Why is JIP (join in-progess) so hated?

I have noticed around the forums that whenever someone mentions JIP as a needed fix, they get a bunch of backlash from gamers who don’t like the feature, but I never see them give any reasons besides " Oh GAWD please no JIP, it has no place in Halo".

Why is this feature hated by so many? I thought it was an excellent feature in Halo 4 (when peer-to-peer issues didn’t come into play). If 343i can successfully implement dedicated servers across the board, wouldn’t that make it totally awesome? I don’t need you to agree with me: I just need to hear some valid reasons for not implementing JIP.

As a bit of preemptive response, I can see a reason being that entering a game that is halfway or mostly done, especially when you’re hopping in on a team that has had a gap in players for possibly several minutes, means your team is more likely to lose, and you had little/no control over the outcome. This unfairly affects your win/lose ratios. Simple solution: don’t count games you joined in-progress for or against your ratio.

Thoughts?

EDIT:

CAMAROBOY69 perfectly summed up the tone of this thread and the general consensus in the quote below, if you don’t want to read through all the comments. Also, thanks to Cryptic Ferret and Mr Nogatco for your input on how JIP can be harmful for ranked games in particular.

> This has actually been an excellent topic. Most are “I hate JIP” or “I love JIP” with hardly any reason and both sides tend to butt heads. But this debate has really helped clear up the confusion as to why some want it and some don’t.
>
> This is only a guess from recent observation but it seems the more competitive players really don’t like JIP. However the more casual players like myself, love JIP because it allows games to join faster and allows the teams to stay full.
>
> So it seems we could come to the agreement that maybe JIP could be in social and not in ranked? Excellent debate. One of the most open minded, most productive I have seen in a long time. :slight_smile: Really wonder what 343 will do in H5. (emphasis added)

The only people that complain are the people obsessed with W/L or K/D. They don’t want to join a losing team. But would rather complain about uneven teams or team mates quitting. lol

JIP needs to be in this series otherwise you will see 100+ posts a day about how people hate team mates quitting. Or uneven teams. JIP is literally the ONLY way to keep full games in Halo. That’s why it worked incredibly well in Halo 4.

Just look around and count how many threads you see a day for H1, H2, H3, and Reach. Hundreds per day for the last 10+ years of people complaining about team mates leaving or uneven teams. Most of that went away when H4 was released because it has JIP. :slight_smile:

JIP destroys competitive balance. Having the occasional quitter in higher level matches is the lesser of two evils.

JiP is fine if they are going to make the game all social playlists. It has never worked in Halo ranked playlists though. Titanfall has been experimenting with it a bit lately though. Basically if you are using their ranking system there and you get JiP on a match that is past a certain point then your rank chip is not activated and your ranking is not affected.

> 2533274797842572;3:
> JIP destroys competitive balance. Having the occasional quitter in higher level matches is the lesser of two evils.

I appreciate your input, but “destroys competitive balance” is too vague to mean anything. In what ways does it destroy competitive balance? Just looking to gain some understanding.

> 2533274874116484;5:
> > 2533274797842572;3:
> > JIP destroys competitive balance. Having the occasional quitter in higher level matches is the lesser of two evils.
>
>
>
> I appreciate your input, but “destroys competitive balance” is too vague to mean anything. In what ways does it destroy competitive balance? Just looking to gain some understanding.

You are matched with players of comparable skill when you start a ranked match. It is absolutely unacceptable to add a variable in the mix by inserting a player in a match that’s already in progress. You play the match from start to finish, no debate, end of story.

Uneven teams or quitters are the exception to the rule and the lesser of two evils. There is no perfect system.

social matches are different because youre not playing for anything. Ranked, you’re committing a cardinal sin by using JIP.

> 2533274811430050;4:
> JiP is fine if they are going to make the game all social playlists. It has never worked in Halo ranked playlists though. Titanfall has been experimenting with it a bit lately though. Basically if you are using their ranking system there and you get JiP on a match that is past a certain point then your rank chip is not activated and your ranking is not affected.

That seems like a simple and effective system. I think that would be very well received in Halo. And frankly, regardless of how well received it would be (given how incensed and petty the Halo community has become), it would work*.
__Results may vary depending on how much of 343i’s bulls** you’re willing to pretend doesn’t exist.

-Hate joining losing games
-Hate quitting matches only to end up in those same games that I just quit

-Don’t mind games where players quit DURING the match

This would also completely ruin the voting system in pre-match lobbies.

The uneven teams from before a match starts is due to 343’s shitty netcode.

If 343 were to implement Join-In-Progress then they should add in an opt out feature for people who do not want to join a match in progress, but since 343 is more willing to follow what other games do then that would never happen.

> 2533274811430050;4:
> JiP is fine if they are going to make the game all social playlists. It has never worked in Halo ranked playlists though. Titanfall has been experimenting with it a bit lately though. Basically if you are using their ranking system there and you get JiP on a match that is past a certain point then your rank chip is not activated and your ranking is not affected.

It still affects everyone else in the match though, even if that one person’s rank is unaffected. There should be no guesswork as to what’s going to happen in the middle of a match. You go into it knowing who your opponents are and what the map/game is.

None of us should be playing and wondering if someone is going to join the game at a random time and how to compensate for that. If you want JIP you mine as well start calling future Halo games “Team Action Sack”.

> 2533274874116484;7:
> > 2533274811430050;4:
> > Titanfall has been experimenting with it a bit lately though. Basically if you are using their ranking system there and you get JiP on a match that is past a certain point then your rank chip is not activated and your ranking is not affected.
>
>
>
> That seems like a simple and effective system. I think that would be very well received in Halo. And frankly, regardless of how well received it would be (given how incensed and petty the Halo community has become), it would work*.

