Why is nuanced debate and conversation not a thing here?

Honestly I have yet to lose a kill because of sprint, I have had guys run away Usually what works for me is just toss a frag ahead of their retreat route. Sometimes I do this before before the engagement knowing the will cut back so it kinda forces them into the emgagement.

Also it helps to not 1v 1 people. Asymetric warfare man I try to keep the odds in my favor and try to throw the other team off balance. Of I see a team mate engaging someone I send a.fewnshots that way to help him out.

The goal it so make sure the other team Snowballs into the negative.

But exactly how many kills are u losing each round to Sprint. But yea Grenades are amazing for directing opponents or preventing escapes. That’s why I’m.always trying to pick them.up when possible. Always have a made on you.

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As a new player, I played all the games and read almost all the novels in a few months. I’m very interested in those plots and characters.
It’s a pity that my game level is quite bad.The data are also poor.
In my opinion, discussion should be a need to put forward views and arguments. Even if the conflict of ideas cannot be avoided, we should do this instead of changing the topic with something else.

This is the one that annoys me the most. The nonsensical “tenure”, as well as treating fans who have been around since the very beginning as though we’re some kind of Monolith that thinks Halo 3 was the greatest thing to ever come out. Displayed here with the notion of everyone Post-Halo 3 being “introduced to the wrong kind of gameplay”. Just because it’s different doesn’t make it wrong.

Do you remember what it was to wait for HUGE battles on Earth? I do. And I remember being severely underwhelmed at the game of “chase the walking bread basket through the city” that we got. Halo 3 was almost worse; before the game released we had expectations for destructible cover and structures, dynamic water, and even bigger battles than ever before! And then we get… not those things, and a cooler looking Scarab that spins around in a circle. So cool. And still not a HUGE battle for Earth. Hell, Halo Reach was the only Bungie game that really delivered on the expectations that it set, including the huge battles, and it was the most hated Bungie game there was.

Rose Colored Glasses aside, the Bungie games were far from perfect. Almost every criticism that has been leveled against the 343i games can also be aimed at any or all of the Bungie games. And even still the Great Cycle is continuing, and we’re seeing more and more people looking back on Halo 4 as “a good game, despite the flaws” and Halo 5 as “not as bad as this garbage”. On and on it will spin.

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Strongly disagree. Bungie invented this franchise. 343 are just milking the cash camel. Halo 4 will never be a great game, it has a quick time event at the start and the end…It is better than Infinite though because stuff happens and ya go places, the vehicles are useful and marines can drive, the weapons and ammo encourages scavenging, ya know sounds like a Halo game. But it’s not as much fun as a Halo game.

Also sounds like you had too high expectations for H3. I was there for the hype. I loved the final product and still play it today.

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And? That does not, in any scope, mean that the games were thus perfect.

This is a subjective opinion. Additionally, it is an objective fact that Halo 4 is a Halo game.

That you still play Halo 3 and that there was hype is irrelevant. I too was there for the hype, hell I won a free copy of the Legendary Edition, and I still play Halo 3 to this day; that does not dismiss the fact that there were great expectations set by the marketing and the developers sharing their ideas and plans. Even just looking at the Believe ad campaign, nothing that we saw was delivered on. We never got a HUGE battle at Voi like what was depicted in the diorama, and while it’s allowed his story to continue the Master Chief didn’t die. (No, the UNSC thinking he’s dead does not count).

Halo 3 was the first Halo title I was ever able to really sink my teeth into. I loved that game and still do to this day, but I’ve got to agree with @TheKiltdHeathen to a certain extent.

I’m currently playing through it again, and some levels really hit the mark. Sierra 117 and Crows Nest really do an excellent job setting the scene and tone for their respective situations, but Tsavo Highway and The Storm (although fun) really don’t feel like a home-front style war, just little guerrilla strikes.

It wasn’t until The Covenant that I really felt a sense of scale to conflict and it felt pretty good actually! The Ark used to be my all time favorite mission, but this time around it felt bare, like really barren of life and action. Actually the part that took me out of the immersion was realizing several Pelicans launch from FuD in the the cutscene, and then seeing 3 tanks drop from the same bay later in the level. Definitely wasn’t supposed to pay attention to this, but given the lack of action I couldn’t help but notice.

I love Halo 3 so so much, still probably my favorite title of them all. Maybe it is rose tinted glasses of nostalgia, or maybe it’s just the compounded generations of titles that came after it that see it in a different light now, but at the time I do remember the game feeling bigger than it feels now. In fact, Halo 2 almost feels bigger.

Never said they were perfect. But they definitely delivered great games. And 343 deserve much more criticism, they changed so much, and they never stopped, nobody asked for it, before H4 came out Halo fans weren’t nearly as divided and toxic as they are now. H4 took the story and art style off in a weird direction, H5 had battle commands and revive mechanics, Infinite is an Open World with lore breaking safe hubs. And Bungie’s AI is still peak Halo fun, 343 have kinda delivered with Infinite but apparently that’s because it feels so close to Halo 3.

