Why is SBMM a thing in social?

Than why are defending these “players” when they won’t put in effort to get better

I can’t really put it against them when even I don’t know how to access it. If I can’t find it, I wouldn’t be surprised if most new players can’t either. I did know it exists before hand too bare in mind. So I can’t really blame them for not using it.

There’s multiple ways of improving, and playing like skilled players is another way to do that. As long as they put forth some effort to improve that’s good with me. Although, I would recommend looking into multiple ways to improve to try and speed things up.

They don’t put the effort in to finding the resources

In the end, I’ll stop with this. As this is a waste of time at this point the continue.

If you don’t want SBMM, I believe I was told the MCC has it off, you can go play there if you want. But I don’t see them removing it from Infinite, because they actually want to keep this game alive to actually make money off.

I do know MCC has a server browser list for one of it’s game, which is the ultimate way to have a social and casual experience.

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Whales before real players

What a monumentally bad take.

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I was gonna stop reacting here, because it was just getting repetative. But since there are now being made such ridiculous points about my field of knowledge (learning), i will respond to that.

You clearly don’t know how learning works. You learn the best when you’re brain is challenged around it’s level. It needs to get little bits of new information/skills and being able to couple that to knowledge/skill it already has. If you don’t do that, it will not learn, because the brain will not be able to couple all the information/skills needed, since bits of that have to be coupled with information/skills that it doesn’t have/mastered yet. The brain will then unable to place it and will not learn, but ‘shut down’. A noob playing against a pro will therefore learn nothing, while it learns a lot if it plays against other noobs.
Strict SBMM is THE best for learning. Especially because when you get better you will also get better opponents, so you will always be matched where your learning curve is. (and no, the SBMM in social is not strict)

No, it will tell itself they can’t get better. If you put a child that have never ridden a bike on a bike without sidewheels and help from an adult, it will never learn to ride a bike and will only ‘learn’ that it can’t ride a bike.

You can’t get better if you are outclassed, since you don’t even know where to start. Learning is a slow process and you need to do it step by step. But how are you going to get better at aiming, of you can’t even try and aim since you are already outclassed not only on aiming, but also positioning, weapon knowledge, map knowledge, grenading, etc. etc. You are already dead before you can even realize what you could potentionaly done wrong.
The brain can’t even start to learn if it gets completely overrun. It just ‘shuts down’ and the learning stops. This is teaching 101. That’s also why you don’t start physics lessions with advanced nuclear physics. Learning works in little steps and only when it is provided in little steps.

edit: let me get an example how this could even backfire.
Lets say a noob plays against a pro. Someone told him to use a certain position. That position is very good, however, because that pro is way better in aiming, knows better what gun to use (and to switch guns quickly) and aiming nades. That noob sees that on that position every time he has no change. Although that position was very good, he now has coupled that position with always being outclassed, so he has learned that that is a bad position, even though that is not good. And all that because he was focussing on a postion and not on every other skill and knowledge that there is (because there was to much info to process at once, where the brain was not made fit for yet). Now he has ‘learned’ something false. This is the only type of learning that might happen if there is any ‘learning’ at all.

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Anyone who is at the age where they can play Halo probably has some amount of experience playing games. They arent starting from scratch. If a child is picking up Halo as the first video game theyve ever played, then their parents are doing a poor job of raising them cuz this isnt a childrens game. If Halo really is the first time a persons ever played a game, then there are still bot matches to learn. And from what i know about learning i know that learning has a theshold of stagnation. If there isnt some external source to teach you and/or take you to the “next level” of what youre learning, you never progress. Which fits here. If new players never play outside of their skill level, their bad habits will be reinforced. Just the fact that you are a teacher (im assuming) is proof of this. Your job is to challenge people above what they already know. Youre pushing them to the next level. If all you ever learned for an entire year in math class was how to do the same addition and subtraction problems over and over again, all you would ever know how to do is addition and subtraction.

Novel problems open the door for growth by means of challenging us to find novel solutions. Novel solutions dont present themselves in an environment that constantly reinforces mediocrity. At a certain point, in order to actually learn , you need to pay attention to your surroundings. When an environment allows you to just shut down and go on autopilot without any challenge, youll never take anything in, and learning doesnt even become an option

Yes, if you are put against people way weaker then you. So without SBMM you will only have a limit to how good you can become, because you are not coupled enough against players your skill anymore at some point. So the skill if the best players is then out of reach.

