Why is spartan charge in the game?

During development, did they not know it was going to be used the way it is now?

I don’t understand why they were talking about sprint being mediated by slowing you down while getting shot at, making it seem like it could possibly be a bad thing to go sprinting all over. Now, there’s really no reason NOT to be sprinting into an area, because you can run up on someone, bash the -Yoink- outta them, then finish them off with a few AR bullets. It’s sad how this now a feasible tactic in Halo.

Not sure why it’s still in the game other than to keep their pride.

i call it a Panic button, thats what the spartan charge is.
I wish it was a Warzone armor mod thing only

Pretty sure Spartan Charge has its own thread right now.

But anyways:

Its concept made perfect sense with the mechanics they had, it was something to replace the double melee problem with sprinting, seen in Reach and 4, while still being a melee. The knockback is there to further prevent this, preventing the user from immediately meleeing again and getting a near instant kill, while the opponent can continue shooting.

Mix that with the other hindrances of Sprint (can’t go until full Sprint when shot at, no shield regen, etc.), it becomes a risk-reward time of mechanic to gain a slight bit more damage than a regular melee, but something you have to commit to. If someone sees you at range, you’ll lose your shield before you even attempt the Spartan Charge, and you’ll die during your stun time.

The problem is the fact that your body essentially receives “bullet magnetism” and homes in on targets when its remotely close enough, providing hits when it shouldn’t and making it harder to dodge. 343i needs to decrease that magnetism down to near zero so you only go in a straight line, and increase the stun time of the user a bit, and it quite literally becomes a sprinting melee.

TL:DR - Spartan Charge stops double melee. Take away Spartan Charge, and you bring back double melee, which is arguably worse.

It is a new edition to the halo series. New things will get added! And some people like it. And there are some that don’t, not everyone can be happy :slight_smile:

Spartan charge would be balanced if they added a charge up, similar to the ground pound.

Should be outright removed…

“Try to please everyone, and you will please no-one”

But to get to the point, I hate spartan charge. It is arguably the worst mechanic in the game. I’d rather double melee over this as it took some effort to do (talking about H2 BXB here). But I can’t deny that I use it myself but it’s not how most people use it. I use it almost as a second thruster. It makes sense and it’s very efficient (so long as you don’t get shot) but the thing that pisses me off the most is that it lock onto your spartan. Basically, if you thrust sideways, you die; if you jump, you die; if you slide, you die; if you turn around, you die, and, finally, if you try to ninja, you die. The only chance you have to counter this is to either get them to hit a corner or be shooting them before they do…

I’d hate this more if splinter nades didn’t exist

> 2533274888753908;7:
> “Try to please everyone, and you will please no-one”
>
> But to get to the point, I hate spartan charge. It is arguably the worst mechanic in the game. I’d rather double melee over this as it took some effort to do (talking about H2 BXB here). But I can’t deny that I use it myself but it’s not how most people use it. I use it almost as a second thruster. It makes sense and it’s very efficient (so long as you don’t get shot) but the thing that pisses me off the most is that it lock onto your spartan. Basically, if you thrust sideways, you die; if you jump, you die; if you slide, you die; if you turn around, you die, and, finally, if you try to ninja, you die. The only chance you have to counter this is to either get them to hit a corner or be shooting them before they do…

I too use it as a second thruster.

I disagree with not being able to thruster out of the way. There have been countless times where I Spartan charge and the enemy thrusters out of the way and then I die because I couldn’t turn around fast enough and they just melee’d me.

I really dislike offensive spartan abilities being in the game, ground pound and spartan charge are very unbalanced and aren’t really enjoyable. It’s a really cheap way to get a kill.

How does anyone that has any good idea of what Halo is and how it should be designed, NOT realize that Spartan Charge is imbalanced without a lengthy cooldown, and not see how Thruster Melee’s would’ve been so much better for the game?

