I dont understand why 0 bloom (AKA halo 1-3) style shooting mechanics is not in the majority of playlists? I genuinely dont understand why someone wouldnt want their kills to be 100% their own instead of being a lottery every time. Im sure we all have benefited (gotten full bloom headshots since we were spamming since we were down a shot or so) and cursed by bloom (being the guy who got a drop on someone and they responded by spamming and got a lucky 5sk). Why is this joyful return to halo fundamentals not in every playlist? the weapons that were worth using before are still just as viable and with pistol pickup we actually get a new weapon since the DMR>default magnum in basically every range.
Add in bleedthrough and the AR become worthwhile again as a spray and club weapon while in default it loses to CQB full DMR spam in almost every range.
I also dont understand why 120 or atleast 110 speed and jump isnt universal at this point. it helps tone down what i think we all can agree on are ridiculously powerful and easy to place grenades. it also makes the game more fast paced.
So yeh anyone care to explain to me why these changes are not universal (minus FF) at this point? I mean clearly default reach was a flop and failed to capture the halo fan base so wouldnt it make sense to make ZB standard so if anyone should try and give halo reach try they dont have to try and figure out what TU ZB is? Also why is 85% better than ZB? it really just makes spamming even more effective, atleast with ZB at max rof you have to be accurate, the bigger reticule at 85 just makes it easier to aim and rely on bullet magnetism?
thanks guys!