Why is Spartan Ops using Ragnarok/complex?

It feels like a lot of maps in Spartan Ops are used repeditivly and for Episode 3 they literally are, straight from multiplayer.

The problem is there is nothing new, nothing to look forward to. No new cool Pelican level, no space missions, nothing different.

I think Spartan Ops should have more maps that are A. Unique and B. provide the players with a more unique experience.

I kinda agree.

They are releasing five missions a week. Designing entire new levels and playable spaces, and still releasing them on time, would amount to far less detailed and interesting spaces.

For these first few weeks, I’m all for them reusing spaces, as long as they pull out all the stops for the later weeks.

> I kinda agree.

Unless they actually do something that literally isn’t the same mission over and over again, I will not buy season 2.

Spartan Ops in my eyes is a failure. It does not capture the feeling of firefight, it is predictable, and it is not fun.

There is nothing it can offer me besides hundreds of enemies all spawned at once and button smashing.

Eventually, yes there should be new maps to go on. For now, lets have 343 fix the glitches and custom options.

Creating new levels from scratch isn’t realistic. That would take up so much space on our HD.

If you want every little surprise like ‘space missions’ or such to be all tossed at you within the first three weeks of release rather than-

Actually, nevermind. A good story doesn’t get everything out within the first few chapters.

Hah, by looking at the other threads, I can tell ALOT of people disagree with you.

> They are releasing five missions a week. Designing entire new levels and playable spaces, and still releasing them on time, would amount to far less detailed and interesting spaces.
>
> For these first few weeks, I’m all for them reusing spaces, as long as they pull out all the stops for the later weeks.

I guarantee you Spartan Ops season one has been on the disc since retail.

But if they are going to have to reuse maps to make boring/annoying gameplay, they might as well not do it at all or bring back Firefight.

I think what you said is the reason it is so terrible, it feels rushed.

But they are NOT designing levels, they are adding enemy spawns and buttons to push on existing maps.

All the encounters are still different however.

It beats Firefight in my opinion, plus the added narrative.
It’s not perfect, it annoys me to be at the same re-used locations.
But I still love the idea and have some fun whilst playing.

And oh god, those delicious cutscenes. Finally some bloody storytelling.

> > They are releasing five missions a week. Designing entire new levels and playable spaces, and still releasing them on time, would amount to far less detailed and interesting spaces.
> >
> > For these first few weeks, I’m all for them reusing spaces, as long as they pull out all the stops for the later weeks.
>
> I guarantee you Spartan Ops season one has been on the disc since retail.
>
> But if they are going to have to reuse maps to make boring/annoying gameplay, they might as well not do it at all or bring back Firefight.
>
> I think what you said is the reason it is so terrible, it feels rushed.
>
> But they are NOT designing levels, they are adding enemy spawns and buttons to push on existing maps.

Ken, how is firefight at ALL better than SO? Spartan ops continues to evolve, even only three weeks in. If anything, Firefight was WAY more boring and repetitive, and that was only with 5 -Yoink!- maps, which were all ripped from campaign anyway. At least SO is throwing in some multiplayer maps to shake it up a little.

> If you want every little surprise like ‘space missions’ or such to be all tossed at you within the first three weeks of release rather than-
>
> Actually, nevermind. A good story doesn’t get everything out within the first few chapters.

The story in spartan Ops is terrible, besides the cutscenes, the rest of an episode is button pushing or clearing LZs.

I just think this mini campaign should you know, have more exciting missions and do things like drive a Pelican or something to make that mission replayable.

There is nothing that would make me want to replay any mission (besides maybe an acheivement). What does one mission have to other that makes it stand out from the others?

Besides maps being reused, how about the weekly challenges.
I feel like they should be daily seeing that i could just finish them in about an hour.

> > > They are releasing five missions a week. Designing entire new levels and playable spaces, and still releasing them on time, would amount to far less detailed and interesting spaces.
> > >
> > > For these first few weeks, I’m all for them reusing spaces, as long as they pull out all the stops for the later weeks.
> >
> > I guarantee you Spartan Ops season one has been on the disc since retail.
> >
> > But if they are going to have to reuse maps to make boring/annoying gameplay, they might as well not do it at all or bring back Firefight.
> >
> > I think what you said is the reason it is so terrible, it feels rushed.
> >
> > But they are NOT designing levels, they are adding enemy spawns and buttons to push on existing maps.
>
> Ken, how is firefight at ALL better than SO? Spartan ops continues to evolve, even only three weeks in. If anything, Firefight was WAY more boring and repetitive, and that was only with 5 -Yoink!- maps, which were all ripped from campaign anyway. At least SO is throwing in some multiplayer maps to shake it up a little.

Firefight in Reach had Multiplayer.

The thing about Firefight though was it was fun, Spartan Ops was not fun. It does not even last long, Firefight can last for hours.

