Same fam. I stare into the abyss and halo stares back
Online it could be the desync and lack of content to blame. However when I was doing BR / snipes FFA customs with mates, something we play in every game, I was still frustrated.
Even if desync and lack of content are resolved there’s still the aim curve issue which makes it feel bad to place shots, outlines, glare, grenades feel a bit off, sniper rifle feels bad to use, dynamo grenades aren’t fun, player collision, vehicle handling isn’t good etc.
I think the game and for the most part all games are just catered to sweats and most gamers are just ultra competitive thus making a relaxing chill game session nearly impossible. Even things such as BTB which has always been kind of a rope a dope shenanigans having time is filled with crouch spamming cross map BR using sweats. It’s really hard to enjoy the game. Every lobby has at least a couple players that just camp br spawns and play the distant game against other players just trying to have mindless fun.
I’m gonna force myself to play a couple more hours just to get the black visor like I did for the bell toll one. It’s sad that a grind for something is the absolute only reason I want to play a Halo game. I used to play Halo 2 because it was fun. If I wanted to play casually I’d play multi team, BTB or whatever social playlist and it would be fun. If I wanted to play comp I’d play ranked and it would be sweaty. You can’t have any of that in Infinite. You go to play something like swat and get commando starts….
-Sun Tzu, Probably
No seriously this hits the nail on the head.
I think its due to the “Participation Trophy” xp system and lack of anything to earn armor wise.
All armor is earned through passes which just eat time or money or both. H3 had the best armor system because when you daw armor you knew what that person had to do earn it. A combo of this plus something like Reach’s might be the best so that lower skill players can work towards something while giving higher skill players something to strive for as well.
As for the xp system, it really needs to be performance based xp. Anything else is just not fair to higher skill players. Its very frustrating to know you carried a team only to get the same xp as someone who goes 0-10 with no objective time. Its not punishing lower skill players its just rewarding higher skill players.
Along with both of these SBMM needs to be done away with outside of competitive playlists. Around 2007-2009 was the best years FPS games ever had and none of them had SBMM to any major degree [MW1&2, BO, Bad Co 2, H3]. That meant that if you spent time to get good you could pop off most games. SBMM basically tries to keep everyone at a 1.0 KD which means you never feel like you are getting that much better, it feels like you are in a box, and that growth is harder than it really is. Sure every now and then you would get stomped back in the day but that just made me (and should make anyone with any work ethic) want to try and get better. This is the biggest issue in gaming right now honestly and for me why no modern games feel like the shooters of old.
Desync, bad game design and an awful end-user experience all conglomerate to form a game that doesn’t want you to play it.
It really is a heartless shell of a game, you know. Halo Infinite sits on the back of a decade’s worth of valuable learning and completely wastes it all. They haven’t learned a damn thing since Halo 4, and their focus on consistency proves it.
Besides a pile of cold spaghetti, they’ve made a game that caters more to a contrived eSports crowd than the players that should’ve formed the next generation of Halo players.
The game is out of touch, just like 343 Industries. It isn’t fun to play because it isn’t.
(Insert queen’s under pressure song here)
They have the right idea with certain gametypes: Ninja Assassins should be fun, but the sword play is god awful, it’s Reach/4 all over again! Halo 5 got the swords right; Magnum starts in BTB is fun, but we need a BR variety as well. Like someone above mentioned, we need a PvE mode. It took 343 about 9 months to implement WZFF after Halo 5’s launch, and so far, there is no hope of such a mode in Infinite. I feel like 343 pulled a Lionhead Studios and wasted a bunch of money and time doing god knows what during development. I remember Frank O’Connor specifically stating that they started (some) work on the ‘next Halo game’ all the way back in 2015. What a joke that statement has become lol. This game needs content–fast!
I wonder if the Desync is due to the bad Azure servers and 343 cant fix the servers because its not their servers, its Azure MS servers.
So 343 cant do anything really.
Its not the azure servers as other games that use said servers don’t have issues as far as I’m aware
Like using a Game Engine that isn’t capable of easily building an open world, let alone Co Op with Infinite range.
Seriously the game should be called called Halo Limited. Not Infinite, the only thing Infinite about it is the bugs.
Its an addictive cycle sometimes. The highs are awesome, but the lows? You chase redemption through a never ending rabbit hole if you’re not careful. Sometimes I see that a friends on and I ask “what’s up bro? How the games been?”
