Why Is Movement Not A Part Of The Golden Triangle?

Easily one of the strongest arguments Bungie zealots make about why the new gameplay style does not work, is the fact that they break away from “The Golden Triangle”.

I’ve analyzed intensely the golden triangle, and I have noticed something pivotal: why does it not include movement mechanics? The sole reason any of these mechanics work is because of movement. For instance, it is more common that a player will use a sniper rifle while not moving or barely moving, a sword’s functionality is entirely determined by how the user is able to move, the rocket launcher must be used by jumping if it is at close range. Movement mechanics are the most pivotal part of determining the usefulness of any given weapon. Why then, is it not a part of the Golden Triangle?

It seems to me that movement has been conveniently left out of the equation simply to say that the new movement mechanics do not belong as part of the triangle. Should there be a boot in the middle of the triangle? Or maybe make it a square? Someone please tell me.

Movement is an inherent quality of any shooter. You can’t have one without it. Player movement was something that, when managed properly, allowed guns, grenades, and melee to be used effectively. Like you can’t use any of tools without moving.

The argument that classic mechanics fans use and show is that the maps and stuff were designed around those three things. Movement was crucial but something that was there to bolster the triangle, not be the focus of the game. One issue with Halo 5 is how the maps were designed around enhanced mobility rather than being something to help navigate existing maps with greater ease.

If you haven’t yet, watch the sub 2-minute video of a guy playing on Midship in Halo 2. It efficiently shows exactly why enhanced mobility is a farce.

All this being said, I enjoy the new mechanics a ton in campaign and Firefight. I don’t like them as much in PvP because it gives way too much freedom to fly around everywhere and quickly dash away from a battle.

Not sure where the golden triangle argument even originated from, and I’ve never agreed with it. Guns, grenades, and melee are not the core tenets that separate Halo from other shooters. I’d argue there are much more important tenets of Halo such as (in no particular order):

  1. Recharging shields
  2. Power items on map
  3. Two-weapon limit
  4. Equal starts
  5. Utility weapon
  6. One universal movement speed

> 2533274824050480;2:
> Movement is an inherent quality of any shooter. You can’t have one without it. Player movement was something that, when managed properly, allowed guns, grenades, and melee to be used effectively. Like you can’t use any of tools without moving.
>
> The argument that classic mechanics fans use and show is that the maps and stuff were designed around those three things. Movement was crucial but something that was there to bolster the triangle, not be the focus of the game. One issue with Halo 5 is how the maps were designed around enhanced mobility rather than being something to help navigate existing maps with greater ease.
>
> If you haven’t yet, watch the sub 2-minute video of a guy playing on Midship in Halo 2. It efficiently shows exactly why enhanced mobility is a farce.
>
> All this being said, I enjoy the new mechanics a ton in campaign and Firefight. I don’t like them as much in PvP because it gives way too much freedom to fly around everywhere and quickly dash away from a battle.

Yes movement is in ALL FPS games, but all games do movement differently. So why not include it in the triangle if it is also a feature that separates it from other games?

I think it’s completely disingenuous to assume that the new movement mechanics were made to make an old experience better. new mario games with stuff like flying and increased jump heights were not meant to be used on old mario maps like level 1-1. that make’s no sense. In the same way, the Halo 5 mechanics were not designed to be used on older maps EXACTLY how the older maps were made. They had to be expanded to fit the new mechanics. It makes no sense that the maps were designed first and then the base player movement around it.

The new Halo is not meant to recapture what Halo used to be, and that’s not a bad thing. Why would you NOT want to experience Halo in a new way if it works?

Car manufacturers don’t build new cars to have the same specs as older models. No one drives a 2014 Camaro today expecting to get (or even wanting) the same experience of a 1974 Camaro. If they want the experience of driving a modernized version of a 1974 Camaro, they buy a kit car with a modern engine and transmission, and maybe newer interior.

Why is dashing away from battle bad? Isn’t it up to the attacker to ensure he can engage in as many battles as possible, regardless of if he wins or loses?

> 2533274794648158;3:
> Not sure where the golden triangle argument even originated from, and I’ve never agreed with it. Guns, grenades, and melee are not the core tenets that separate Halo from other shooters. I’d argue there are much more important tenets of Halo such as (in no particular order):
>
> 1) Recharging shields
> 2) Power items on map
> 3) Two-weapon limit
> 4) Equal starts
> 5) Utility weapon
> 6) One universal movement speed

THIS is what I agree with. the Golden triangle is just stupid to me because it leaves out nearly EVERYTHING that is actually important when comparing Halo to other franchises.

Halo 5 fits all those criteria, yet Bungie zealots refuse to acknowledge it, or dismiss it and say “that’s not good enough”.

The whole concept of the golden triangle is just shorthand for what somebody at Bungie considered to be pivotal to gameplay in 2001. It’s ridiculous on the face of it to assume that it was meant to be all-inclusive then or remain unchanged in intervening years. Make that decades.

But you will always have partisans who favor one version of gameplay over another and who will use faulty logic and questionable arguments of precedent to legitimize their point of view… when all they ever really had to do was say, “Because I like it better this way.”

And OP, you might enjoy the following. Sorry I can’t hot link, but copy and paste into the search bar (uncheck anything except forums):

GOLDEN TRIANGLE WAS ALWAYS AN ONYX TETRAHEDRON

It’s a good read.

“Halo is based on a golden triangle: we have melee, guns, and grenades.”

Cod.
Destiny.
Pretty much every fps.
These all also have melee, guns, and grenades.

What Halo has:
Equal starts for fair gameplay
Shielding so people don’t die instantly
Power weapons anyone can pick up

That is the golden triangle of Halo.

Bonus round:
Every weapon fills its own role instead of having 17 ARs and 8 Snipers.