Already told you this is false. People there own skill all have different playstyles, so much to learn. On top of that, they will still get killed often, wich all leads to learning opportunities, since they are not massively outmatched. That way the brain can focus on the thing that made them lose that firefight, because it’s not because of everything.

Being killed by someone your own skill is exactly that.

Above there knowledge is not the same as above there skill. If they mastered A, they are ready for B, because they are at that skill level. But i cannot teach them F, because they are not ready for that.
In a shooter every player has different playstyles, so then you can learn how to counter that and what are the good positions or strategies to use against that, because you are not outclassed on other issues. Or if you master the strategy, you can learn how to aim within that better, since you are not outclassed on aiming. That is how learning works. You need to be able to focus on 1 thing, otherwise the brain can’t cope. A noob (or even average player) against a pro can’t learn, because it’s outclassed on (almost) every issue. That makes it so that it cannot see if you have gotten better at A, because being outclassed on B-Z makes it impossible to notice.

False example, because like i said before: if you play against your own skill level you can practice to get better at positioning or aiming, or whatever you want to focus on. And when you get better at that your skill level is already going up so you get better opponents. This keeps the progress going and provides you with new experiences every time. So they are not doing the same thing every time.
Without SBMM they would be doing the same thing every time, because they can’t even start learning new strategies and aiming, etc. because they are already dead every time before that can even try.

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Because they aren’t hard every game.

Some games are easy so you don’t need to try, some games are difficult so you need to try to stand a chance, some games are borderline unwinnable and if you want a chance you have to channel your inner SEN Frosty and play it like it’s the last ranked game you need to level up a full tier.

They are rarely so easy it’s not fun, but even some games bordering on too easy sometimes.

I play social with music on, when I’m tired, turn my brain off and do challenges or just try use whatever weapons. If I’m doing bad in a game, it usually snowballs that game. I’ll go after weapons/powerups if I’m near them, I’m not timing them.

In ranked, I play with a headset on, use callouts, strictly play meta strategies and often have to take a moment to regroup myself to adjust what I’m doing. Most of the game I’m thinking about everything thats happening, what I need to do, when things are spawning.

There’s no way they are even remotely equivalent. I have a similar win % in both. If they were the same difficulty I’d never win a game of social how I play. Even the hard games you can roll the losses. You don’t have to sweat, you just have to lose. Like hell I’ll give up in ranked though. The score could be 249-0 in strongholds and I’d still callout to the very last tick.

Halo MCC has it on. It’s just not effective due to population.

I’d rather play on a alt than play solo on my main. Plus said alt is a lot lower mmr by design

I believe it’s been a thing since Halo 3. It’s probably the lack of players that’s bringing in more talented players while you que.

I think youre discounting how it can be tough to complete challenges like ‘win matches’ when the sbmm makes it super sweaty and now all of the sudden playing halo feels kinda stressful instead of being chill like the good old days

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Yeah those challenges suck and I skip them whenever they come up. Firstly you need RNG to put the gametype in front of you which is frustrating, then you need to win which if you lose would be infuriating. However, the day I buy a challenge skip is the day I uninstall the game. It’s never happening. It could be the best weekly on the planet and I’d rather not get it than buy a challenge skip. I don’t like the challenge system and I will not encourage it.

Allow me to reveal something that may completely alter the way you look at SBMM in games;

Maybe, perhaps, there is just a chance that if you’re constantly getting put in the “Sweaty Lobbies” that you, yourself, are a Sweaty.

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its the gameplay, i find it easy especially when im clearing weekly challenges to go competitive as hell with it, cause i want to get it done and out of the way as soon as possible, not due to fomo specifically, but more due to not wanting to deal with the system for a while, so i get it out the way fast.

I find myself not wanting to play the game because it is stressful. Lol no idea how it supposedly helps player retention as in my experience and from friends it does the exact opposite.

I’m playing less because of it. I would’ve played when I got home, but there was no way. I literally can’t miss any of my shots in a NON competitive ranked playlist in order to have a chance at winning or performing well. It’s insane, and desperately needs to be toned down a bit, or completely removed from the social playlist. Never had a problem playing earlier games when it didn’t exist.

My friend can hardly play because he’s getting wrecked and has to play top of his game as well, he’s not very good, and he’s a noob but even at his level he’s experiencing the same. SBMM is working, and it sucks.

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I mean this is true but its much more fun to be a sweat in a social lobby than it is to be a sweat in a sweaty lobby

I agree sbmm makes the game incredibly stressful