I haven’t heard any complaints about it on the Respawn forums but even the somewhat competitive players there are not as fussy about these things as Halo competitive players are.

> 2533274818083354;8:
> The uneven teams from before a match starts is due to 343’s shitty netcode.

Actually the uneven teams happens when someone quits during the loading screen because they did not get a map they voted for or simply got disconnected for whatever reason. At least with JIP you still get a team mate. Otherwise you are out numbered the entire game. JIP does not hurt ranked or competitive matchmaking at all IMO.

On a side note if they at least had it in social I would be very happy. Or even at least in BTB.

I would just much rather have a full team than an uneven team.

I say adding it to Social Games and not Ranked sounds fair.

> 2533274802932721;12:
> I say adding it to Social Games and not Ranked sounds fair.

I would be fine with that. Something is better than nothing. Or at least add it to BTB.

> 2787272447958470;11:
> > 2533274818083354;8:
> > The uneven teams from before a match starts is due to 343’s shitty netcode.
>
>
>
> Actually the uneven teams happens when someone quits during the loading screen because they did not get a map they voted for or simply got disconnected for whatever reason. At least with JIP you still get a team mate. Otherwise you are out numbered the entire game. JIP does not hurt ranked or competitive matchmaking at all IMO.
>
> On a side note if they at least had it in social I would be very happy. Or even at least in BTB.

Being outnumbered can make a match easier.
I would rather have less people then be forced with another chance of having a terrible teammate.

Anyways, an op-in/out feature for JIP would be the best idea to appeal to mostly everyone.

> 2533274818083354;14:
> > 2787272447958470;11:
> > > 2533274818083354;8:
> > > The uneven teams from before a match starts is due to 343’s shitty netcode.
> >
> >
> >
> >
> > Actually the uneven teams happens when someone quits during the loading screen because they did not get a map they voted for or simply got disconnected for whatever reason. At least with JIP you still get a team mate. Otherwise you are out numbered the entire game. JIP does not hurt ranked or competitive matchmaking at all IMO.
> >
> > On a side note if they at least had it in social I would be very happy. Or even at least in BTB.
>
>
>
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> Being outnumbered can make a match easier.
> I would rather have less people then be forced with another chance of having a terrible teammate.

I am open minded and I can see that as a valid point. It will be interesting to see what they do. I loved JIP in Halo 4 and hope there are at least some playlists with JIP. Or at least BTB since that’s the playlist I am on the most.

It has no place in a ranked playlist in any game. If somebody quits out, then that team was probably getting stomped on and the winning team deserves the win. It isn’t fair to be adding players, changing the outcomes. If they added it to social lists just for fun, I wouldn’t care at all.

> 2787272447958470;15:
> > 2533274818083354;14:
> > > 2787272447958470;11:
> > > > 2533274818083354;8:
> > > > The uneven teams from before a match starts is due to 343’s shitty netcode.
> > >
> > >
> > >
> > >
> > > Actually the uneven teams happens when someone quits during the loading screen because they did not get a map they voted for or simply got disconnected for whatever reason. At least with JIP you still get a team mate. Otherwise you are out numbered the entire game. JIP does not hurt ranked or competitive matchmaking at all IMO.
> > >
> > > On a side note if they at least had it in social I would be very happy. Or even at least in BTB.
> >
> >
> >
> >
> > Being outnumbered can make a match easier.
> > I would rather have less people then be forced with another chance of having a terrible teammate.
>
>
> I am open minded and I can see that as a valid point. It will be interesting to see what they do. I loved JIP in Halo 4 and hope there are at least some playlists with JIP. Or at least BTB since that’s the playlist I am on the most.

To me, that was one of my most hated aspects about Halo 4.
Despise joining matches in progress.

eh, opinions differ that way.

> 2533274797842572;6:
> You are matched with players of comparable skill when you start a ranked match. It is absolutely unacceptable to add a variable in the mix by inserting a player in a match that’s already in progress. You play the match from start to finish, no debate, end of story.
>
> Uneven teams or quitters are the exception to the rule and the lesser of two evils. There is no perfect system.
>
> social matches are different because youre not playing for anything. Ranked, you’re committing a cardinal sin by using JIP.

So I think we can all agree that adding JIP for unranked/social playlists at least avoid the potential problems introduced when implementing it with ranked games, and in my opinion, would be a big win.

Here’s what I’m not understanding: I get the concept of it being “unacceptable to add a variable in the mix”, which makes perfect sense for competitive games. However, someone quitting is the biggest problem in that equation. Someone of a similar rank as the players already in that game being pulled in through JIP would lessen the impact of the change, wouldn’t it? Quitting is the cardinal sin - JIP used as a gap-filler when players quit would not be perfect, but would be better.

Example, I am playing a 3v4 and I am winning 25-18. The game throws me another teammate and he starts going negative like crazy and we finish with a losing score of 40-50. I would be livid that the game did that to me, while this guy got no penalty because he joined late. Also, if I joined a game late and won and didn’t rank up because of it, that would make me angry. Just easier to not deal with it in ranked lists.
When people use Halo 4 as a reason to add it, All my friends and I quit playing that game after a month.
Titanfall is one of the least competitive games I have played on the current gen consoles.

I personally wouldn’t like being thrown into a game which is halfway trough.

I’d rather play from the very beginning and finish it all until the very end.