I lost 10 matches in a row.
I lost 20 matches while I’ve been playing.
Like, you could just hear it in their voices how frustrated they are, but are just thinking…alright…next game will be different. Sometimes by the time they have those good matches…through that entire frustrating process it just doesn’t matter. I’ve of course gone through this myself as well.
It’s not an expectation of like…needing to win, but there’s a common theme of players having a small batch of decent games where they’re close and win, maybe 1 favorable match they get…and a bunch of bad matches. Like those matches seem purposefully there to lose, to make sure the player isn’t over ranked, to make their csr tank and start the addictive process all over again.
“Let me reclaim my lost points, because I’m farther back than where I started” be it with more wins than losses, or just a crazy streak of terrible matches.
A slower climb from the bottom (1-50) was way more favorable to the player back in the day, regardless of the behind the scenes stuff or anything that can be explained away. Like at face value, people enjoyed that so much more than the 10 match placement seasonal thing. In many ways, it (old style) was like a ranking and progression system all in 1, even if the player couldn’t get to max rank. To have a side progression system with many unlockable items, commendations etc was like icing on the cake.
ive been sitting on the home page in halo infinite for the past few hours and it still hasn’t loaded the challenges or the news and everything in the custimization tab is still LOADING. i just wanna play halo man.
Been playing mp halo for years literally none of thats true theres tons of fun online
Halo Infinite is for sure more tilting than other Halo games in the past.
It can happen in the same game or between games.
I think its that SBMM ranking and rubber band effect/desync that hits at the same time.
You can become almost unkillable at times, and sometimes you die when going around a corner, instant death.
At around the same time it was revealed Activision had some patents on getting people to buy more MTXs, I recall reading something on getting players to play more as well.
The main point was that people play more if the matches are uneven / unbalanced, with the magic number being “3”.
Basically, best result to get players “engaged” was to have them play three matches where the odds would be heavily stacked against them, highly likely to lose those matches. Following that they’d be matched three times so that they’d have a high chance of winning.
Now, making it 3 and 3 all the time would quickly show the pattern so I’m inclined to believe, if it’s in use, that the number of good vs bad matches in a row are randomized to some extent.
Other than that I still have a suspicion that the Challenge system still in some way influence the Matching system. We had the stories of not getting the modes required for Challenges earlier, I even have my own of it.
Now that they seem to have been done away with, we still got accumulating points and winning matches. Not that hard on its own but at times it feels like when I have those specific challenges, the opposition’s skill is increased and my team mates are decreased.
Took me 7 or 8 matches, and the losses were spectacularly embarrassing. The probability of getting 3 wins out of 7 or 8 matches isn’t that bad, but the matchups weren’t fun at all during the losses.
Accumulating points can also be a chore at times if my opponents are breezing through the match and I barely scrape together 500 points a match.
totally agree.
i play a few games here and there, they are usually terrible which i expect by now. usually makes me not even want to finish the game that just started.
within the first few minutes i feel absolutely infuriated and it ruins my mood for the remainder of the day/night.
shoot just thinking about it is ruining my mood ![]()
Tbh, I’ve never looked at the challenges, never tried to complete them, never used the swaps or anything. I have the reach thing at 100, but never bought the other BP. All I play is ranked cross play. I played a few sniper matches cause someone dragged me into it, but i just disliked the settings and weird match making. (I guess ranked is just as weird though lol)
Certain players have different addictions to the game I feel. It would be to lengthy to write out…that first reply I wrote took like almost or maybe an entire week to be approved by a moderator. Not sure why, there’s no guarantee this reply will immediately post either. Thanks for reading it though. Now I feel like it wasnt a complete waste of thought after it just sitting there waiting to be approved for so long.
Challenges affecting the matchmaking system is merely a speculated theory from the time when specific game modes were present in them.
Some players had 20+ matches before they got the mode they needed, when it was 25% chance of getting the specific mode. I for instance needed CTF or Stockpile in BTB, yet played Slayer and Total Control for 15 matches straight before getting a Stockpile match.
It’s also “fueled” by the fact that when Infinite got into Beta, and there were these incredibly ridiculous challenges present, like sniping a driver out of a vehicle, and people were asking for more playlists as there were a very limited number of them. i343 stated that they had issues implementing new Playlists, said they needed to “decouple” the challenge system from the Playlists.