Dunno how you got mislead with the H3 launch. I was pretty aware of all the marketting at the time, only thing that really disappointed me was having no Elites to fight and the campaign felt kinda short but what we got was pretty great.

Well the greater Covenant has pretty much already fell apart. Truth with limited resources is focused on the dig site at that time.

Halo 3 just feels like the same old Halo 3 to me. There weren’t any video games at that time doing anything particularly impressive. It was like everything looked a lot better than the old Xbox but it felt cramped. It’s an old game made for old hardware so of course that’s gonna be evident. But as far as controls and how it feels to play it feels perfect. It seems to be timeless. I’ve played a tonne of games on Xbox Gamepass recently and while some of them look gorgeous, almost all of them play like pure garbage.

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So why then try to even put forward the argument of “Bungie invented this franchise”? That doesn’t grant them clemency for their shortcomings.

This is such a weak argument. Games aren’t delivered off what people ask for. Especially when there is not a Uniform and Monolithic request from the community which is - and has been since 2004 - quite divided.

“They change so much”, and so did Bungie. I’m sure you remember the massive divides when Halo Reach came out, and the droves of people flooding B.net that it broke the canon and was a Cardinal Sin against the established canon. I remember that even being said of Halo 3, and have a picture from a forum post in 2009 declaring the game as “bad fanfiction”. The community has been divided ever since Halo 2, when we had the story of the Covenant expanding them beyond “Bad alien go wort wort wort”, and when Multiplayer began to take off and create the Campaign/Multiplayer rift. We were absolutely not all singing campfire songs and humming the Halo Theme before 2012, and in fact 2007 was peak toxicity. Frig’s sake, we’ve even seen people lamenting that you can’t be as toxic online without repercussions, with justification of “That’s just how it was. That’s true Halo”. Ridiculous.

Still on with this, huh? “Lore breaking game mechanics”… Never mind that firstly, they’re not, and secondly if you’re going to start decrying the ammo crates as “lore breaking” then you’ve also got to equally criticize Zero Fall Damage, Lethal Object Physics (who knew MJOLNIR armor was susceptible to traffic cones??) and a myriad of other mechanics that conflict with Canon and Lore because this is a video game.

Ah yes, what joy it was to be driven off cliffs, have AI that wouldn’t get in your turret (often resulting in death), failing to shoot the more high-threat target, blew up the player and surrounding allies with close-quarters application of a SPNKr, etc…

Also never mind that “Peak Halo Fun” is again, subjective. Those are just examples above in where Bungie’s AI often caused more headache than “fun”.

To be clear here: this isn’t about me. This isn’t me raising a fuss because “I got mislead and lied to” etc, etc. This is about Halo 3’s marketing campaign putting forward an expectation that was not delivered. This is about Bungie setting technical and environmental expectations that were scrapped without a word. Quite contrasting your nostalgic notion that we were able to wait for the Bungie Halo games like a kid at Christmas, content in the promise that it would be everything we dreamed it to be.

Frankly, you all ruined H3 when you b****ed and moaned about playing as the Arbiter in H2.

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They invented it and people generally liked it. 343 changed far too much, you couldn’t play Halo 4 on release and not notice how unfamiliar it felt. Bungie never released a Halo game that just felt wrong from head to toe. Bungie maybe do deserve some criticism but not held to the same criticisms as 343 like you put it. Bungie games always worked on release, that’s a pretty big one. 343 have a really sketchy track record, I dunno how some of you ignore it…

Halo Reach changed some stuff. People didn’t like it, lessons should have been learned from that but the last 3 Halo games have all been pretty far out with their experimenting. But still, Halo Reach wasn’t unfamiliar, it’s a very solid Halo title. I’d put it on par with 3 despite being very different.

I made a post about this earlier, you should reply to my questions there, if you can explain how the lore in Infinite isn’t broken I’d be grateful for the insight because I was paying attention but it seems pretty broken…

Sounds like a fun time to me. The AI makes for some hilarious moments so I wouldn’t change anything about it. The enemies flank and chase and change habits all of the time too, sometimes it messes up but that again the funny moments are what make Halo great. Go compare it to H4 and H5 which are basically the exact same game every single playthrough because the AI is so basic.

I mean youre blowing what I said out of proportion. I quite clearly said “having almost all of your expectations met”. The build up to a Bungie Halo release was a good time, even if the game wasn’t exactly what they promised you still knew, everybody knew, that the game would still be excellent, and the games always were excellent. 343 just can’t do that, they’ve had 3 tries already its time to admit they aren’t up to the job.

Again, so what?