Momentum-based damage modifier… melee attacks used in conjunction with Thruster pack, takes a bit of skill and timing, if you miss you’re a sitting duck and can’t thrust again for a few seconds… sacrificing your defensive capabilities with Thrust to deal more damage on offense… you’d never leave first person perspective…

Way more “Halo” in implementation… “rock/paper/scissors”… “checks and balances”… Honestly, it’s perfect. Been saying this since pre-H5 Beta timeframe, when abilities were announced…

> 2614366390849210;5:
> Spartan charge would be balanced if they added a charge up, similar to the ground pound.

I think instead of a charge up it should have no aim-assist.

I really can’t see how people can just claim it’s a cheap kill as if this is true. Sure it can be a ‘cheap’ kill on occassion but then the same argument could be made for many things being ‘cheap’- certain weapons, vehicles etc. SC really does seem to have some people up in arms.

There is a reason no one just sprints and spartan charges continuously on the map- and it’s because it would be pretty easy to get ‘cheap’ kills on the people who try to do it to you.

I can understand the comments on nerfing the magnetism or ‘auto-aim’ type thing, or increasing the motion tracker, (and would have no problem with any of that) but when used sparingly and at opportune moments, it’s a very welcome addition to combat IMO.

I believe it would turn out more balanced if the mechanic required the player to hold the the melee button (while sprinting) to charge up the ability before it activates; similar to the function of groundpound. Of course you cannot just run around the map holding the melee button; just waiting to use your cheat-out-of-death free card, but it will take a small interval in time from the point when you initiated the charge to the point when it finally activates.

I believe it will force and encourage players to use this ability in a more dexterous manner, and work all the more with the limited range of the motion sensor; cutting down those unfortunate incidents of getting struck out of nowhere and around the corners.

In addition to that, they could also minimize the magnetism and hitbox further…

It’s absolutely horrid and should be offed. It’s so bad, they can even hit you even when you’ve clearly registered the kill before they make contact. Basically a dead body’s momentum can still harm u lol.

I wouldn’t mind it too much if there wasn’t so much off a kick back when you are hit, if there wasn’t any lock on so its a free-fire move and if the player doing it had more of a down time between him landing the hit and being able to begin shooting his weapon again.

> 2533274805919869;2:
> i call it a Panic button, thats what the spartan charge is.

This is kind of what I think when ever I use Spartan charge that it’s just a panic button. It rarely gets used.

I don’t really get killed by Spartan charges much, maybe once every 2-3 matches? I’m not a huge fan of it but it’s a pretty small part of the game. I’ve probably gotten killed trying to use it just as much as I’ve been killed by it.

> 2533274962122285;16:
> > 2533274805919869;2:
> > i call it a Panic button, thats what the spartan charge is.
>
> This is kind of what I think when ever I use Spartan charge that it’s just a panic button. It rarely gets used.

Yep - It’s Halo’s version of the CoD panic knife. SC needs to go. Thrust + Melee would work as a compromise I guess as long as there is no knockback.

> 2533274802441922;18:
> > 2533274962122285;16:
> > > 2533274805919869;2:
> > > i call it a Panic button, thats what the spartan charge is.
> >
> > This is kind of what I think when ever I use Spartan charge that it’s just a panic button. It rarely gets used.
>
> Yep - It’s Halo’s version of the CoD panic knife. SC needs to go. Thrust + Melee would work as a compromise I guess as long as there is no knockback.

But that would probally suffer from the slightest bit of latency.

The various tricks you can do I can do in a custom game alone but as soon as I try it in a match once I have it down they don’t work.

The issue really is sprint taking too long to show up on the radar. It has nothing to do with speed I don’t think cause I haven’t had issues with spotting a ghost behind me on the radar.

> 2533274833081329;3:
> TL:DR - Spartan Charge stops double melee. Take away Spartan Charge, and you bring back double melee, which is arguably worse.

Right… being knocked over like a disoriented rag doll and being 3 shotted by our oh soo balanced AR is SOO much better. All they did was trade one cancerous byproduct of sprint for another. They’re both equal on the bull -Yoink- scale, and both go away the second the sprint tumor is removed. That and fixing our melee system so it’s no longer a shallow auto-aim lunge based system.