>essentially turns every map into one giant bubble of terrible, thoughtless gameplay</mark>
>
>
> If Jetpack was made into a vertical version of the thruster pack then it would be fine. If it functions like Reach’s jetpack in any way it will be absolutely awful

  1. Keeping the player in one spot with minimal maneuverability with no cover whatsoever is a downside to it? Oy.
  2. With no accuracy reduction to BOTH players. Unless you’re in the habit of spamming grenades, it’s not a problem. Like I said, aim up.
  3. That doesn’t even relate

And if all jetpack is is a thruster pack that goes up, what’s the point?

If not removed, then jetpack at least needs to be altered. Maybe make it act like the Halo 3 Brute’s Jumppack, so people don’t hover like mosquitoes? This way, it maintains it’s ability to jump to the next level of the map.

You all realize that AAs like Dropshield create an almost-impenetrable shield around you that also heals you? And nobody complains about that.

Oh, but of course, it’s just a blue Bubble Shield from Halo 3. That explains it.

> If not removed, then jetpack at least needs to be altered. Maybe make it act like the Halo 3 Brute’s Jumppack, so people don’t hover like mosquitoes? This way, it maintains it’s ability to jump to the next level of the map.

How on earth is the ability to hover a downside? At least with hovering, it keeps players suspended so anybody who sees them has a clear shot that can’t possibly miss.

> You all realize that AAs like Dropshield create an almost-impenetrable shield around you that also heals you? And nobody complains about that.
>
> Oh, but of course, it’s just a blue Bubble Shield from Halo 3. That explains it.

People don’t complain about it because that objective-ruining AA has thankfully been removed from multiplayer. There is already a thread going on right now about the drop shield coming back.

> > Jetpack is hands down the most overpowered AA in Reach. Ask any decent player that played arena.
> >
> > Heres why :
> >
> > - Long duration
> > - <mark>Ability to hover</mark>
> > - Lets players abuse soft kill zones for 10 seconds
> > - Negates all forms of cover
> > - <mark>instant height advantage with no accuracy reduction</mark>
> > - <mark>essentially turns every map into one giant bubble of terrible, thoughtless gameplay</mark>
> >
> >
> > If Jetpack was made into a vertical version of the thruster pack then it would be fine. If it functions like Reach’s jetpack in any way it will be absolutely awful
>
> 1) Keeping the player in one spot with minimal maneuverability with no cover whatsoever is a downside to it? Oy.
> 2) With no accuracy reduction to BOTH players. Unless you’re in the habit of spamming grenades, it’s not a problem. Like I said, aim up.
> 3) That doesn’t even relate
>
> And if all jetpack is is a thruster pack that goes up, what’s the point?

1.) No, a good player remaining in one spot in the air across the map for 10 seconds with the DMR is an advantage. I don’t realize how that is difficult to understand.

2.) That made absolutely no sense

3.) Yes it does, because that is essentially what the Jetpack in Reach does

I don’t expect a majority of players to understand why the Jetpack is broken because they haven’t experienced playing against a team of smart jetpackers. All they have to base it off of is a bunch of guests who jetpack straight up and get killed by fall damage.

Map control at the push of a button: You’d be stupid(or on Bumper Jumper) not to use it!

> > Jetpack is hands down the most overpowered AA in Reach. Ask any decent player that played arena.
> >
> > Heres why :
> >
> > - Long duration
> > - <mark>Ability to hover</mark>
> > - Lets players abuse soft kill zones for 10 seconds
> > - Negates all forms of cover
> > - <mark>instant height advantage with no accuracy reduction</mark>
> > - <mark>essentially turns every map into one giant bubble of terrible, thoughtless gameplay</mark>
> >
> >
> > If Jetpack was made into a vertical version of the thruster pack then it would be fine. If it functions like Reach’s jetpack in any way it will be absolutely awful
>
> 1) Keeping the player in one spot with minimal maneuverability with no cover whatsoever is a downside to it? Oy.
> 2) With no accuracy reduction to BOTH players. Unless you’re in the habit of spamming grenades, it’s not a problem. Like I said, aim up.
> 3) That doesn’t even relate
>
> And if all jetpack is is a thruster pack that goes up, what’s the point?