Halo Reach. You are refusing to acknowledge just how divisive that game was for the community. Then for you to go on and say “Halo Reach wasn’t unfamiliar, it’s a very solid Halo title” completely ignores and erases that it wasn’t. At least, not to “popular” perception. It is from Halo Reach that we get the term “Call of Duty Clone”. People called it “Call of Duty: Reach”. It was absolutely unfamiliar to many people, and it was the most hated Bungie Halo title.

As well, “feeling wrong from head to toe” is your experience and opinion. It is not empirical fact.

Not any better than 343’s games have. There was matchmaking issues with Halo 2, bugs and glitches that have somehow been enshrined as “Iconic”, technical issues that never got fixed, net code and server issues for Halo 3, much the same for Reach, on and on and on. There is not one technical struggle that the 343 games have had that is larger than ones the Bungie games had.

I did. And I will re-iterate them here; game mechanics do not break Lore. There is not a single thing in Halo Infinite that breaks the lore set by Halo Infinite. Your objections that it “doesn’t really look like the UNSC are struggling” is your perception, and it is fundamentally flawed.

A ridiculous comparison. The AI is so scripted in the original trilogy that one can literally memorize their movements. The Sangheili on patrol in Assault on the Control Room will always walk the path that he does. Two Flood combat forms will always drop from the same spot at the same time on Two Betrayals. Likewise in that level there will always be Rocket Flood in the corridor and on the bridge. There will always be the same Kig-Yar sniper right out of the tunnels on Metropolis. The same pack of three Jiralhanae will always charge forward in Crow’s Nest, and if you time it right you will always be able to back-smack the Captain.

I could go on. There are literally hundreds of examples from Halo: CE to Halo Reach where the AI is entirely scripted, and even in combat situations is so reliant on the same basic movements and tactics that the battles play out the exact same way every single time. To criticize Halo 4 and Halo 5 of this is entirely hypocritical.

This is, yet again, YOUR perception. I don’t care how many people are at your back on this, it is entirely subjective and opinion-based. The facts are the same. The difference, which is apparently all the difference to some, is who the Developer was.

Maybe, rather than 343 admitting to your biases, its time for you and others to move on from games that just aren’t doing it for you anymore. The Bungie Days are done and over with, and they will not return. Meanwhile you and others are dragging down the experience for the rest of us that do enjoy the current direction.

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I acknowledge that Reach was the least favorite Bungie Halo title. But I don’t remember the fanbase being full on toxic about it. In my opinion Halo Reach felt very familiar. I picked it up and felt right at home. It was a high quality game made by an experienced developer, didn’t meet some people’s expectations but it was a total Halo package, and still the best Forge to date.

There are probably some but I’ve played all of the games multiple times and you’re not convincing me of anything. I know what I’ve played and the old Halo games obviously has scripting and enemies generally spawn in the same places, but their reactions are always different, 3 way faction wars and plenty of other rng throughout the Bungie games. Clearly you just don’t change your play style enough to find out. I wont ever replay H5 or infinite but H4 definitely has such obvious glued to the ground predictable AI its not even comparable to the old games.

Is this ^ an example of “nuanced debate”?

Would that I could find archived b.net forum posts about it. The best I can do to give insight into the community at the time are the following:

https://www.youtube.com/watch?v=hxdQ-_Fjmmk

https://www.reddit.com/r/halo/comments/8ek39j/what_is_the_reason_behind_the_hate_for_halo_reach/

Your experiences - hell, even my experiences - do not make this division that lasted for some time less of a thing.

Not probably, there are. Every single one of those examples that I gave happen in every single game, every single time. You can boot the game up yourself and they will happen.

Hell, the enemy’s combat AI in Halo 3 and Halo 3: ODST is so predictable that Jiralhanae Chieftains are zero challenge, even on Legendary and even with Invincibility activated. All you have to do is wait for them to charge, fade to the left, then smack them in the back. It’s laughably easy.

Factually, they are not. Their reactions are always the same. And yes, I have changed my play style just to try and force some variety, but it never really happens. It will always be the same enemies, with the same weapons, in the same encounters, reacting in the same way.

That you have a fading memory of these games does not help your accusations. Say Halo 4 and Halo 5 have the same manner of AI that past Halo titles did. They likely do. Criticism of their AI is hypocritical if the same criticism is not applied to Halo: CE through Halo: Reach. This is not a situation of “343 got lazy and has bad AI”, that’s just how it’s been. And not just in Halo, in every game the AI is predictable to a strong degree.

Even Halo Infinite isn’t entirely unpredictable, and the AI in that game are more advanced than any other Halo game. No other Halo title has enemies - and allies - that will actively pick up new weapons or actually employ flanking tactics.

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Gonna say nah. I’m not exactly looking for it but I know from doing skips in CE that enemy spawns are sometimes randomized. And always less predictable than Halo 4 with their behaviour either way.

