Why is multiplayer canon?

Okay kidding aside, I don’t understand what “Why is multiplayer canon?” means.

Even though they stand more upright and less of a “battle-stance” in Halo Reach, do you see how the head is still leaned forwards and protected by the back of the Elite? That is just how the species is designed.

  • https://haloreachinfo.files.wordpress.com/2010/04/spartan-vs-elite.jpg

Do I want playable Elites?
Yes
Do we want some players to have an unfair advantage thanks to a cosmetic choice?
Not really.

Which is why I propose that the Playable Elites be available ONLY in social modes and not in Ranked playlists.

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Someone is annoyed by the fact that the multiplayer now has a spot in the story. Unlike in the older days where it was just “players having fun in arenas” now it is “actual characters playing in simulations to practice and hone their skills”.

I honestly don’t find it really that annoying.
It makes sense that the Spartans would love to have what is essentially a Star Trek HoloDeck to train in.

What I do find annoying is that 343 used it as a reason as to why Halo 4 and Halo 5 had broken character lighting when it came to the environment. Because even if you were in a darker area of the map, your Spartan still glows like a beacon in the dark, even if you equipped black armor colors.

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Unfortunately google is failing me for finding any images of the back of a Reach Elite. But in Reach plenty of head was exposed from behind. The “hump” on the back of the armor stops protruding around the side of the head, where it covers about half of it, then slopes down drastically enough that the right side of the base of the neck is fully exposed. So in total about 1/3 of the lower part of their head is covered by it (more so on the left than the right) Which is pretty similar to a Spartan, who has about 1/3 of the lower portion of their head protected by their back armor, but in a straight line across, with a bump on the left and right side where those vents are.

There’s plenty of head above the hump to shoot at, and most mid level and up players will just “strongside” when you’re shooting at their back anyway.

They can also just make it work like the head-guard on Jorge’s armor, so you just shoot through that part of the armor. And different Elite armors can be designed without the hump altogether.

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The Elite hump is actually a part of their biology.
And when equipped with certain weapons in past games, you see these Elites take on certain poses. So in the multiplayer, you will have an Elite player pick up an Energy Sword and suddenly be unable to be headshot from behind.

  • https://i.ytimg.com/vi/dtOgwaJ7X2w/maxresdefault.jpg

What I do like about Halo Infinite elites is that they are far more animated and change stances and poses. Perhaps they could make it so picking up certain weapons don’t prevent player advantage?

Either way, Playable Elites should be added into the game BUT not allowed for Ranked gameplay.

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Heresy! You used a racial slur against Sangeheili! I hope you find a better path in life and cease being a racist.

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If fun is hindered, canon should be removed. Otherwise the canonicity of the multiplayer should stay

So you are just ignoring the discourse thata been had already is what you mean.
You havent added anything to the thread if you read the posts prior to your return all your pointa are accounted for and explained better.

Ah, “The Story”. I read lots of science fiction when I was young and into my college years. I find what little I know of the Halo “Story” to be not very good and it steals a lot from writers I really like, such a Larry Niven. Given that, I have chosen to not bother with the Halo story. I play multiplayer and that is it, no campaign and it’s lame storytelling for me. Canon is meaningless.

The story used to be good . . . used to be.
But then 343 came around with needless retcons and additions to the lore that added fluff but also was supposed to directly tie into the games narrative rather than be just extra supplements that helped expand the universe.

After all, Halo Reach through Halo 3? Just the span of a year.
Halo 4 through Halo Infinite? Six years.
So now to have a good understanding of the story events, you had to read the dozen of books and comics that take place between three games.

Stolen? No.
More like remixed.

Have we seen Ringworlds before in science fiction? Yes.
Have we seen corruptive parasitic flesh before? Yes.
Have we seen ancient alien superweapons left behind by long-gone civilizations? Yes.
Have we seen religious fervor being used as a motivating factor of a faction? Yes.
Have we seen Humanity in a desperate bid for survival against overwhelming odds against alien forces a-la Space Marines? ABSOLUTELY.

Writing is 5% coming up with something original, and 95% making use of tropes and already existing ideas BUT in a manner that isn’t just a one-to-one copy of what your inspiration was.

Actually for its time, Bungie defied Sci-Fi norms in Halo CE. The original 25 mission script of Halo CE was going to have Cortana become a corrupt A.I. due to all the Forerunner knowledge she was flooded with and then become an enemy to contend with. “Two Betrayals” was originally meant to refer to the betrayal of 343 Guilty Spark against Master Chief and the betrayal of Cortana against Humanity. Now it is just in reference to Spark and Cortana/Chief betraying one another once a certain fact was revealed.

While every other Sci-Fi game and movie at the time was featuring A.I.s that went rogue, Bungie had decided to instead defy the trope and keep Cortana your loyal companion throughout the trilogy, only Red Herring Hinting that she was going to betray Humanity at the close of Halo 2 only for her to be rescued and reassured by Master Chief in Halo 3.

That is Frank O’Connor’s mindset there bub.
Be wary.

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They needed an excuse to exclude playable Elites.

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Thats not remotely true though in reality because they canon doesnt achieve that in any way shape or form.

First I’ll address your pose issue. In Reach Elites adopted that sword-wirlding pose, yes. However they have had animations where they wielded the sword while standing upright, like in Halo CE:

https://www.snaver.net/app/uploads/2013/02/Deadperfect-imageX26.jpg

Elites IN INFINITE stand straight up with swords too, instead of hunching over:

https://i.ytimg.com/vi/ahL1bx5whoY/maxresdefault.jpg

The second point, that the hump is part of their biology, is straight wrong. The hump is part of the armor design and was not present on the Arbiter’s naked body in either Halo 2, or Anniversary:

https://external-preview.redd.it/lsG3OBFETHutUg-z-XjVAy69ZJZxkz-B1EB-XgzJsoY.png?width=640&crop=smart&auto=webp&s=4a7b1d024030eb58bcbc40b6f27caa074e31a6dd

And even if we look at 343’s designs, the hump is even more clearly part of the armor and not the Elite’s back itself:

https://halo.wiki.gallery/images/thumb/5/5e/H5G-Sangheili_Ranger.png/250px-H5G-Sangheili_Ranger.png

You are correct with that Hump detail, being part of the armor. But since Elites battle stance has them leaned forwards and at the ready, that hump will block their headshot. It is part of their biology to have the ideal combat stance be leaned forwards like that.

Infinite Elites only stand upright with their sword when standing at the ready or not moving. When they are moving forwards at you, their movement is very much akin to Reach, leaned forwards as they blitz towards you.

Then just change the animations

Indeed they could do that.
But be honest, is 343 capable of doing that?

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Good question

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