Why is there still freindly fire?

I JUST GOT BOOTED FOR ACCIDENTALY CLIPPING 2 TEAMATES WITH THE TANK

This is unacceptable, if friendly fire is turned off in infinity slayer why the heck is it on in other gametypes?

this doesn’t make sense, and should be changed. No more team killing.

Don’t shoot at your teammates then. It keeps you in your toes, although 4’s booting system is pretty garbage.

… Are you upset about realism? In a war zone if you hit a teammate with a TANK TREAD and run them over and turn them into mush… They’re dead. And you killed them.

There’s nothing wrong with the betrayal system. Except for maybe… kill one person and killed a few previous games, means you get booted. Accidental betrayals are understandable. But some people want that menu off the screen and hit BOOT as fast as they can to keep playing.

Leave the system alone and Keep Calm.

Without friendly fire it will end up cod/battlefield (Just for example), where everyone can just pile in grenades and ordinance without fear of betrayal or consequence

yes. Im upset about the realism, it should be taken out.

the system is broken, your points are invalid. and nothing justifies the fact it still has an option to kill teammates

> Without friendly fire it will end up cod/battlefield (Just for example), where everyone can just pile in grenades and ordinance without fear of betrayal or consequence

This. People would just fire rockets blindly into combat zones and steal kills, and the teammates come out smiling like roses… No thanks. COD and Battlefield have that covered. C4 Jeeps?

Not to be insulting, but perhaps you should pay better attention to what you’re shooting at?

again, it was by accident. someone jumped in the way after it left the barrel, 50 feet away.

> Without friendly fire it will end up cod/battlefield (Just for example), where everyone can just pile in grenades and ordinance without fear of betrayal or consequence

This.

> Without friendly fire it will end up cod/battlefield (Just for example), where everyone can just pile in grenades and ordinance without fear of betrayal or consequence

Except that anyone who just piles grenades and other crap into an area without FF will get just as much out of it as if they tried it now, nothing. Nothing because, in the first place, betrayals accompanied with enemy damage go completely unpunished (so your premise is broken to begin with, there is very little holding spamming back as it is.) Secondly, considered weapons fire is so much more likely to actually hit the enemy, and so reward the sender with that all important kill that drives every other behavior in this game. Even with the threat of betrayals, the need to kill is so great that whatever considerations friendly fire might prompt are completely overshadowed, making the whole purpose moot according to it’s intentions while preserving one mighty pile of bad gameplay, ie. getting killed by your allies thoughtlessness, recklessness, or simple bad luck.

The alternative, on the other hand, does nothing of what you fear. Games that aren’t built towards some trumped up ideology (see. what people mean by Halo), such as WH4k’s Space Marine, Section 8, or Rainbow Six Vegas have, in my view, all demonstrated much healthier team gameplay because they either allow you to restrict or simply remove (often by default) friendly fire. Despite those games’ other issues, when someone else’s carelessness doesn’t cost you your shields or life you’re that much less likely to treat them, your allies, as adversaries. So with that neutral baseline you can let positive interactions take hold and reinforce whatever [strictly platonic] “relationship” you two strangers connected by a piece of wire have with each other. It’s simply the better way to play and all it -Yoinking!- requires is for 343 to flip one switch.

Sure, it’ll change the game but adhering to some dogma (ie. friendly fire since there’s certainly nothing else justifying it) is just as certainly no way of improving Halo.

I don’t know, for me, it depends on the gametype as to whether or not there should be friendly fire.

I’m gonna use Lockdown as an example as it’s the closest I’ve got to what happened to you being the only time I was ever booted.

On one hand, I don’t want friendly fire, because you got people crowding in there and people are going to throw grenades to help clear them out, but you will get a betrayal if it’s tight enough and it’s a natural reflex for people like me when there’s a mob of enemies crowding in to throw a grenade to make it easier but then you betray an ally on accident and they’re natural reflex is to boot you…

On the other hand, it does force to have to pay attention and not walk in an fire explosives and throw grenades at random and not have any teammates hurt in the process.

Now they want friendly fire off.

I believe this is the first Halo game where friendly fire is turned off.

In Halo: Reach I had a game where I lost when I had 28 kills and someone else had 25 I believe (in a 50 kill game). Simply because a jerk decided to kill himself the entire game and had a score of -13.

Deal with it. At least we aren’t penalized for team kills and suicides like in Reach. Even though it added an interesting twist sometimes.

Friendly fire teaches you to be careful and to be aware of your surroundings. You clipped two teammates because you weren’t paying attention and you suffered for it. Be careful next time and you won’t be booted.

My only issue with friendly fire is those games when I get betrayed on purpose for a power weapon and get no option to boot, then I get booted for accidentally splattering a teammate who ran in front of my Hog.

Friendly fire should have never been turned off. It has always been on since halo CE.

When you accidental kill a teammate you would think that would cause you to play more carefully. Sadly, there are some Trolls out there who like to jump infront of peoples tank cannons when they’re firing at enemies. Instead of implementing a system that allows betrayed players to boot teammates , I believe there should be some type of review system that determines if the betrayal was accidental or on purpose.

If my tank shot accidentally hits a teammate who happens to be in the wrong place at the wrong time, dock a kill from my score. I dont want friendly fire turned off, I just want the betrayal system to be fixed.

I also believe the vehicle collision physics need to be fixed. There is no way I should barely touch a teammate with a ghost and take out their entire shield, yet hit an enemy player full speed and have them bounce off with most of their shield intact.

I agree. FF should not exist at all.