Why is the BR great?

I didn’t play much XBL in halo 2, but I know that in halo 3 the BR blew chunks in close and mid-range encounters. It was only useful in long range, and even then there were better weapons like the Sniper, SpLaser, or even Carbine. At close range, the AR destroyed the BR and even won in medium-close shooting. Since the standard playlists mainly have short/mid range encounters, the BR was not that good. The Carbine, DMR, and Needle Rifle all blew it away in power and efficiency and proved to be more able replacements. The only good use was in the Swat playlist; it takes no skill to headshot there.
Why do people miss it so much? How is it an awesome gun when the DMR killed people at more ranges with more efficiency?

I agree with you on a lot that you said. I liked the BR better when you get in that skirmish like duels with another player or players. I feel like I move around better in Halo 3 than in Reach with DMR.

> I didn’t play much XBL in halo 2, but I know that in halo 3 the BR blew chunks in close and mid-range encounters. It was only useful in long range, and even then there were better weapons like the Sniper, SpLaser, or even Carbine. At close range, the AR destroyed the BR and even won in medium-close shooting. Since the standard playlists mainly have short/mid range encounters, the BR was not that good. The Carbine, DMR, and Needle Rifle all blew it away in power and efficiency and proved to be more able replacements. The only good use was in the Swat playlist; it takes no skill to headshot there.
> Why do people miss it so much? How is it an awesome gun when the DMR killed people at more ranges with more efficiency?

In Halo 2, the BR was really the only viable weapon other than the power-weapons. In Halo 3, they really dumbed it down. The whole idea is that the BR is supposed to be the utility weapon (In Halo 2 and 3 at least), meaning it is viable in all situations, but requires a tremendous amount of skill to skill outside of midrange.

It’s become a fan favorite. I loved it in H2 when it was hitscan, and I’m glad to see it back. Personally, though, I’m a bit indifferent to the actual concept of a weapon (a mid-long range burstfire weapon, I should say). I wasn’t a fan of it in H3, mostly because I didn’t like it as a non hitscan weapon, but since it’s back to its hitscan roots, I’m sure I’ll love it again.

Im not sure if you are trolling or not lol the BR definitely suffered a decline in quality from H2 to H3 but it was by no means bad. If you didnt have terrible aim then 9 times of 10 the BR wrecked the AR medium to close range. Even close range it gave the AR a run for its money.

I can tell you didnt spend much time learning to use the thing. Its not been the best weapon this series has seen but is leagues better than the AR. Just takes a little skill.

I agree the DMR and a few other weapons are better overall in terms of reliability though. Lets hope they bring it back to a similar H2 BR while still also giving the AR its place as well. Wasnt a huge fan of the H3 AR though, i feel reach did it better

I think the reason why a lot of players like the BR is because they really like the feel of it whenever they shot it. It’s something about that 3 burst shot weapon that just makes getting kills satisfying.

In a lot of ways if you were really good with it, making the perfect 4 shot kill got you out of more situations that you found yourself in.

It’s also a weapon that really just comes down to skill. It’s not a noob friendly weapon in a sense that when a new player picks it up, they’re not instantly godly with it. It takes time and practice to perfect 4 shoting opponents before they 4 shot you. So practicing with it is the driving force that people have to making it an awesome weapon to use.

> Im not sure if you are trolling or not lol the BR definitely suffered a decline in quality from H2 to H3 but it was by no means bad. If you didnt have terrible aim then 9 times of 10 the BR wrecked the AR medium to close range. Even close range it gave the AR a run for its money.
>
> I can tell you didnt spend much time learning to use the thing. Its not been the best weapon this series has seen but is leagues better than the AR. Just takes a little skill.

at mid range you pump the trigger instead of holding it and the AR shoots really straight. That’s why it was more useful to me. The BR was good in concept, but I really just used it in campaign to insta-kill flood and to fight regular covenant from afar. My accuracy didn’t stink, I there were just too many corners in standard slayer to use it and my friend didn’t give me his Mythic disc when he gave me ODST.

> > Im not sure if you are trolling or not lol the BR definitely suffered a decline in quality from H2 to H3 but it was by no means bad. If you didnt have terrible aim then 9 times of 10 the BR wrecked the AR medium to close range. Even close range it gave the AR a run for its money.
> >
> > I can tell you didnt spend much time learning to use the thing. Its not been the best weapon this series has seen but is leagues better than the AR. Just takes a little skill.
>
> at mid range you pump the trigger instead of holding it and the AR shoots really straight. That’s why it was more useful to me. The BR was good in concept, but I really just used it in campaign to insta-kill flood and to fight regular covenant from afar. My accuracy didn’t stink, I there were just too many corners in standard slayer to use it and my friend didn’t give me his Mythic disc when he gave me ODST.

So you mean use the AR in bursts?

Weird, I have always found that the BR was overpowered at close range in Halo 3 and was not terribly useful at long range due to bullet spread. I just hope that they can reverse the trend in Halo 4, because I really like the idea of having two utility weapons. One for short-mid range, and another for mid-long range, both worth ditching for better weapons on the map.

