Before I start I don’t want there to be any misunderstandings as to my feelings in general on ranks. I like skill based ranks. I want skill based ranks. I just don’t understand why it’s so vitally important that your rank is displayed on your name card as opposed to on Waypoint. You get a skill based rank either way. You can compare it to other players and friends. You can see the ranks of players you played with. You’ll even be able to see how far you are from ranking up or down like you could on B.net with Halo 2. So why is it so important that the number is on your name card in the game?
Don’t get me wrong I would prefer it be shown on my name card too, but my preference is purely based on convenience. It would be more convenient to see the rank right on my card as a play, but at the same time it’s not a huge burden to check your rank on Waypoint. You can use a computer, a smart phone, a tablet, a netbook, and the Xbox Waypoint app. All of you either have one or some kind of combination of those things. So we have no excuse as to why we can’t check our rank. Plus there is the argument that this might be a viable way to disincentivize cheating and the selling of accounts which both 343i and Bungie said was a problem.
So once again why is it so important that the ranks are there on the player cards as if its a matter of life or death, I don’t get it. Please some one explain it to me.
> Convenience and to see the scores of the players on your team, and on the enemy team. It can help to know what you’re going up against.
Yes but you can check the ranks of the people you played with after the match (or before if you’re quick) and while that’s not ideal, it’s still there. Plus if it turns out that you are consistently playing with people at or near your skill rank then you shouldn’t need to see the ranks of the lobby, you’ll know where they stand if you know your rank. But we’ll need to learn more about CSR and how players will be matched.
> why is it so important that the ranks are there on the player cards as if its a matter of life or death, I don’t get it. Please some one explain it to me.
The North Korean black market really needs that additional influx of cash from selling accounts.
> It’s dark, there are Brutes everywhere, and Rookie’s low on ammo.
Regardless he has a mission and like a good solider he does it. He walks the darkened streets of New Mombasa like a badass as he searches for his scattered team and with the aid of the Superintendent, New Mombasa’s city wide AI, he just might pull it off.
> > why is it so important that the ranks are there on the player cards as if its a matter of life or death, I don’t get it. Please some one explain it to me.
>
> The North Korean black market really needs that additional influx of cash from selling accounts.
> > Convenience and to see the scores of the players on your team, and on the enemy team. It can help to know what you’re going up against.
>
> Yes but you can check the ranks of the people you played with after the match (or before if you’re quick) and while that’s not ideal, it’s still there. Plus if it turns out that you are consistently playing with people at or near your skill rank then you shouldn’t need to see the ranks of the lobby, you’ll know where they stand if you know your rank. But we’ll need to learn more about CSR and how players will be matched.
If they adjust every playlist that CSR is in to the standards of what competitive Halo 4 is then having a rank in game won;t really matter, but if they do not keep with the requirements of making something competitive, and skilled (which is what CSR stands for) then CSR will be a big failure and the rank being on the waypoint app will hold no merit.
If you wondering what competitive, skilled requirements are then I will explain. Competitive, skilled requirements are making a playlist balanced, and equal for each team through the entire game which includes, but isn’t limited to: Equal starting spawns, symmetrical maps (Haven for example), equal loadouts (Not custom loadouts), and extremely minimal random occurances (ex. random ordnance drops, personal ordnance), extremely finely tuned JIP, max, and minimum party restrictions, and narrowed true skill epr playlist.
Currently the only playlist which meets these rquirements is Team Throwdown, and it doesn;t have narrowed trueskill for the playlist which means you do not match players of similar skill in it, and does not give competitive matches consistently.
So in order for CSR to work every playlist it goes into must meet those standards, otherwise it’s a failure.