Go look at the most played games and you’ll see Halo 5 below Infinite and Halo MCC. Did you maybe think that people don’t like Halo 5 because it’s a completely different experience from what Halo should be? Sure, it appeases your appetite, but it turned off a lot of people.
Not the person you asked, but here’s me doing it like 15 times in a row. As of this post only the SD version has uploaded so it’ll look like poop for a minute.
https://www.youtube.com/watch?v=BKzIXAN78pU
Also, a few things that I think are noteworthy to mention:
I wasn’t even remotely warmed up when I recorded this. In fact, I’m 4 beers in on a Sunday evening and I haven’t played all day lol.
Towards the end, I started to try to get a little experimental with ways to game the weapon drill. Changing the reload timings, messing with burst fire a bit.
If this weapon drill were more indicative of actual AR use in-game, it would probably be considered a more skillful weapon. But in a real game, with players who are usually Diamond+, people don’t really pop shots off with this thing beyond its most optimal range. The maps have narrower sightlines that funnel the action in and cover placed sporadically. There’s no waist-high barrier to stop people from curb sliding into where they can’t miss at all with the AR. Or worse, players who know the spawns and angles well enough that they simply wait idly around corners with their AR out in a game of chicken.
The part of the AR that people have a problem with is that its Perfect TTK and its Average TTK are insanely compressed. It’s an incredibly forgiving weapon to use. By contrast, the BR, despite the fact that it does have very generous sticky aim as well, is insanely punishing if you miss burst. That, and even its Perfect TTK is ~.4 seconds slower than the AR as is. To get the Perfect on a fully shielded enemy with the BR, exactly the 12th bullet has to be the one that gets the headshot, and with people’s very quick strafe/crouch speeds and jumping cutting aim assist drastically, there are many options available to force someone to miss that Perfect TTK window and potentially get a reversal. By contrast, every decently skilled player is more or less going to kill with the same speed with the AR, and factors like who shoots first or network desync/latency tend to feel like much more of a decider.
Halo isn’t a range game, the BR should win at close range because it’s a more skilled weapon.
The argument of “gun X should win at this range while gun Y wins at this other range” is only valid for games with loadouts and huge selections of weapons in which making them different functionally is impossible.
Halo has always balanced it’s weapons around ease of use, lethality, utility, position within the map and finally range. Infinite’s AR completely ditches all proper balancing as it has insane range, good accuracy, high damage and high rate of fire…oh and it’s braindead easy to use.
You’re argument is so situational based it’s ridiculous, how about the weapon that is intended for close range-mid range not have the long range potential to finish kills
the sidekick is just enough powerful to give an edge to good player against the AR. faster time to kill and faster reload. i agree, you need to be more precise, but thats where the pistol shine at low and medium range.
This is absolutely true. I’ve lost track of the number of times I’ve been absolutely melted by a lone guy with a pistol because at close range they can rapid-fire your head without worrying about bloom.
Halo isn’t a game about weapons only working within certain ranges, this is a false ideal spread by idiots who play COD or BF and expect every shooter to follow that principle.
Youre still whining about the AR. This sore loser post has 113 replies now. There is nothing wrong with the AR, you lose to AR users because you arent skilled enough. Just know, that if the AR gets nerfed, you will not start to win fights because you are good at the game, but because you cried for a nerf. You want all guns except the ones you use to be useless, so you can use 2 braincells in the game and flawless a match. Thats being a sore loser. The AR does not need a nerf, you need practice.
Uh… You sure? Like, every Halo meticulously designs all the weapons to have effective ranges and varying degrees of falloff when you stray outside of that range.
Hes using the call of duty thing to insult people who think guns should be good in halo. From my experience people who think guns like the AR are op, are usually halo 3 worshippers where most guns except the BR and power weapons are useless. Speaking of call of duty, these cry babies really remind me of call of duty fans who trash every new cod because it isnt MW2 or BO2. They simply have not grown up from those old games.
The AR reminds me of the AK47 from Modern Warfare. The goal is to land body shots until they’re no shields, then track up to get the headshot bonus. The AK recoil trends that way naturally, so getting a perfect 3 shot with it became second nature. The AK is my favorite gun in every CoD it’s a part of, I just love the way it looks and sounds.
That being said, although this version of the AR does reward skill more than most AR’s in the series, the skill window is low and the gun is easily beaten by much of the sandbox or by simply staying out of its ideal range. So it’s not overpowered at all.
So only you get to decide when a gun needs to be nerfed? I’ve made my case on why the AR needs to be nerfed because of how powerful it is for its incredible ease of use and how it has too much range. It’s simply not worth the risk of using a weapon that’s far more difficult to use in the sidekick when you can just shut your brain off and use the AR and be as effective or potentially even more effective because it doesn’t require you to be as precise. I don’t want the AR or any weapon to be nerfed to uselessness but it needs to be balanced better.
No one person should decide if something gets nerfed. This is a community, and so far the vast majority think the AR is just fine. I personally went from the commando needs a buff, to being very good at using it because I practiced. I didnt make a sore loser post because I used to die because I used commando. I practiced and found a way to use it effectively. Most of the time a problem in the game is not the games fault but the players fault. FIghts should not be decided entirely on what gun the two players are using. Thats not how first person shooters work, thats how rock paper scissors works.