Answer in detail plz. Anyway, why does the motion tracker have a ridiculously small range for a game where there is a lot of movement. Make it like 25 meters instead of 18 ( is it 18 im pretty sure it is)
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> Answer in detail plz. Anyway, why does the motion tracker have a ridiculously small range for a game where there is a lot of movement. Make it like 25 meters instead of 18 ( is it 18 im pretty sure it is)
343i’s reason as explained in a past blog:
MOTION TRACKER:
The motion tracker, or radar, featured a giant 30-meter range in the Beta. We felt that this negatively affected the game for a few reasons, but the big one was that players of all skill levels relied too heavily on the big radar range. Lesser skilled players never looked at it, the higher skilled players always looked at it, and the top level players did both as they quickly learned the maps and understood where everyone was by a quick glance at the radar. So we’ve decided to drastically reduce the range of the radar down to 18 meters. The radar has now become less of a motion tracker that sees through multiple rooms and is now more of a combat tracker that promotes engagement. If someone shows up on your radar, they are REALLY close and a fight is about to go down. This is something that we feel is in line with our equal starts philosophy where everyone at all skill levels and competition will be playing the same game.
Personally, I think the later introduction of the Abilities Tracker was fantastic and I wish it was incorporated into more than a few HCS influenced playlists. But, I’d like to see it given a bit more range, like 25 meters. It seems to allow for more combat engagement via increased map movement because it doesn’t pick up on the basic mobility options. This also frees up crouch-walking to function primarily for a silence advantage in CQB encounters.
That’s a great compromise to achieve their stated goal which led to the reduction of the Motion Tracker’s range to 18 meters. The Abilities Tracker still alerts players to enemies that are firing non-silenced weapons, enacting their thrust booster, ground pounding, stabilizing, and choosing to sprint around the map; including those that are performing a spartan charge. In my opinion, the types of things that should bring indicating attention to a player making plays of risked-reward.