I was playing some Warzone Firefight on urban, and then, boom.
The knight objective before the Warden spawns. It is really hard to get in there, Let alone get out with all the barriers.
This gets even worse due to the fact that you can not even drive a scorpion correctly.
Please remove this horrible map.
> 2535470946907660;1:
> I was playing some Warzone Firefight on urban, and then, boom.
> The knight objective before the Warden spawns. It is really hard to get in there, Let alone get out with all the barriers.
> This gets even worse due to the fact that you can not even drive a scorpion correctly.
> Please remove this horrible map.
Erm you can actually get over there by the back using a scorpion. Its not a horrible map tbh, one of my favourites actually
I know right. It’s too cluttered and navigating through all the clutter is just so clumsy.
> 2535468425990603;2:
> > 2535470946907660;1:
> > I was playing some Warzone Firefight on urban, and then, boom.
> > The knight objective before the Warden spawns. It is really hard to get in there, Let alone get out with all the barriers.
> > This gets even worse due to the fact that you can not even drive a scorpion correctly.
> > Please remove this horrible map.
>
>
> Erm you can actually get over there by the back using a scorpion. Its not a horrible map tbh, one of my favourites actually
Sorry I should have clarified more. I meant It is insanely hard to get in there because of the Scorpions screwed up controls, and Even harder to get out.
Whenever I line up my Scorpion Perfectly, I go straight and it twitches to the left or right.
What I want to know is why 343 didn’t make any maps dedicated to Warzone Firefight, because the current ones suck for it.
> 2535437652903765;5:
> What I want to know is why 343 didn’t make any maps dedicated to Warzone Firefight, because the current ones suck for it.
So many possible maps to make, instead they just remixed current ones by putting man cannons. Originality at its finest.
> 2535437652903765;5:
> What I want to know is why 343 didn’t make any maps dedicated to Warzone Firefight, because the current ones suck for it.
I feel like Sanctum was kinda designed with Warzone Firefight in mind.
- Really wide open, more than any other map
- Four vehicle bays. Stormbreak, Darkstar & ARC have 3, Urban and Apex have two.
- Every match flows from where you spawn over to the Garage on the other side of the field
- Even the top of the temple gets used for 2 relatively weak Wardens, and the bottom of the temple gets used for easy defense.
- Best part, no Home Base fights
> 2533274833081329;7:
> > 2535437652903765;5:
> > What I want to know is why 343 didn’t make any maps dedicated to Warzone Firefight, because the current ones suck for it.
>
>
> I feel like Sanctum was kinda designed with Warzone Firefight in mind.
>
>
>
> - Really wide open, more than any other map
> - Four vehicle bays. Stormbreak, Darkstar & ARC has 3, Urban and Apex has two.
> - Every match flows from where you spawn over to the Garage on the other side of the field
> - Even the top of the temple gets used for 2 relatively weak Wardens, and the bottom of the temple gets used for easy defense.
> - Best part, no Home Base fights
I think it was as well, because of the points you brought up, and because there’s just so much space that feels like it goes unused in normal Warzone.
I still wish 343 would make maps dedicated entirely to the game mode though.
Instead of removing Urban, they could just remove all the clutter and it would be a good map. The cars should at least be destructible
I think just clean it up. I like the design just not all the crap that scattered everywhere.
> 2533274833081329;7:
> > 2535437652903765;5:
> > What I want to know is why 343 didn’t make any maps dedicated to Warzone Firefight, because the current ones suck for it.
>
>
> I feel like Sanctum was kinda designed with Warzone Firefight in mind.
>
>
>
> - Really wide open, more than any other map
> - Four vehicle bays. Stormbreak, Darkstar & ARC have 3, Urban and Apex have two.
> - Every match flows from where you spawn over to the Garage on the other side of the field
> - Even the top of the temple gets used for 2 relatively weak Wardens, and the bottom of the temple gets used for easy defense.
> - Best part, no Home Base fights
That’s why Sanctum is my favorite firefight map.
Described it perfectly.
I love the final rounds on this map. They aren’t that difficult as much as I see people complain
> 2535416070030373;12:
> I love the final rounds on this map. They aren’t that difficult as much as I see people complain
They are not difficult at all, but the fact that it is so hard to move around vehicles is very infuriating.
It is. If i use a Wrath and the final round is behind the Armory, you can Turbo Boost over the slanted curbe to get over. For the scorpion. Opposite side of the Armory where it stands out, you can shoot in-between the metal objects and deal dmg. Thats what I usually do!
The thing that kills urban is how open it is.
> 2533274904158628;9:
> Instead of removing Urban, they could just remove all the clutter and it would be a good map. The cars should at least be destructible
Agreed. If they just removed a good portion of the crap blocking vehicle traffic, the map would play fine for WZFF.
Im wondering why they didnt use Noctus instead…its the only assault map that actually gets used instead of its full-sized brethren.
> 2535437652903765;8:
> > 2533274833081329;7:
> > > 2535437652903765;5:
> > > What I want to know is why 343 didn’t make any maps dedicated to Warzone Firefight, because the current ones suck for it.
> >
> >
> > I feel like Sanctum was kinda designed with Warzone Firefight in mind.
> >
> >
> >
> > - Really wide open, more than any other map
> > - Four vehicle bays. Stormbreak, Darkstar & ARC has 3, Urban and Apex has two.
> > - Every match flows from where you spawn over to the Garage on the other side of the field
> > - Even the top of the temple gets used for 2 relatively weak Wardens, and the bottom of the temple gets used for easy defense.
> > - Best part, no Home Base fights
>
>
> I think it was as well, because of the points you brought up, and because there’s just so much space that feels like it goes unused in normal Warzone.
>
> I still wish 343 would make maps dedicated entirely to the game mode though.
Ya they really should. I don’t think any of the other maps suck for WZFF. It’s just that some have particularly hard rounds.
> 2533274907200114;17:
> Im wondering why they didnt use Noctus instead…its the only assault map that actually gets used instead of its full-sized brethren.
Noctus would be fun, and I would like it if they made the streets clear.
Urban is more of a saving grace than a horrible experience most of the time for me. If your entire team knows where to position the tanks they spawn in, than 9/10 times, you will win.
The map may not be the best for tanks, but it’s not hard to work with what you have.
(Also, I’d take the two wardens and knights over the grunt goblin wave on apex 7. Some final waves in firefight are a lot worse than 2 wardens)