Watch a few videos on how to do the banshee skip on CE AotCR, the grunts and jackals on the bridge are random, confirmed by multiple youtubers.

For a later game, try speedrunning in Uplist Reserve ODST, the choppers at the start dont have a set path and usually the most likely enemies to mess up my speedruns due to having unpredictable A.I. Give other enemies enough time and they will start making decisions too. H4 enemies even stand around on Legendary difficulty, dont even act different based on difficulty like the old games.

Not exactly revolutionary that NPCs pick up weapons, especially when they dont drive anymore thats a leap backwards compared to grabbing a weapon, and its annoying when im trying to arm them and they keep picking up other guns, not that their involvement helps theyre dumb and just die outside a vehicle. i stopped wasting time raking them anywhere on heroic… Enemies have flanked since HCE so not impressive either. H4 enemies are locked in hallways sinetimes, dont chase, dont really take cover, just look like bad AI, The old Halos dont seem to be as restricted, enemies will run off to the other side of the room if they decide to.

The facts do not require your approval or acceptance.

Provide that evidence. Though just to be clear; your evidence is “glitch the game and break the spawning to prove that the AI is super advanced and not scripted at all.” Also I have done that sort of thing; typically the enemies just don’t spawn.

But again, waiting on your evidence to the contrary.

What mission. In Uplift Reserve the Choppers will always react to player location and position. However from the back area, when you get to the first battle, vehicles will always - always - come out with a Wraith, followed closely by a Ghost, followed by a second Chopper, and followed by a third Wraith. Always.

Yes, it really is. No other Halo game - and no other game that I can think of, feel free to provide some examples - has AI that will drop the weapon that they are currently holding to pick up a weapon better suited to kill you with. Yeah, they don’t drive anymore. On a huge open-world map where you can fall off into the void of space. Good.

No, they really haven’t. Having a sword-wielding Zealot chase you down isn’t really flanking. Not like having three Grunts with Disruptors coming on your left while a Sangheili with a Heatwave approaches on the right in a dynamic and unscripted encounter. I’d try to show you a video of it, but who knows when it’ll happen again.

Demonstrably false.

That’s just it, they don’t seem to be. I don’t think you’re viewing it critically, or if you are I think you’re too easily dismissing it.

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What? Type it into youtube and you can select from a number of videos. “AotCR Banshee Skip” Try it yourself. The enemies are randomised on the bridge before you hijack a Banshee, and because you’ll probably end up reloading the checkpoint a few times to get it to work you’ll witness the randomization. That’s just one example where I know the enemies can be random. If you want another from the top of my head, Carbine Jackals in the first Halo 3 mission are always randomly placed.

Demonstrably true. I’ve never played Halo 4 with anyone who didn’t agree. Made our Legendary 3hr and LASO runs pretty easy. 100% predictable and repeatable runs from start to finish, I ended up doing it a few times to help other guys on Halo Completionist before they banned me.

We are just going round in circles. I have unique experiences in all of the Bungue Halo campaigns constantly, even 20 years later these games can surprise me sometimes. All of my Halo 4 runs were absolutely identical.

Would you like to know what I noticed most about those videos? The trick works because the Banshee flies in a predictable and determined path, rarely - if at all - veering from that script. None of the videos provided any sort of strength to your argument that the AI was somehow better in Halo: CE through Halo Reach.

And to be 100% clear, that is what I am addressing, not randomized spawns. That’s a red herring that you’re putting forward, when everything that I’ve said has been in regard to AI behavior. Which was a point you brought up initially.

Okay then. Provide some areas where you think enemies are “locked in hallways”, “don’t chase” the player, “don’t take cover” or anything else. I’ll happily record those behaviors.

Not to mention, though, that put up against the predictability of the Bungie games, this is no great crime.

Your testimony is… Well there’s no real nice way to say it so I just won’t. Everything that I’ve mentioned, every enemy behavior, every script situation, every combat tactic, is directly observable by anyone and everyone. One doesn’t even need take my word for it; just load the game up and see for yourself. It will be exactly as I’ve described it.

Not really. The banshee has a set path until it spots you, then it rushes you (easy rocket kills every time, all banshees do this in CE eventually just fly right toward you at some point) you’re gonna mess up the trick 50 times because if you don’t dance properly it wont get stuck. It’s not scripted, it’s locked on to you. Crouch and hide at any point and it will make a new decision.

I’m just giving you one example that’s easy to demonstrate. You act like the old games are entirely on rails when they aren’t.

Mission one. Enemies in the hallways never move far from their little areas or doorways. Outdoors is completely predictable too. The escape sequence is completely scripted,. Mission 2, every dog spawns in the same place, you can pick them off the walls every time, where you hijack the ghost is always scripted, and tbh just watch a speedrun video for any Halo 4 mission.