The fact is the objectives are the same for nearly every mission and nothing is exciting. There is no way to customize what enemies spawn, skulls, or weapons (I can’t give myself a sniper of a gravity hammer for example).

I understand what Spartan Ops is but the execution was not very good. It needs levels that do things differently.

I would be willing to wait a few months and buy a better product than one made in a few weeks using existing maps and consisting of the same objective.

> > If you want every little surprise like ‘space missions’ or such to be all tossed at you within the first three weeks of release rather than-
> >
> > Actually, nevermind. A good story doesn’t get everything out within the first few chapters.
>
> The story in spartan Ops is terrible, besides the cutscenes, the rest of an episode is button pushing or clearing LZs.
>
> I just think this mini campaign should you know, have more exciting missions and do things like drive a Pelican or something to make that mission replayable.
>
> There is nothing that would make me want to replay any mission (besides maybe an acheivement). What does one mission have to other that makes it stand out from the others?

You have to have patience. If Episode 3 was any indicator, it’s that there is excitement to be had, but not ALL THE TIME SUPER EXCITEMENT YEAH. Because that gets really stale, really fast. See my post on firefight as the example.

The narrative is mainly in the cutscenes. That’s what progresses the story. You’re being sent on missions to fill in the gaps between cutscenes. As to the difference in missions, the first two chapters were pretty similar, but this new episode has defense points, vehicle sections, and more variety than firefight ever did.

Edit: So we’re clear, I’m directly comparing matchmaking firefight with Spartan Ops.

> > > If you want every little surprise like ‘space missions’ or such to be all tossed at you within the first three weeks of release rather than-
> > >
> > > Actually, nevermind. A good story doesn’t get everything out within the first few chapters.
> >
> > The story in spartan Ops is terrible, besides the cutscenes, the rest of an episode is button pushing or clearing LZs.
> >
> > I just think this mini campaign should you know, have more exciting missions and do things like drive a Pelican or something to make that mission replayable.
> >
> > There is nothing that would make me want to replay any mission (besides maybe an acheivement). What does one mission have to other that makes it stand out from the others?
>
> You have to have patience. If Episode 3 was any indicator, it’s that there is excitement to be had, but not ALL THE TIME SUPER EXCITEMENT YEAH. Because that gets really stale, really fast. See my post on firefight as the example.
>
> The narrative is mainly in the cutscenes. That’s what progresses the story. You’re being sent on missions to fill in the gaps between cutscenes. As to the difference in missions, the first two chapters were pretty similar, but this new episode has defense points, vehicle sections, and more variety than firefight ever did.

It is actually really hard to tell which mission is from what episode because they literally have all the same objectives which is usually to push a button, kill covenant, and fight off 50+ enemies that happen to spawn as you are trying to escape.

It is not that bad but it could be a lot better. I feel it is being rushed and there doesn’t seem to be many new gameplay opportunities arising.

haven’t played episode 3 yet, but i feel like spartan ops(so far) has been a complete failure. The weekly videos are great, but i feel like the missions are totally disconnected from the videos. I am also in complete shock that people at 343i thought this was suitable replacement for firefight. 343i had an opportunity to do something that is unique and refreshing in a game genre that is severly lacking both. Instead we a get a short streamed video then we get to play 5 “missions” that have almost nothing to do with said video(except some terrible voice acting). they might as well show an episode of RvB before we play the missions. at least we’d be entertained.

That being said, i’ve read some good things about ep.3, and i’m willing to stick with SpOps. keeping my fingers crossed that its gets better, because IMO the first 2 weeks fell flat on its face.

My friends and I have been having a blast with Spartan Ops. Two of use had to go back and do Chapter 4 of Episode 3 a second time, just because we had so much fun the first time around.

With Firefight, I did it for the Achievements, and the occasional Challenge, other then that, I pretty much ignored it.

> haven’t played episode 3 yet, but i feel like spartan ops(so far) has been a complete failure. The weekly videos are great, but i feel like the missions are totally disconnected from the videos. I am also in complete shock that people at 343i thought this was suitable replacement for firefight. 343i had an opportunity to do something that is unique and refreshing in a game genre that is severly lacking both. Instead we a get a short streamed video then we get to play 5 “missions” that have almost nothing to do with said video(except some terrible voice acting). they might as well show an episode of RvB before we play the missions. at least we’d be entertained.
>
> That being said, i’ve read some good things about ep.3, and i’m willing to stick with SpOps. keeping my fingers crossed that its gets better, because IMO the first 2 weeks fell flat on its face.

Yep. Spartan Ops got alot of problems. I’m going make a list:

-Boring maps.
-Multiplayer recycled maps.
-Legendary difficult ridiculous hard at some levels.
-Story doesn’t match with cinematic at all.
-AFKers.

The first two episodes were terrible. Third one was the best one so far. Btw, Halo 4 isn’t perfect and i find at least SO entertaining.

Yeah it would be nice to see something new every once in awhile.