> > Im not sure if you are trolling or not lol the BR definitely suffered a decline in quality from H2 to H3 but it was by no means bad. If you didnt have terrible aim then 9 times of 10 the BR wrecked the AR medium to close range. Even close range it gave the AR a run for its money.
> >
> > I can tell you didnt spend much time learning to use the thing. Its not been the best weapon this series has seen but is leagues better than the AR. Just takes a little skill.
>
> at mid range you pump the trigger instead of holding it and the AR shoots really straight. That’s why it was more useful to me. The BR was good in concept, but I really just used it in campaign to insta-kill flood and to fight regular covenant from afar. My accuracy didn’t stink, I there were just too many corners in standard slayer to use it and my friend didn’t give me his Mythic disc when he gave me ODST.

I never had a consistent problem with killing an AR when i had a BR. The ARs kill times were just too slow to keep up with a 4 shot or even 5 shot from a BR. Bottom line is that if you were consistently losing to an AR with a BR then you were missing a few shots in between.

Also of course its more accurate when bursting but that still didnt give it any sort of advantage over the BR in mid range, and youd have been a fool to burst it close range so i still fail to see how bursting it makes it a relevant gun over the BR. Thinking back to the many hours i played of H3 i can safely say the AR was only good for camping around corners and AR beat downs which isnt the BRs forte anyways.

> > I didn’t play much XBL in halo 2, but I know that in halo 3 the BR blew chunks in close and mid-range encounters. It was only useful in long range, and even then there were better weapons like the Sniper, SpLaser, or even Carbine. At close range, the AR destroyed the BR and even won in medium-close shooting. Since the standard playlists mainly have short/mid range encounters, the BR was not that good. The Carbine, DMR, and Needle Rifle all blew it away in power and efficiency and proved to be more able replacements. The only good use was in the Swat playlist; it takes no skill to headshot there.
> > Why do people miss it so much? How is it an awesome gun when the DMR killed people at more ranges with more efficiency?
>
> In Halo 2, the BR was really the only viable weapon other than the power-weapons. In Halo 3, they really dumbed it down. The whole idea is that the BR is supposed to be the utility weapon (In Halo 2 and 3 at least), meaning it is viable in all situations, but requires a tremendous amount of skill to skill outside of midrange.

Se what people tend to forget it the BR wasn’t meant to be the “utility” weapon. In halo to there was no AR to fill in the gaps of ranges and damage the Smgs took over the close rangs. In halo 3 they had to dumb it down because, there was a larger sand box IE more weapons to compete with. AR, BR, SMG, ect, ect its a balancing act all weapons should have there place.

It’s not.

The Halo 2 BR was the best. Hopefully it comes back for H4. :slight_smile:

The BR dominates at any range…

Were we playing the same Halo 3?

The DMR is a sorry excuse for a weapon.

The BR is great b/c it’s a friggen’ gun! and it shoots stuff! and kills aliens to booot!

It is the most useful of any weapon, hence why most H2 and H3 players had BR as their top ToD. I got twice as many BR kills than my second ToD which was the Sniper and I imagine this is quite typical of a lot of Halo players out there.

It’s not a perfect weapon though. Absolutely useless against vehicles and the Banshee makes short work of BR users. I wonder if that will change for H4…

To counter the OP, the BR isn’t supposed to be good at close range. It’s a mid-to-long range weapon, so yeah the AR should blow it away.

But the only reason I want the BR to return is because it takes more skill to use at longer ranges. Right now in Reach, the lowliest of players can hit you across the map with their starting weapon.

Honestly, I feel like the Sandbox is going to be radically different this time around. BUT, I liked the DMR better than the BR personally, just felt more satisfying to have a single shot gun that did more or less the same thing. If it were a 4 shot kill, id pick it over the BR every time.

I imagine that both types of weapon will be represented in some way, possibly like this

Shotgun- dominates short range
AR- Is strong in short range, but can score hits at medium range, but not really kill
BR- is a mid range precision weapon erring towards shorter range ever so slightly
DMR- ^^^^same as above, but errs towards longer range ever so slightly
Sniper- Long range domination
Pistol- Quickdrawing weapon that matches the br in accuracy, but not power- good for finishing people off.

Under the idea that most encounters are short to mid range. Least thats how id make them all coexist.

I agree that the BR were crap in H3, but now when it has hit-scan again; it will dominate.

> I think the reason why a lot of players like the BR is because they really like the feel of it whenever they shot it. It’s something about that 3 burst shot weapon that just makes getting kills satisfying.
>
> In a lot of ways if you were really good with it, making the perfect 4 shot kill got you out of more situations that you found yourself in.
>
> It’s also a weapon that really just comes down to skill. It’s not a noob friendly weapon in a sense that when a new player picks it up, they’re not instantly godly with it. It takes time and practice to perfect 4 shoting opponents before they 4 shot you. So practicing with it is the driving force that people have to making it an awesome weapon to use.

This is pretty much it. If i’m a super soldier thats fighting a war across several systems, a gun that goes “pow pow pow pow pow pow pow” is never gonna feel as elegant as a three burst weapon. It also has a bit of a special forces feel to it.