> 2535422386455449;7:
> “Halo is based on a golden triangle: we have melee, guns, and grenades.”
>
> Cod.
> Destiny.
> Pretty much every fps.
> These all also have melee, guns, and grenades.
>
> What Halo has:
> Equal starts for fair gameplay
> Shielding so people don’t die instantly
> Power weapons anyone can pick up
>
> That is the golden triangle of Halo.
>
> Bonus round:
> Every weapon fills its own role instead of having 17 ARs and 8 Snipers.

Thanks for the input m8. What do yuo think of all the req weapons for Halo 5? Do you think there are too many or do you think they all hold their purpose (evven if its just for certain forge maps)?

> 2535422386455449;7:
> “Halo is based on a golden triangle: we have melee, guns, and grenades.”
>
> Cod.
> Destiny.
> Pretty much every fps.
> These all also have melee, guns, and grenades.
>
> What Halo has:
> Equal starts for fair gameplay
> Shielding so people don’t die instantly
> Power weapons anyone can pick up
>
> That is the golden triangle of Halo.
>
> Bonus round:
> Every weapon fills its own role instead of having 17 ARs and 8 Snipers.

Only shielding might be Halo-only and the Shotgun and the Energy Sword have pretty much the same role (one counter the other at least) , Beam Rifle versus Sniper Rifle, Needle Rifle versus DMR, Covenant Carbine versus Battle Rifle, Spike Grenade versus Plasma Grenade.

Beam Rifle versus Sniper Rifle seriously, I fail to see a difference, they are sniper weapons, they headshot people.

Even the Plasma Pistol versus the Plasma Rifle, they remove shields even if one can do it better.

> 2533274980278427;5:
> > 2533274794648158;3:
> > Not sure where the golden triangle argument even originated from, and I’ve never agreed with it. Guns, grenades, and melee are not the core tenets that separate Halo from other shooters. I’d argue there are much more important tenets of Halo such as (in no particular order):
> >
> > 1) Recharging shields
> > 2) Power items on map
> > 3) Two-weapon limit
> > 4) Equal starts
> > 5) Utility weapon
> > 6) One universal movement speed
>
> THIS is what I agree with. the Golden triangle is just stupid to me because it leaves out nearly EVERYTHING that is actually important when comparing Halo to other franchises.
>
> Halo 5 fits all those criteria, yet Bungie zealots refuse to acknowledge it, or dismiss it and say “that’s not good enough”.

Halo 5 does not have one movement speed. It has two: Sprinting speed and walking speed.

I have out of the loop for a while without internet…can someone explain to me what this whole “Golden Triangle” thing is so I can make a better, more knowledgeable response?

> 2533274980278427;1:
> Easily one of the strongest arguments Bungie zealots make about why the new gameplay style does not work, is the fact that they break away from “The Golden Triangle”.
>
> I’ve analyzed intensely the golden triangle, and I have noticed something pivotal: why does it not include movement mechanics? The sole reason any of these mechanics work is because of movement. For instance, it is more common that a player will use a sniper rifle while not moving or barely moving, a sword’s functionality is entirely determined by how the user is able to move, the rocket launcher must be used by jumping if it is at close range. Movement mechanics are the most pivotal part of determining the usefulness of any given weapon. Why then, is it not a part of the Golden Triangle?
>
> It seems to me that movement has been conveniently left out of the equation simply to say that the new movement mechanics do not belong as part of the triangle. Should there be a boot in the middle of the triangle? Or maybe make it a square? Someone please tell me.

What is considered the golden triangle?

> 2533274794648158;3:
> Not sure where the golden triangle argument even originated from, and I’ve never agreed with it. Guns, grenades, and melee are not the core tenets that separate Halo from other shooters. I’d argue there are much more important tenets of Halo such as (in no particular order):
>
> 1) Recharging shields
> 2) Power items on map
> 3) Two-weapon limit
> 4) Equal starts
> 5) Utility weapon
> 6) One universal movement speed

Amen. IMHO I may shift the order around a bit.

  • Fair (equal) starts - Recharging shields (this isn’t CoD) - Two weapon limit (although thanks to Halo, this is near-universal in FPS) - Utility weapon start - Power ups/weapons on mapMovement speed I’m a toss-up on. I’m not 100% against sprint, but the other issues it brings into the game do present some problems (map design, ability/motion tracker for competitive). In a perfect world I’d like to see base movement speed bumped up and sprint dropped.

> 2533274826044245;12:
> > 2533274980278427;1:
> > Easily one of the strongest arguments Bungie zealots make about why the new gameplay style does not work, is the fact that they break away from “The Golden Triangle”.
> >
> > I’ve analyzed intensely the golden triangle, and I have noticed something pivotal: why does it not include movement mechanics? The sole reason any of these mechanics work is because of movement. For instance, it is more common that a player will use a sniper rifle while not moving or barely moving, a sword’s functionality is entirely determined by how the user is able to move, the rocket launcher must be used by jumping if it is at close range. Movement mechanics are the most pivotal part of determining the usefulness of any given weapon. Why then, is it not a part of the Golden Triangle?
> >
> > It seems to me that movement has been conveniently left out of the equation simply to say that the new movement mechanics do not belong as part of the triangle. Should there be a boot in the middle of the triangle? Or maybe make it a square? Someone please tell me.
>
> What is considered the golden triangle?

Read thy ReaperMC’s GOLDEN TRIANGLE WAS ALWAYS AN ONYX TETRAHEDRON thread.

Golden Triangle:

  • Guns: Limited munition. Variable range, variable damage. Spawning weapons intended to be used with 2 + 3 to combat power weapons & positions. - Grenades: Very limited munition. Medium range, high damage. - Melees: Infinitely available. Extremely short range, high damage w/ insta-kill capability to the back (awareness bonus)