I get that developers these days rush projects to release barebones and often buggy games at launch, but we shoudn’t have to go around an entire YEAR without a CORE FEATURE. Even if the features of it are barebones at the start, it would still be better than nothing.
Because developers know gamers don’t have a choice on the matter, that’s why. It’s either take Halo how 343 makes it, or don’t play your beloved franchise.
Besides, gamers nowadays are dumb enough to throw $1 or $2 or even $10+ at an unfinished “F2P” game… so developers are going to ride this wave for as long as possible.
As much as I dislike the modern approach of releasing unfinished games, Forge is probably the feature I can have most understanding for being delayed. They’re making it by far more advanced than it’s ever been before.
Should it have been planned out and developed for release? Absolutely. And the game would have probably done way better if it was there from the start, as it should have been.
But I find it way harder to forgive delaying features like split screen, co-op, and mission replay.
While I agree with this sentiment, I can’t help but feel like delaying Infinite’s release to Forge’s release date would’ve given 343 ample time to turn what they had into a somewhat decent game. Instead they spent all that time in panic mode trying to figure out how to support a live service they weren’t ready for.
There is a huge difference between what other companies deal with when launching a game vs what 343 has done and what they continue to do.
Fee-For-Free isn’t what you’d call a competent company.
That would be a good point if this was the first time they left it out at launch, but this is the third time. The first was Halo 5 and the second was MCC for PC. They lost over 95% of their launch population according to Steam and forge mode (even if barebones) would’ve reduced that by a significant amount. The more that play, the more that will buy their microtransactions.
In the old days Game Developers would release a Demo of their games. Now this game seems like a demo to me. Way to many issues with this game if it’s a demo.
Peace!
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forge not being included is obvious.
they ran out of time.
infinite was meant to launch the series x.
so rather than delay further they just released what they had completed.
sucks but blame microsoft for rushing them.
I blame both Microsoft and 343 equally. And I think this blaming the invisible “higher ups” is just a BS excuse. Someone please link me ONE SOURCE where 343 has admitted that the mystical and all powerful “higher ups” are responsible for all of their problems? Sorry but you can’t link me a source, because it is all fan speculation at best.
This isn’t the first mistake 343 has made, this is the third major game they have had issues with, four including the MCC which took nearly two years to get fixed (and 343 only created Halo 4, the other games found inside MCC are from another developer). The only Halo game that has came out in the last TEN YEARS without any sort of necessary fixing or massive updates needed has been Halo Wars 1 and 2 and those games were primarily created by Creative Assembly.
I believe the real issue is 343 itself (by 343 I mean all of the people in charge or in a position of power, obviously the little folks getting coffee for the office didn’t ruin Halo…). The company literally is it’s own worst enemy, always has been, and always will be if we’re going by the last decade of their work history… So, can we stop creating excuses for a company that has failed to deliver on their own promises for over a decade now? Because this CLEARLY is not just a higher up problem anymore.
sure 343 can be blamed as well but microsoft studios is the publisher and microsoft control xbox, therefore they wanted the game out no matter what.
look at what they are doing with windows, they have lost the plot multiple times.
windows 8 - no startmenu - designed for tablets
windows 10 - crap new startmenu - still designed for tablets
windows 11 - still crap new startmenu - taskbar with no features - fancy new gui worse than windows 10
no to mention all the bloat.
talk about failing upwards…
i just thank the universe we have alternative startmenus and registry tweaks.
The biggest problem with halo infinite is they tried create a game bigger than they could ultimatly handle. An open world, something they have never done before which i guess is why the game realsed so incomplete as they concentrated all efforts on that.
I also blame those who complained about the graphics after the infamous 8 minute demo as that delayed the game further.
These people don’t realise they caused more delays for something that didn’t even need changing. all because a small minority of gamers are more concerned with “graphics quality” than a playable and complete game.
The only bad thing i could see in the demo was the hex shapes on shield recharge, everything else already looked pretty enough.
i honestly could not and can still not see much difference in graphics between the demo and the full game.
but hey, if you think the delay magically made the graphics better, ok, i guess it was worth it?
nope.