It was always trash and we were always the silent majority. People just put up with it because of the vocal minority. There’s nothing fringe about wanting to play ACTUAL Halo instead of some CoD-like approximation for impatient people.
It’s very odd for 343 to put this stain on the series back in after they figured out how to properly balance a sandbox in 5. But since the entire mantra of this game is about catering to the toxic demands of the fan base I guess I shouldn’t be too surprised.
Just spectacular. “Actually, most people didn’t like this historically popular spawn setup it only took 20 years and a new developer for the “silent majority” to get what they want long after the franchise’s peak has come and gone.”
Apparently all it took for the “majority” to get what they really wanted was for most of the playerbase to leave.
Its especially funny to complain about BR starts in this game while talking up the “balance” of Halo 5, where not only does the Halo 5 Magnum have better TTK than the HI BR(and the Halo 2 and 3 BRS) it was more accurate with a near identical effective range. The Halo 5 Magnum fulfilled the exact same role every BR or DMR had in previous games. The only difference is that you have the Magnum, the Burst fire magnum, the big magnum, the green magnum, and the orange magnum.
Halo 5 didn’t have just one “BR” it had five, but Halo 5 is the “balanced” sandbox. You don’t care about balance or what is good and healthy for the game and the franchise, you just see a BR start and you burst a blood vessel.
Everyone is just supposed to ignore decades of precedent because you have this disproportionate hatred for the BR, but sure tell us more about this “silent majority” that totally exists but we can’t meet them because they live in Canada.
P.S. Just so we are clear, this is not an endorsement of the Infinite BR in its current state, only that it is still has more to offer in its subpar state then braindead bullet hose ARs or lottery cannon blooming sidekicks.
As if, i dont know anyone whos not a complete and total blueberry who prefers AR over BR gameplay generally speaking.
The AR is what makes this game the closest thing to CoD man, dude. You are out of your mind.
Nothing is more CoD like than roughly aiming on the enemy in long range after waiting for them to push into your desired range while holding the trigger to get the kill. AR is a low effort weapon liked by low effort people.
You spawned with AR and Magnum, the Magnum was better than the AR and the BR, IF you could land your shots. The AR really was only used to cheese fights when you were losing lol.
BR/DMR/Magnum (when it’s strong) starts has been basically the standard in Halo for Halo since the very first game.
There’s a flowchart to Halo releases.
Game comes out with automatic starts as standard.
Turns out that just like every other time they tried it, automatic starts suck in Halo.
Update makes BR/DMR starts the standard.
Only 3 Halo games didn’t follow this flowchart. CE, which spawned you with the CE magnum from the beginning, a which is the gun the BR and DMR are based on. 4, which had custom loadouts so everyone just picked DMR at first until the BR got buffed. And 5, which had a Magnum that was essentially a DMR.
That is 100% false and it’s a tired old claim since 2007.
There is absolutely nothing “spray” about a gun that takes over half its mag landing hits to make a kill. CAN you get a low effort AR kill? Yes. Will you get anywhere by RELYING on low effort AR kills? No. People with narcissistic complexes about getting killed once or twice a match by someone “lower” than them like to complain about ARs, because each of those incidents hits their ego hard even though it makes no grand difference on the outcome of the match. In their mind, balancing the sandbox means making it airtight in that regard over everything else, because it’s all about protecting the chess-like purity of gun duels instead of the gameplay at large.
Halo combat differentiates from CoD combat mostly in that gunplay is only a single pillar of 3 (guns, grenades, melee) that are essential in getting a kill. In order to make that happen, there needs to be long TTK and most importantly reasons for getting into close range. When you start with a ranged semi-power weapon, you’re putting a massive emphasis on gunplay and to a lesser extent grenades, and almost nothing on melee, and almost no depth of map control in Slayer beyond spawn trapping. BR Slayer is just aimless wandering looking for gun-reliant shootouts on targets that can be engaged as soon as you see them. That’s the CoD formula.
This, I actually WANT to use the whole weapon sandbox and fight for better weapons, not spawn in with a weapon that trivializes 90% of combat and makes fighting for power weapons meaningless.
Anyone who grew up playing arena FPS like Unreal Tournament or Quake knows what I mean.
This is BS -
HALO 3 - AR start social with occasion BR start votes available
HALO REACH - AR start social until 343i got their grubby paws on the game and “fixed” it
all the other games had quite frankly unfun MP weapon sandboxes, although I can’t speak for H5 because I wasn’t fooled into buying a dead console.
I played a lot of Quake, it’s a low kill game compared to Halo because of health and armour pick-ups. The emphasis is to build an economy by rotating around the map grabbing the pick-ups. It spawns you vulnerable but also expects you to have and remain powerful within 10-20 seconds of spawning in.
Only bad players would walk around and try to use the machine gun for a good portion of their match. In Halo the AR is slightly stronger but due to short range and incapable / ineffective headshot potential it can’t reliably hold its own. It’s still one-sided just like in previous Halo games, but because they buffed it massively in damage and range, have very few long-range map pick-ups and claustrophobic map design it’s just the least pronounced its been.
BRs were voted for very often in social slayer, team slayer, squad battle and BTB, it wasn’t occasional at all.
Halo Reach had 3 options, a veto and then 3 more options. Since the game released 3, sometimes 4 of those options were DMR starts. The only thing 343 fixed was making the bloom less aggressive.
So by your own admission you never found any Halo weapon sandbox fun in the first-place? Why should that opinion matter if it can’t be pleased?
Lastly to bring it back to the first point. Halo CE still has had the best rotation of sandbox use out of any Halo game and it did it with the CE magnum, the strongest gun Halo has had.
You can find ARs where Pulse rifles or BRs/commandos spawn im pretty sure in BR Slayer, and i dont think its in ranked because if it were all the esports players would be mad at it just like they were the mangler.
I can understand that, but in the Team Slayer playlist there are only two variants; BR starts and AR starts (50/50 chance). This is the kind of variety we need in our playlists. Unlike Quickplay/BTB/Rumble Pit, which is stuffed with multiple gametypes like Slayer, CTF, Oddball, Attrition, KotH, etc. which can make getting the specific match you need for challenges or just want to play with friends very difficult to show up in the randomized match rotation. Personally, I’d take the 50/50 chance, over a 1 out of 10 chance of getting the match that I want.
It’s not just the sniper. Infinite is the most unwieldy Halo game to aim every weapon in. Something about it still feels jank, after all the tweaks to controls and several months of practice. It’s so weird going from any other shooter on the market to Infinite.