The point would be to be able to use little shortcuts through the map, like you said in the first place. However you would have to actually know how to use it and where to use it.

Another huge problem with jetpack in Reach: the enemy team gets control of rocket launcher, your team uses jetpack to not only prevent the guy with rockets from killing you, but easily kill him with your first shot advantage, and then take the rockets and decimate anybody who doesn’t have jetpack with your super easy height advantage.

Are you serious? Not having jetpack will ruin the fun in Halo im sorry but I don’t think you belong in halo if flying around the map is your idea of fun. The pathways in the maps are there for a reason. When a team is controlling a strong point in the map they will watch the 1, 2, or 3 only ways into it but now there are hundreds of ways to get in so map control is gone which is a vital part of Halo.

> You all realize that AAs like Dropshield create an almost-impenetrable shield around you that also heals you? And nobody complains about that.
>
> Oh, but of course, it’s just a blue Bubble Shield from Halo 3. That explains it.

That is a pointless argument because Bungie was smart enough to completely remove the Dropshield from Matchmaking. Nobody complains about something that is reserved for customs because it is so broken.

> You all realize that AAs like Dropshield create an almost-impenetrable shield around you that also heals you? And nobody complains about that.
>
> Oh, but of course, it’s just a blue Bubble Shield from Halo 3. That explains it.

Explains what? It was broken and slowed down gameplay in 3.

The difference with Drop Shield is that it is not in Halo 4. Jetpack is.

> > > Jetpack is hands down the most overpowered AA in Reach. Ask any decent player that played arena.
> > >
> > > Heres why :
> > >
> > > - Long duration
> > > - <mark>Ability to hover</mark>
> > > - Lets players abuse soft kill zones for 10 seconds
> > > - Negates all forms of cover
> > > - <mark>instant height advantage with no accuracy reduction</mark>
> > > - <mark>essentially turns every map into one giant bubble of terrible, thoughtless gameplay</mark>
> > >
> > >
> > > If Jetpack was made into a vertical version of the thruster pack then it would be fine. If it functions like Reach’s jetpack in any way it will be absolutely awful
> >
> > 1) Keeping the player in one spot with minimal maneuverability with no cover whatsoever is a downside to it? Oy.
> > 2) With no accuracy reduction to BOTH players. Unless you’re in the habit of spamming grenades, it’s not a problem. Like I said, aim up.
> > 3) That doesn’t even relate
> >
> > And if all jetpack is is a thruster pack that goes up, what’s the point?
>
> 1.) No, a good player remaining in one spot in the air across the map for 10 seconds with the DMR is an advantage. I don’t realize how that is difficult to understand.
>
> 2.) That made absolutely no sense
>
> 3.) Yes it does, because that is essentially what the Jetpack in Reach does
>
>
>
> I don’t expect a majority of players to understand why the Jetpack is broken because they haven’t experienced playing against a team of smart jetpackers. All they have to base it off of is a bunch of guests who jetpack straight up and get killed by fall damage.

  1. Giving a good enough shooter a slight height boost won’t make any difference in what happens. In fact, it would draw fire to that guy, given how noticable a floating guy in multicolored armor is.

  2. Must I oversimplify things for you. SHOOT. THE. GUY.

  3. Nnnnno it doesn’t. It’s ridiculous to think something as small as the ability to go up a couple meters can turn a normal match into a terrible game.

And I doubt a smart enough teams’ performance would be any different if they didn’t have jetpack. It all still comes down to your own skill.

Overall, it just seems like people here don’t even think past “It was in Reach, it must be horrible, durrrrr”. I don’t even freakin’ use it and I don’t see a problem with it. Everytime I’m faced with it, I always come out on top (ha), and all I ever use is sprint.