Why is the AR so good?

So why is it more powerful than most other weapons in this sandbox? why is the 2 braincell gun better than half of the other guns simply due to ease of use compared to killing power?

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If you think it requires no skill, please post a clip of you getting 3 stars on a tier 3 weapon drill a dozen times in a row.

It absolutely requires skill. To optimize you TTK, you need to fill your reticule with as much of them as possible to maximize you hit probability, as they jump and strafe and shoot back, while having a good sense for when to pump the trigger when their shields pop so you can dial back for the headshot.

If anything the BR requires no skill. It has insane range, and all you do is point at someone’s chest and because of the recoil pattern the gun gives you free headshots after a few bursts.

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Don’t tell me you’ve only been using the AR and haven’t once tried to actually test the weapons.

Really? Thats your argument? You’re not using the other weapons right. Save for the Plasma pistol and the hydra, there’s some solid weaponry in this sandbox. You just don’t bother to try them out.

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The BR requires plenty of skill, however, some people exaggerated the height of it’s skill ceiling.

personnaly i dont get why every one is bashing the AR, first they shouldn’t have bad and good weapon. you want the most fair fight each time and it start with balance weapon.
second, i remember NOT playing online on console cause it was too tough to shot with the BR and the AR was bad.
remember everyone, a community is build with new player and more often than not its a 8-10 years old noob. we need a way to include them in the community and the AR is an easy and fun way to do. hold left clic and thats it.
in my opinion, the AR is the entry door for new player who develop there skill or just unskill player to have fun. let the AR be a decent weapon and thats it.

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It’s not even really about the AR and BR since they have ranges. This is about the AR vs the sidekick and how the gun that requires less skill to use is the more viable option because of how powerful it is and how much easier it is to use than the sidekick.

And you have a problem with its power because the sidekick takes more skill to use?

Plenty of weapons, like the magnum, in the Halo series required skill to use and still received nerfs. The sidekick is better in close range than the AR. It has a faster ttk, too. If you land 7 shots in a timely manner up close, the AR will lose.

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Yes I have a problem with it because it’s about 5 times easier to use the AR then the sidekick. Like ive said numerous times it’s not worth the risk to use the more skillful weapon when the guns are so evenly matched damage wise.

What do you mean it’s not worth the risk? The sniper rifle in Halo 3 was hard to use but people still used it because it was a good weapon.

The sidekick is designed as a weapon used to finish off low shielded opponents. When it’s used by itself, it functions as a high risk, reward pistol. Land 7 headshots and you can outgun an AR.

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its because the game is free so brand new players aka (Noobs) could have a better time playing the game than having to learn the slighty harder gun

Alright, but infinites movement is just strafe and duck…so why are we playing a game with movement from 2001? While the guns impact feel great and the look of the guns are awesome, the gameplay overall gets old really fast.

There’s nothing but the same tired gameplay from the old games with nothing further to improve upon. It’s not hard to aim, and it’s not hard to aim while you’re moving as slow as a snail. The curve here is not deep enough. It’s the same old bend I’m traveling on since the dawn of FPS itself. It does nothing new or innovative and doesn’t improve upon much at all. Not to mention everything kills so fast and easy, and the melee is one hit after you’ve done minuscule damage with any weapon.

There’s no way to deal with multiple targets and you can’t evade. Its not fun to me. It’s so boring and so casual, and there’s hardly any individual skill required past aiming. TEAM PLAY on the other hand is 9 million times more important. I would argue far far too important.

Why would you use a sidekick to finish off a kill that takes 5 times the amount of skill to use and requires a headshot when you can use the AR and it does the same thing? The AR is insanely fast at killing unshielded enemies and when playing free for all, all it is is people stealing kills from across the map with their AR. Every time I use the AR all I can think about is how OP it is and how ridiculous the range is on it.

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And what is the slightly harder gun? Don’t say the BR. That gun has plenty of aim assist.

Is it not supposed to steal kills within its intended range? The goal of FFA is to win. Why not use it if you have the opportunity?

That’s all it is. The sidekick and AR both have a purpose in the sandbox. Please don’t pretend you don’t get it. I know you do.

The AR doesn’t crossmap or do all these flashy things you claim it does. It’s just a good workhorse.

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There are ways to deal with multiple targets. You just have work harder. You don’t have spartan abilities to bail you out this time.

There definitely are ways to deal with multiple targets. First of all, you shouldnt deal with multiple targets unless you have multiple teammates. Second, your positioning and equipment play a major role. If you just charge your way into an open area in a 4v1 you probably wont come out alive. But with the use of grenades and equipment you can win. Theres a group of players on top of that cliff on fragmentation? Find a way to sneak up on them, toss grenades, use equipment like repulsor to knock enemies away to prevent them from meleeing you. Toss grenades toward enemies you cannot shoot your gun at immediately. Dynamo grenades are a huge help given there really isnt enough reaction time to flee before it starts to drain your shields, unlike frags and plasmas. Fusion coils help tons too. The idea that you cannot deal with multiple targets is thinking in a perfect scenario where the entire enemy team knows where you are, theres no cover and you have no equipment to use.

It’s not killing fully shielded enemies across the map but it can easily cleanup kills from across the map because it’s crosshairs are small compared to what they should be like in Halo 3.

Guy wins a fight.
Guy refuses to find a secure spot to regen.
Guy gets cleaned up by a ar user.

Thats not the ar being op thats the player refusing to find cover. Oh and youre one of those halo 3 zealots. It makes sense now. We should go back to 90% of the guns being useless so you can finally win fights. Thats not the ar being op, thats you being a sore loser.

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This argument makes no sense. I don’t have Spartan abilities to bail me out? Lol your acting like they TOO don’t have Spartan abilities.

This is a terrible argument. The one who can better control their Spartan abilities is the one who is victorious. It adds a level of skill that halo infinites stale and boring movement doesn’t provide.

It’s more to master other than just aim and a silly strafe. It takes more time to master these movements. Takes more skill to aim at a dashing player. No idea what you mean by have them to bail me out…use your Spartan abilities too?

No, you can’t evade multiple targets unless the other enemy is either brain dead or entirely new to the game…Because the movement doesn’t allow it. I’ve said it in previous posts, but if there is more to master in the movement it’s more skill you can possibly have over the enemy.

You 100% cannot evade multiple targets in this game. You will die every time. If two people are shooting at you and you kill the first enemy, you are guaranteed to die because the movement does not allow for you to have control and evade fire. For example, in halo 5 you could use a lot of different movement mechanics to outsmart the second enemy and allow them to miss their shots…but if you were a good player, you’d still be able to keep up and compensate and secure the kill anyway. You just needed the same amnt of quickness and aim.

Infinite is for slow people I guess. I’m older and I can still keep up with really good people in other games with fast movements.

In halo 5 a good player will absolutely wreck a less skilled player every time due to knowledge of movement and aim. In halo infinite a good player doesn’t have much edge over a lesser skilled player other than aim.

That’s completely fine.