the default radar in Halo 4 is 40 meter! in Halo 1, the tracker was only 15 meters in halo. in halo 2, 3 and reach it was 25 meters.
due to the way area inside a circle works, making a it 15 meters longer range makes it more then double the area you have a motion tracker. from <mark>1963.5 square meters</mark> when it is 25 meters to a whopping <mark>5026.5 square meters</mark> when it is 40 meters. this is just unacceptable, especially when you factor in that there is a perk that makes it go out to 60 meters, which make the halo 4 radar cover an insane <mark>11309.7 square meters</mark>.
NOT to mention the tracker now shows if they are above you or below in reach and 4. in halo 4 they go a step further and show if it is a vehicle or not. SO much information for nothing.
I purpose the tracker get cut down to 25 meter like in past games. they can do it. it is is in the custom game options.
Probably to make the game easier for people, in case you didn’t notice that was their plan from the start. 40 meters is ridiculous, 25 is okay, 15 I probably wouldn’t even notice the difference from 25.
It should at least be reduced to 25. I don’t have a clue why they would need to make it 40.
Halo 3 didn’t actually do a lot of casual catering…
But I always liked the radar at 25m, not too OP or anything…
Halo 4 radar just sucks being 40m, I’m still used to 25m radar after al this time
You can thank sprint for that. People are coming at you faster, so your radar has to be longer so you can spot them before its too late.
Also, this radar lets you see vehicles coming from a mile away. No more surprise splatters on the incompetent players who aren’t paying attention to their surroundings.
> Halo 3 didn’t actually do a lot of casual catering…
Halo 3 catered more than any game in the series by far which is why I hated it unlike everyone around here these days who seems to have forgotten how bad it was at the time. Automatic weapons were super OP because the BR and carbine were embarassingly inaccurate and the worst part is Bungie did it on purpose.
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It actually is relevant. The radar literally covers half of most maps including the directional indicators and vehicles which is completely absurd.
out of the first 3 games, yes it is the most casual. but halo 4 and to a lesser extant reach, made the game just ridiculously dumbed down.
you say the automatic were super OP in halo 3, i say they were nothing but clubs. the AR is a six rounds and a melee kill. which means at this range the BR and CC are fine. the AR was weak as hell without the melee. so was the pistol. so you NEEDED to start with the BR.
the only real answers i can come up with are sprint and the fact that all the weapons kill faster at longer ranges then the other games. both you would need a bigger tracker for. which gives me MORE reason to HATE sprint and personal load outs.
having such a LARGE tracker makes it almost IMPOSABLE to have small maps too. the tracker in halo 4 would cover almost half of the map “warlock” for halo 2.
> Halo 3 catered more than any game in the series by far which is why I hated it unlike everyone around here these days who seems to have forgotten how bad it was at the time. Automatic weapons were super OP because the BR and carbine were embarassingly inaccurate and the worst part is Bungie did it on purpose.
In fact, Halo CE’s radar may be considered as a 15m but in fact it was WAY more than 15 meters. Especially compared to Halo 2 or Halo 3 when you have a 25m radar.
Otherwise, it does not answers why Halo 4 has a 40m radar, but CE were not accurate.
> > Halo 3 didn’t actually do a lot of casual catering…
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> Halo 3 catered more than any game in the series by far which is why I hated it unlike everyone around here these days who seems to have forgotten how bad it was at the time. Automatic weapons were super OP because the BR and carbine were embarassingly inaccurate and the worst part is Bungie did it on purpose.
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> It actually is relevant. The radar literally covers half of most maps including the directional indicators and vehicles which is completely absurd.
Irrelevant, I was talking about Halo 3’s entire life as a whole, not just a tiny section (by comparison)
I’ll admit it was the most catering out of the original trilogy, but still didn’t cater much in the end.
If it catered so much to casuals, then why does it have a higher population than Halo 4 somedays. Because it actually takes skill to play Halo 3 well…
> Irrelevant, I was talking about Halo 3’s entire life as a whole, not just a tiny section (by comparison)
> I’ll admit it was the most catering out of the original trilogy, but still didn’t cater much in the end.
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> If it catered so much to casuals, then why does it have a higher population than Halo 4 somedays. Because it actually takes skill to play Halo 3 well…
Because the Halo 2 servers are offline and it was the last game that did well in MLG so people have fond memories of it even though it was awful competitively. Halo 3 did take skill, but vastly less than every other game in the series.
Halo 3 was a bad, popular game. Kinda like COD. Anyone worth their salt in the competitive community knows CE and H2 were the best in the series and H3 was when Halo started going down the drain.
> Because the Halo 2 servers are offline and it was the last game that did well in MLG so people have fond memories of it even though it was awful competitively. Halo 3 did take skill, but vastly less than every other game in the series.
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> Halo 3 was a bad, popular game. Kinda like COD. Anyone worth their salt in the competitive community knows CE and H2 were the best in the series and H3 was when Halo started going down the drain.
Wow, now I’ve heard it all…
Halo 3 was bad but popular? Like COD? Awful in competetiveness?
> NOT to mention the tracker now shows if they are above you or below in reach and 4. in halo 4 they go a step further and show if it is a vehicle or not. SO much information for nothing.
I hope you do realise that the motion tracker in previous Halo games also showed vehicles, it was the difference between a big dot and a little dot. As someone mentioned earlier, the scale is different in each game and I do not find 40 metres in Halo 4 to be anymore useful than 25 or 15 in previous games.