Honestly, I can see both sides of the argument here, and can understand why people are frustrated. I, myself, am wondering why several high-profile pieces of Halo Reach’s armor sets are absent from the Battle Pass (Mark V Helmet, Pilot, Grenadier Pauldrons, CQC, Eternal Armor Effect, etc.)
In fact, the very first piece of armor unlocked through the free Battle Pass is a piece of armor that doesn’t even fit the Mark V[B] core and is only unlocked after reaching Level 81. If you paid $10 up front for the Premium Pass that would not really be an issue since there are quite a few cosmetics unlocked between Level 1 and Level 81.
While I will laud 343i for finally giving us a Halo game that harkens back to the days of old while simultaneously appealing to new fans by maintaining several facets of modern-day FPS games, I cannot help but to scratch my head and wonder just what the hell they were thinking when they structured this Battle Pass. There is far too much filler for Premium players and not enough content available for free players to warrant the desire to complete it…
As for monetization, I would prefer something akin to a catalogue over the rotational item shop that is currently in the game. That way, I can purchase exactly what I want when I want to purchase it. Not only would this offer players the cosmetic customization that was promised by 343i, but it would also allow all of us to truly create a Spartan that is unique to us while supporting 343i.
Maybe you disagree with me, maybe you don’t. That is perfectly fine. You can disagree with someone on the internet and not hate them, after all. However, this is my opinion on the matters of the Battle pass and Infinite’s monetization.