Why is the AR so good?

The AR is fine, not op, not useless. People complaining about losing to AR users are just noobs. They think that they should kill people not based on skill but because of the weapon they are using. That should only apply to power weapons, yeah, if you get blessed with a rocket launcher you should have an advantage. But just because you pick up a BR doesnt mean you should be able to go around wrecking everyone who didnt abandon their team to find a BR like you did. Every player making forum post asking for nerfs I just see as sore losers. Instead of practicing and countering the weapon you keep losing to, they just want it nerfed.

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That same logic can be applied to power weapons.

“Hey 343 can you plz nerf the rocket launcher, sniper, skewer, gravity hammer, energy sword, wasp, warthog, scorpion, ghost, wraith, chopper, and gungoose because they take no skill to use plzz plzzzzzz daddy i gib suc!”

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No… Just no. You hand these zombies an AR they will match any good BR player. That’s how strong the AR is. I have been forced to use it… and it makes me feel sick… It’s too good right now.

Range, Accuracy, Damage, Headshot multiplier, rate of fire, Magazine capacity, low bloom, high aim assist and magnetism… and it’s automatic. Point in the general and let it do the work for you. You don’t see a problem here?

Do NONE of you see a problem here? -starts looking people up at Halotracker…

Ah… I see why now lmao

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It’s to compress the skill gap in social playlists so that lesser skilled players can still have a good time. IMO, having a suppressed skill gap in social playlists is a good thing as more people can simply enjoy the game.

Now ranked is a whole ‘nother story lol.

I see no problem. And before you insult my stats or whatever, I play this game for fun. I can whack a noob with the AR, BR, Commando, sidekick, even the pulse carbine. Just because you lose to a AR player doesnt mean it needs nerfed or is too powerful, it means that player is better than you. Willing to bet the last game you played before coming here to whine you got tea bagged by a AR user. People who complain about the AR remind me of GTA online modders. They lose a fight or whatever and they start acting like session moderators to punish players for being good at the game. In alot of games there are weapons which are good and newb friendly. These are meant to be a stepping stone into the game so those newbs can get better. And there are better guns that take more skill, that are usually deemed useless by noobs. But I can tell you, every time you kill a newb gun user with the more skillful weapons, it feels so much more rewarding. If the game was use super pro weapons that require a ten million IQ to use or you lose 100% of the time, the game wouldnt have nearly as many people playing.

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Bro. Stop.

You’re the one who can’t aim.

You just want the BR to dominate like it did in Halo 3 and that’s not going to happen anymore.

They wanted the AR and BR to compete with each other. It’s always some guy who preaches about skill but ironically thinks they should be able to beam with a weapon like the BR or the H5 magnum.

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Skill gap? HAHAHAHA gameplay from 2006 with no innovation. I’m sorry, but this game lacks any kind of movement or any game mechanics to improve upon outside just aiming.

Halo infinite as a whole is casual as hell. We took several steps back from halo5 in terms of a competitive environment.

Every game out on the market has thought up tons of ways for movement mechanics to deepen the combat, and halo infinite says no to any kind of experimentation and innovation. So we’re left with gameplay that feels like it’s from 2006 or earlier.

If you’ve played a couple matches, you’ve played all halo infinite has to offer rlly. The game is boring and uninspired.

That sounds like a you problem. I have fun every time I play. And yes the game does have more advanced movement compared to the halo 3 everyone worships as the greatest halo and everything after is garbage and anyone who likes them is a child.

You have no idea what skill gap means. Your little prized BR has a ton of aim assist. So did the BR on 3. And so did your H5 magnum. You all just have a skewed perception on what Halo’s comp should look like.

That’s all.

Lol halo 5 had one of the most compressed skill gaps in the whole series. Running around with an AR and spartan charging people was absolute pure cheese. And thrusters completely negated good positioning as you could just jet pack out of the way when someone threw a nade at you.

Huh? Lol I wasn’t advocating for the BR. Nowhere did I mention the BR. I meant the game as a whole.

I would highly doubt that the Assault Rifle will win against the Battle Rifle in any situation. The main difference between these weapons is that the Battle Rifle has a much longer effective range. Due to this fundamental difference, the Battle Rifle will easily dominate in longer range combats and this difference can easily be exploited by any experienced player.

Something else to note is is that an automatic weapon doesn’t make the weapon too easy to use. For any semi-automatic weapon like the Sidekick or Battle Rifle, you can largely achieve the same effects as an automatic weapon by spamming the trigger which isn’t difficult in the slighest.

Yeah and Halo 5 had tons of aim assist to help you out. My point is Halo 5 isn’t as competitive as you make it seem. It’s just complicated mechanics and movement tech.

It’s basically taking pages out of titanfall.

I got a “Guardian Angel” medal yesterday with the AR. I think that says something about its range. In my opinion, a bit too far of a reach.

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You don’t start with a power weapon that’s the difference here. Why don’t we make the AR as hard to use as the precision weapons then? Let’s reduce its aim assist and bullet magnetism and make it require a burst of headshots to kill efficiently with. You call people noobs for complaining about the AR yet you’re the noob that requires the AR being powerful in order for you to be able to get kills.

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The whole point of the AR is to be the primary go-to weapon. Versatility and decent stopping power is the point. It does take skill too. You need to stay on target and pump the trigger as their shields pop, to get that bloom to dial back for a headshot.

The sidekick is for more niche situations. Since it has more spikey damage potential, use it if someone has more shields than you and is pressing- if you dump a clip of sidekick on them you at least might get the reversal if you are lucky. Also, if ambushing someone the sidekick can generally drop them quickly before they react, a bit better than the AR.

Everyone probably has their own opinion of what the AR should be and mine isn’t for it to be the go to weapon. What I’d want is the sidekick and AR to fill the exact same role as a short-mid range weapon but due to the sidekick being more difficult to use it rewards you with a faster kill time if you land your shots. Right now it technically does that but the AR kills too quickly and has too much range for it to be worth taking the risk to use the more difficult weapon. The AR should be incapable of finishing off a kill from across the map.

The AR as a weapon design inherently requires no skill, Halo always made the automatics weak on purpose to encourage players to find other guns. If your starting gun is more powerful than most pickups and requires 2 braincells then why would players bother with things like the commando and sidekick.

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The AR’s reticle bloom is considerable enough to punish players hold the trigger at range.

It’s not an issue. You’ll shred if you’re skilled enough with a BR, sidekick or commando.

We’ve been over this plenty of times. I even showed you how inaccurate it becomes.

https://files.catbox.moe/zxna9x.mp4

Why are you pushing for a nerf when I’ve proven how trivial of an issue the AR is?

You’ve said it cross maps, but that clearly isn’t the case.

You’ve it’s a no skill weapon. Why should it be? It’s an automatic rifle. What skill is there to have when you’re just tapping the trigger most of time?

What’s so hard about moving out of the way? Or not pushing the enemy when they have an angle? You’ve questioned everyone but yourself.

I think you just make bad judgment calls. You probably play ranked too much that you aren’t used to the AR seeing this much play.

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At least we are trying something new I guess. We have had the useless popcorn machine of H3, to the strong Infinite AR, with something in between for H4 & 5

And for the record, I wouldn’t be opposed to looking at tightening up the bloom on the sidekick just a little.

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