Why is the new BR's crosshair so HUGE?!

Seriously would look like a shot gun crosshair if it weren’t for the small lines on the sides…wow they really still trying ot make simple shooting “random”?

I’m guessing it’s because the BR is a burst weapon and wouldn’t have the same accuracy as something like the DMR.

That, or all the crosshairs or a WIP.

Good, maybe now people will pick up a different weapon and get good with that.

Its is a demo of the game and what it will resemble, not the actual finished product, they will spruce it up when the release date is closer.

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> Good, maybe now people will pick up a different weapon and get good with that.

goood…let the butthurt flow through you

> Seriously would look like a shot gun crosshair if it weren’t for the small lines on the sides…wow they really still trying ot make simple shooting “random”?

A large crosshair isn’t “random”. Skill and familiarity with the weapon should be more than enough to overcome the problem.

why are you making something so irrelevent and small into something that is outrageously huge. Its just a crosshair that is subject to change so just stop with the ignorance.

>

What butthurt? People just don’t want to think.

It’s an early beta, far from finished product and hence such minor cosmetic things are the lst thing they’ll focus on. Either they want it that way, or they’ll fix it long time before release. For all we know we might be able to choose between different crosshairs :stuck_out_tongue:

> > Seriously would look like a shot gun crosshair if it weren’t for the small lines on the sides…wow they really still trying ot make simple shooting “random”?
>
> A large crosshair isn’t “random”. Skill and familiarity with the weapon should be more than enough to overcome the problem.

no because then the bullets still can go anywhere inside the crosshair and the only way to be certain it’s going to kill the guy is when they’re at mid range? i’m guessing…

> Seriously would look like a shot gun crosshair if it weren’t for the small lines on the sides…wow they really still trying ot make simple shooting “random”?

Actually people checked into this on NeoGaf and found that the cross hair is actually no larger then it was in halo 2 And 3 the only difference is that the hairs do not go as far into the center as in prior games which could easily changed seeing as this footage was pre-alpha stage

> Good, maybe now people will pick up a different weapon and get good with that.

Nope. At least not the good players. Halo has always been dominated by a precision weapon. A persons ability with that weapon is what normally creates the skill gap. So fear not, players will still be dumping on you with the BR. :slight_smile:

> > > Seriously would look like a shot gun crosshair if it weren’t for the small lines on the sides…wow they really still trying ot make simple shooting “random”?
> >
> > A large crosshair isn’t “random”. Skill and familiarity with the weapon should be more than enough to overcome the problem.
>
> no because then the bullets still can go anywhere inside the crosshair and the only way to be certain it’s going to kill the guy is when they’re at mid range? i’m guessing…

Oic. You think that we’re going to have a Reach-like system where the bullet can go anywhere within the reticle.

Controllable recoil on the BR (similar to that on Halo 3’s SMG) has been confirmed, so there’s absolutely no reason to add any other inaccuracy mechanics to the weapon; it’d be redundant. Unless 343i explicitly states otherwise, an oversized reticle is just a graphic, and won’t affect the path of your bullets – hence the skepticism in my reply and some of the other replies here.

Nothing to be concerned about, bro. :slight_smile:

Only time will tell how the BR plays out and, what 343i does with halo

Hopping its going to be great .

> > Good, maybe now people will pick up a different weapon and get good with that.
>
> Nope. At least not the good players. Halo has always been dominated by a precision weapon. A persons ability with that weapon is what normally creates the skill gap. So fear not, players will still be dumping on you with the BR. :slight_smile:

No, Halo has always been unintentionally dominated by an OP weapon, just like every single game ever created.

The majority of players only use that weapon because they know it’s OP and requires less effort then they would need to use a balanced weapon.

Halo 4 is still in development, this goes for weapons as well. The reticle may be smaller when the game comes out

> > > Good, maybe now people will pick up a different weapon and get good with that.
> >
> > Nope. At least not the good players. Halo has always been dominated by a precision weapon. A persons ability with that weapon is what normally creates the skill gap. So fear not, players will still be dumping on you with the BR. :slight_smile:
>
> No, Halo has always been unintentionally dominated by an OP weapon, just like every single game ever created.
>
> The majority of players only use that weapon because they know it’s OP and requires less effort then they would need to use a balanced weapon.

You really think that it’s unintentional that a precision/utility weapon has dominated every Halo? Do you really believe that that person who can dominate an entire team by themselves can’t use another weapon.

They use that dominant weapon because when used properly it’s the most efficient weapon. Those players can still deal out plenty of damage with lesser weapons, but why would they? Better yet, why do you? Is your most used weapon the AR because you’re trying to prove some kind of point, or is it because it’s the easiest weapon to use and you rather not put in the effort to get better with the DMR?

Simple-

Its not